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Text File | 1997-11-08 | 113.9 KB | 2,030 lines |
- // Have to comment out the previous line so that the unit and building editor
- // which use the old MLstring reading code (and can't be switched at this point,
- // but can later when there's more time) won't puke on the mlstring file
- //
- // Dark Reign - Multi-Language String Support
- //
-
- #define IGI_BUUPGR "Upgrade"
- #define IGI_BUDECO "Decoy"
- #define IGI_COUNIT "Units"
- #define IGI_COCASH "Credits"
- #define IGI_COALLP "All"
- #define IGI_CONONE "None"
- #define IGI_COALLI "Allies"
- #define IGI_CONEUT "Neutral"
- #define IGI_COENEM "Enemies"
- #define IGI_MELOAD "Load"
- #define IGI_MESAVE "Save"
- #define IGI_MEDELE "Delete"
- #define IGI_MEOBJE "Restate Objective"
- #define IGI_MESTAR "Start Again"
- #define IGI_MERELI "Relinquish Control"
- #define IGI_MESURR "Abort"
- #define IGI_MEEXIT "Exit To System"
- #define IGI_ORSETD "Set Default"
- #define IGI_ORPRE1 "Guard"
- #define IGI_ORPRE2 "Pursue"
- #define IGI_ORPRE3 "Default"
- #define IGI_TRMOVE "Add Waypoints"
- #define IGI_TRDELA "Clear All"
- #define IGI_TRDELO "Delete"
- #define IGI_TREXEC "Go"
- #define IGI_TRGLOB "Save Path"
- #define IGI_TRDESE "De-Select"
- #define IGI_SPMORP "Morph"
- #define IGI_SPREVE "Unmorph"
- #define IGI_SPSELF "Self Destruct"
- #define IGI_SPPHAS "Phase"
- #define IGI_SPUNPH "Unphase"
- #define IGI_SPFORM "Formation Move"
- #define IGI_SPWATE "Sell Water"
- #define IGI_SPPACK "Packup/UnPack"
- #define IGI_SPEXIT "Set Exit Point"
- #define IGI_ORORD1 "Scout"
- #define IGI_ORORD2 "Harass"
- #define IGI_ORORD3 "Search & Destroy"
- #define IGI_KIDOIT "Drop"
- #define IGI_OKBUTT "Continue"
- #define IGI_MEPOPU "Load/Save Game"
-
- // IN IGIEVNT.C
- //
- #define MLS_IGI_SAVE_OUTDATE "Saved game is out of date."
- #define MLS_EVNT_NEWTRAIL "Trail %d"
- #define MLS_EVNT_NOTRAIL "None Selected"
- #define MLS_EVNT_MSUCCESS "Mission Successful"
- #define MLS_EVNT_MFAILURE "Mission Failed"
- #define MLS_EVNT_OUTOFSYNC1 "Error between games - check versions"
- #define MLS_EVNT_OUTOFSYNC2 "Error between games - check versions"
-
- // IN ORDERS.C
- //
- #define MLS_ORD_NOW "Now"
- #define MLS_ORDER_NOT "Not"
-
- // IN IGIDISP.C
- //
- #define MLS_DISP_SELL "Sell/Cancel Building"
- #define MLS_DISP_POWER "Power On/Off Building"
- #define MLS_DISP_REPAIR "Repair Building"
- #define MLS_DISP_CREDIT "Credit Display"
- #define MLS_DISP_MOVE "Attack"
- #define MLS_DISP_FIRE "Attack Without Moving"
- #define MLS_DISP_STOP "Stop Selected Units"
- #define MLS_DISP_NOUP "No Upgrade Available"
- #define MLS_DISP_SELUP "Select a building to upgrade"
- #define MLS_DISP_CONST "Under Construction"
- #define MLS_DISP_CHARGE "Charging"
- #define MLS_DISP_DEMO "Demolishing"
- #define MLS_DISP_UPGRADE "Upgrading"
- #define MLS_DISP_DISABLE "Disabled"
- #define MLS_DISP_PACK "Packing Up"
- #define MLS_DISP_UNPACK "Unpacking"
- #define MLS_DISP_PWRDN "Powering Down"
- #define MLS_DISP_PWROFF "Power Off"
- #define MLS_DISP_PWRUP "Powering Up"
- #define MLS_DISP_N_QUEUED "%d Queued"
- #define MLS_DISP_UPGRADE_N "Upgrade %dc"
- #define MLS_DISP_PAUSED "PAUSED"
- #define MLS_DISP_COMPUTER "Computer"
- #define MLS_DISP_EMPTY ""
- #define MLS_DISP_BASIC "Basic"
- #define MLS_DISP_ADVANCED "Advanced"
- #define MLS_DISP_PLAYERS "Players"
- #define MLS_DISP_FILES "Files"
- #define MLS_DISP_OPTIONS "Options"
- #define MLS_DISP_ORDERS "Orders"
- #define MLS_DISP_BEHAVIOURS "Behaviors"
- #define MLS_DISP_UNITS "Units"
- #define MLS_DISP_BUILDINGS "Buildings"
- #define MLS_DISP_PATHDIR "Path Direction"
- #define MLS_DISP_CURRPATH "Current Path"
- #define MLS_DISP_SAVEDPATHS "Saved Paths"
- #define MLS_DISP_WATERSALE "Forced sale cost of %d credits"
- #define MLS_DISP_PURSUIT "Pursuit Range"
- #define MLS_DISP_DAMAGE "Damage"
- #define MLS_DISP_TOLERANCE "Tolerance"
- #define MLS_DISP_INDEP "Independence"
- #define MLS_DISP_NETOUT "Network Timeout"
- #define MLS_DISP_DROPNODE "Drop these players?"
-
- // Game Messages (symbols defined in 'gamemsg.txt')
- //
- #define MSG_PRIMSEL "Primary facility selected"
- #define MSG_MESSAGE "%s : %s"
- #define MSG_ALLYATTACK "You are under attack from an ally"
- #define MSG_ATTACKED "You are under attack"
- #define MSG_CANTBUILDTHERE "You can't build at that location"
- #define MSG_NEEDUNIT "You must select at least one unit"
- #define MSG_NEEDSINGLEUNIT "You must select a single unit"
- #define MSG_NOPATHAVAIL "No path available for transfer"
- #define MSG_UNITSELECT "All units on path selected"
- #define MSG_NOUNITSELECT "No units were found on path"
- #define MSG_SELECTGLOBAL "You must select a global path"
- #define MSG_GROUPMADE "Tactical group created"
- #define MSG_SAVEINVALID "Saved game is invalid"
- #define MSG_SAVEOUTOFDATE "Saved game is out of date"
- #define MSG_SINGLEPLAYERMODE "Console is now in single player mode"
- #define MSG_CHANGEINMULTIPLAYER "Change in multiplayer game participants"
- #define MSG_SPYSTOLEPLANS "Infiltrator Stole Plans"
- #define MSG_BUILDINGSABOTAGED "Building sabotaged!"
- #define MSG_ENTERENDCONDSTATE "Entering state - message file: %s"
- #define MSG_LEAVEENDCONDSTATE "Leaving state - message file: %s"
- #define MSG_ENDCONDCOMPSTATE "Team %d has completed state %d criteria"
- #define MSG_ENDCONDNOWSTATE "Now on state %d"
- #define MSG_IGILOADINGGAME "Loading game [%s]"
- #define MSG_IGISAVINGGAME "Saving game [%s]"
- #define MSG_FACBUILD "Constructing facility"
- #define MSG_UNITBUILD "Unit generation in progress"
- #define MSG_NOCREDIT "Insufficient credits"
- #define MSG_UNITCOMPLETE "Unit completed"
- #define MSG_TEMPORALINSTABILITY "Temporal rift detected"
- #define MSG_TEMPGATEREADY "Temporal Gate ready"
- #define MSG_PLANSBACKHQ "Technology acquired"
- #define MSG_WATERLAUNCH "You received %d credits"
- #define MSG_SAVEDONE "Mission saved"
- #define MSG_ORDGIVENCREDITS "You were given %d credits by %s"
- #define MSG_GAVECREDITS "You gave %d credits to %s"
- #define MSG_UACTSPYINFIL "Spy infiltrated %s"
- #define MSG_UACTSPYCOMP "Spy compromised: team %d, %s"
- #define MSG_FACCOMPLETE "Facility completed"
- #define MSG_UPGRADECOMPLETE "Upgrade completed"
- #define MSG_ALLYREQUEST "%s has requested an alliance"
- #define MSG_OBJECTSUCCESS "Objective successful"
- #define MSG_OBJECTFAIL "Objective failed"
- #define MSG_MISSIONSUCCESS "Mission successful"
- #define MSG_MISSIONFAILED "Mission failed"
- #define MSG_NEWUNITSAVAIL "New units available"
- #define MSG_NEWFACILAVAIL "New facilities available"
- #define MSG_BUILDCANC "Building cancelled"
- #define MSG_VEHICLECOMP "Vehicle completed"
- #define MSG_UNITDESTROYED "Unit destroyed"
- #define MSG_BUILDDESTROYED "Building destroyed"
- #define MSG_UNDERATTACK "Base under attack"
- #define MSG_LOWPOWER "Low power"
- #define MSG_POWERCRITICAL "Power level critical"
- #define MSG_ALLIANCECHANGED "Alliance has changed"
- #define MSG_ALLYUNDERATTACK "Ally under attack"
- #define MSG_ALLYDEFEATED "Ally defeated"
- #define MSG_NEWENEMY "New enemy"
- #define MSG_UNITTRANSFER "Unit transferred"
- #define MSG_UNITRECEIVED "Unit received"
- #define MSG_UNITCAPTURED "Unit captured"
- #define MSG_UNITLIBERATED "Unit liberated"
- #define MSG_UNITHEALED "Unit healed"
-
- #define MSG_SQUAD1SELECTED "Squad 1 selected"
- #define MSG_SQUAD2SELECTED "Squad 2 selected"
- #define MSG_SQUAD3SELECTED "Squad 3 selected"
- #define MSG_SQUAD4SELECTED "Squad 4 selected"
- #define MSG_SQUAD5SELECTED "Squad 5 selected"
- #define MSG_SQUAD6SELECTED "Squad 6 selected"
- #define MSG_SQUAD7SELECTED "Squad 7 selected"
- #define MSG_SQUAD8SELECTED "Squad 8 selected"
- #define MSG_SQUAD9SELECTED "Squad 9 selected"
- #define MSG_SQUAD0SELECTED "Squad 0 selected"
-
- #define MSG_PAUSED "%s paused the game"
- #define MSG_UNPAUSED "%s unpaused the game"
-
- #define MSG_RIFTCHARGED "Rift Creator charged"
- #define MSG_PHASEVEHICLEAVAIL "Phase Transport available"
- #define MSG_PHASEONLINE "Phasing Facility online"
- #define MSG_PHASEOFFLINE "Phasing Facility offline"
- #define MSG_UPGRADEAVAIL "Upgrade available"
- #define MSG_REPAIRING "Repairing unit"
- #define MSG_UNITREPAIRED "Unit Repaired"
- #define MSG_HEALING "Healing unit"
- #define MSG_HEALED "Unit healed"
-
-
-
- // Common buildings
- //
- #define Water_Launch_Pad "Water Launch Pad"
- #define Taelon_Power_Generator "Taelon Power Generator"
-
-
- // Freedom Guard buildings
- //
- #define FG_Headquarters_1 "Headquarters 1"
- #define FG_Headquarters_2 "Headquarters 2"
- #define FG_Headquarters_3 "Headquarters 3"
- #define FG_Training_Facility "Training Facility"
- #define FG_Advanced_Training_Facility "Advanced Training Facility"
- #define Water_Extractor "Pure Water Spring"
- #define Taelon_Extractor "Taelon"
- #define FG_Assembly_Plant "Assembly Plant"
- #define FG_Advanced_Assembly_Plant "Advanced Assembly Plant"
- #define FG_Laser_Turret "Laser Turret"
- #define FG_Heavy_Laser_Platform "Heavy Rail Platform"
- #define Field_Hospital "Field Hospital"
- #define Repair_Station "Repair Station"
- #define FG_Phasing_Facility "Phasing Facility"
- #define FG_Advanced_Phasing_Facility "Advanced Phasing Facility"
- #define Air_Defense_Site "Air Defense Site"
- #define Rearming_Deck "Rearming Deck"
- #define FG_Contaminator "Water Contaminator"
- #define FG_Water_Contaminated "Water Contaminated"
- #define Decoy_Taelon_Power_Generator "Decoy Taelon Power Generator"
- #define Decoy_Training_Facility "Decoy Training Facility"
- #define Decoy_Assembly_Plant "Decoy Assembly Plant"
- #define Decoy_Advanced_Assembly_Plant "Decoy Advanced Assembly Plant"
- #define Decoy_Phasing_Facility "Decoy Phasing Facility"
- #define Decoy_Advanced_Phasing_Facility "Decoy Advanced Phasing Facility"
-
- // Imperium Buildings
- //
- #define Imp_Headquarters_1 "Headquarters 1"
- #define Imp_Headquarters_2 "Headquarters 2"
- #define Imp_Headquarters_3 "Headquarters 3"
- #define Imp_Training_Facility "Training Facility"
- #define Imp_Advanced_Training_Facility "Advanced Training Facility"
- #define Imp_Assembly_Plant "Assembly Plant"
- #define Imp_Advanced_Assembly_Plant "Advanced Assembly Plant"
- #define Advanced_Taelon_Extractor "Taelon"
- #define Imp_Plasma_Turret "Plasma Turret"
- #define Imp_Neutron_Accelerator "Neutron Accelerator"
- #define Camera_Tower "Camera Tower"
- #define Imp_Temporal_Gate "Temporal Gate"
- #define Imp_Water_Contaminator "Water Contaminator"
- #define Imp_Water_Contaminated "Water Contaminated"
- #define Imp_Temporal_Rift_Creator "Rift Creator"
-
-
- // Other buildings
- //
- #define Barricade "Barricade"
- #define Horizontal_Bridge "Horizontal Bridge"
- #define Civilian_Vertical_Bridge "Vertical Bridge"
- #define Civilian_Residential "Civilian Residential"
- #define Civilian_Commercial "Civilian Commercial"
- #define Civilian_Industrial "Civilian Industrial"
- #define Civilian_Entertainment "Civilian Entertainment"
- #define Small_Horizontal_Bridge "Small Horizontal Bridge"
- #define Small_Vertical_Bridge "Small Vertical Bridge"
- #define Large_Horizontal_Bridge "Large Horizontal Bridge"
- #define Large_Vertical_Bridge "Large Vertical Bridge"
-
-
-
- //Mission Specific Overlays
- //
- #define Imp_Perimeter_Fence "Perimeter Fence"
- #define Imp_Water_Extraction_Compound "Water Extraction Compound"
- #define Imp_Hover_Research_Facility "Hover Research Facility"
- #define Imp_Dessicator_Research_Facility "Desiccator Research Facility"
- #define Imp_Genetic_Research_Facility "Genetic Research Facility"
- #define FG_Lycean_Treaty_Hall "Lycean Treaty Hall"
- #define FG_Orbital_Defense_Matrix "Orbital Defense Matrix"
- #define Civilian_Public_Shelter "Public Shelter"
- #define Civilian_Subtransit_Station "Civilian Subtransit Station"
- #define Civilian_Evapro_Hydrofarm "Evapro Hydrofarm"
- #define Civilian_Farmhouse "Farmhouse"
- #define Civilian_Transformer "Transformer"
- #define Civilian_Remote_Power_Station "Civilian Remote Power Station"
- #define Civilian_Transit_Center "Transit Center"
- #define Civilian_Power_Relay "Civilian Power Relay"
- #define Civilian_Convoy "Convoy"
- #define Civilian_Offworld_Transport_Platform "Transport Platform"
- #define Civilian_Civic_Center "Civic Center"
- #define Togran_Headquarters "Togran Headquarters"
- #define Togran_Monolith "Monolith"
- #define Togran_Togras_Laboratory "Togra's Laboratory"
-
- //Mission Specific Units
- //
- #define Jeb_Radec "Jeb Radec"
- #define Karoch "Karoch"
- #define Prisoner "Prisoner"
- #define Civilian "Civilian"
- #define Colonel_Martel "Colonel Martel"
- #define Desiccator_Transport "Desiccator Transport"
-
- // FG Units
- //
- #define Construction_Rig "Construction Rig"
- #define Freighter "Freighter"
- #define Hover_Freighter "Hover Freighter"
- #define Raider_V "Raider V"
- #define Raider "Raider"
- #define Mercenary_V "Mercenary V"
- #define Mercenary "Mercenary"
- #define Sniper "Sniper"
- #define Scout "Scout"
- #define Field_Medic "Field Medic"
- #define Saboteur "Saboteur"
- #define Mechanic "Mechanic"
- #define Martyr "Martyr"
- #define Infiltrator "Infiltrator"
- #define Spider_Bike_V "Spider Bike V"
- #define Spider_Bike "Spider Bike"
- #define Rapid_Armored_Transport "Rapid Armored Transport"
- #define Skirmish_Tank "Skirmish Tank"
- #define Tank_Hunter "Tank Hunter"
- #define Phase_Tank "Phase Tank"
- #define Flak_Jack "Flak Jack"
- #define Triple_Rail_Hover_Tank_V "Triple Rail Hover Tank V"
- #define Triple_Rail_Hover_Tank "Triple Rail Hover Tank"
- #define Hellstorm_Artillery "Hellstorm Artillery"
- #define Sky_Bike "Sky Bike"
- #define Outrider "Outrider"
- #define Shock_Wave "Shock Wave"
- #define Phase_Runner "Phase Transport"
- #define FG_Anti_Air_Site "Air Defense Site"
- #define GuardTower "Laser Turret"
- #define AdvancedGuardTower "Heavy Rail Platform"
- #define Base_Mover "Base Mover"
-
-
- // Imperium Units
- //
- #define Guardian "Guardian"
- #define Bion "Bion"
- #define Exterminator "Exterminator"
- #define Scout_Tank "Scout Runner"
- #define Invader_Troop_Transport "Invader Troop Transport"
- #define Armoured_Assault_Vehicle_Decoy "Invader Troop Transport Decoy"
- #define Plasma_Tank "Plasma Tank"
- #define Plasma_Tank_Decoy "Plasma Tank Decoy"
- #define Amper "Amper"
- #define Suicide_Zombie "Suicide Zombie"
- #define Recon_Drone "Recon Drone"
- #define Shredder "Shredder"
- #define Shredder_Decoy "Shredder Decoy"
- #define Hostage_Taker "Hostage Taker"
- #define Tachyon_Tank "Tachion Tank"
- #define Tachyon_Tank_Decoy "Tachion Tank Decoy"
- #define S_C_A_R_A_B_Shield "S.C.A.R.A.B. Shield"
- #define S_C_A_R_A_B "S.C.A.R.A.B."
- #define S_C_A_R_A_B_Decoy "S.C.A.R.A.B. Decoy"
- #define Cyclone "Cyclone"
- #define Sky_Fortress "Sky Fortress"
- #define Mobile_Rift_Projector "Mobile Rift Projector"
- #define Imp_Anti_Air_Site "Air Defense Site"
- #define Guard_Tower "Plasma Turret"
- #define Advanced_Guard_Tower "Neutron Accelerator Cannon"
- #define Rift_Creator "Rift Creator"
- #define MAD "Mobile Air Defense"
- #define MAD_Decoy "Mobile Air Defense Decoy"
-
-
- // Civilian Units
- //
- #define Male_Civilian "Civilian"
- #define Rowdy_Male_Civilian "Armed Civilian"
-
- // MapEditor Objects
- //
- #define AddBuildingTip "Add Building Menu"
- #define AddObjectTip "Add Overlay Menu"
- #define AddUnitTip "Add Unit Menu"
- #define AllyTip "Set allies with player"
- #define AltDecTip "Paint decreasing altitude"
- #define AltIncTip "Paint increasing altitude"
- #define AltLevelTip "Paint fixed altitude level"
- #define AutoRidgeButtonTitle "AutoRidge"
- #define AutoRidgeTip "Auto ridge terrain"
- #define AutoRimButtonTitle "AutoRim"
- #define AutoRimTip "Auto rim terrain edges"
- #define BaseLineToolTipStaticTitle ""
- #define BrushCircleTip "Set brush to circle shape"
- #define BrushDecTip "Decrease brush size"
- #define BrushDiamondTip "Set brush to diamond shape"
- #define BrushIncTip "Increase brush size"
- #define BrushSizeTip ""
- #define BrushSquareTip "Set brush to square shape"
- #define BuildingCountStaticTitle "Buildings:"
- #define BuildingCountTip "No. of buildings on map"
- #define BuildingScrollerTip "Select Building"
- #define BuildingSelectAllButtonTitle "Sel All"
- #define BuildingSelectAllTip "Select all buildings"
- #define BuildingSelectPlrButtonTitle "Sel Plr"
- #define BuildingSelectPlrTip "Select all player buildings"
- #define CommsTip "Communications Menu"
- #define CreateButtonTitle "Create"
- #define CreateTip "Create a new scenario"
- #define DrawAltitudeTip "Paint altitude to map"
- #define DrawTerrainTip "Paint terrain texture to map"
- #define EndCondNameTip "End condition for this team"
- #define EndCondStaticTitle "End Condition:"
- #define EndCondTip "End Conditions Menu"
- #define EnemyTip "Set enemies with player"
- #define FileTip "File Menu"
- #define IncPlrButtonTitle "Inc Plr"
- #define IncPlrTip "Incr. player of sel. objects"
- #define InfoBoxStaticTitle ""
- #define LaunchButtonTitle "Launch"
- #define LaunchTip "Launch scenario"
- #define LoadButtonTitle "Load"
- #define LoadTip "Load selected scenario"
- #define MapOptionsStaticTitle "Map Options:"
- #define MaskScrollerTip "Tile masks"
- #define MenuButtonTitle "Menu"
- #define MenuTip "Quit MapEditor to Main Menu"
- #define NeutralTip "Set neutral with player"
- #define ObjBrushCircleTip "Set brush to circle shape"
- #define ObjBrushDiamondTip "Set brush to diamond shape"
- #define ObjBrushSizeTip ""
- #define ObjBrushSquareTip "Set brush to square shape"
- #define ObjectBrushSizeStaticTitle "Brush Size"
- #define ObjectBrushStaticTitle "Brushes"
- #define ObjectScrollerTip "Select Overlay(s)"
- #define OrdersTip "Orders/Config Menu"
- #define OverlaySelectAllButtonTitle "Sel All"
- #define OverlaySelectAllTip "Select all overlays"
- #define OvlCountStaticTitle "Overlays:"
- #define OvlCountTip "No. of overlays on map"
- #define PathsTip "Paths Menu"
- #define PlasmaCancelButtonTitle "Cancel"
- #define PlasmaCancelTip "Don't generate the terrain"
- #define PlasmaGrainEditTip "Grain: 1=Fine 9=Course"
- #define PlasmaGrainStaticTitle "Grain:"
- #define PlasmaOkButtonTitle "Ok"
- #define PlasmaOkTip "Generate the terrain"
- #define PlasmaPopupTitle "Generate Terrain"
- #define PlasmaSeedEditTip "A random seed"
- #define PlasmaSeedStaticTitle "Seed:"
- #define PlasmaWaterEditTip "Water height level"
- #define PlasmaWaterStaticTitle "Water Level:"
- #define Plr1ButtonTitle "1"
- #define Plr1Tip "Select player 1"
- #define Plr2ButtonTitle "2"
- #define Plr2Tip "Select player 2"
- #define Plr3ButtonTitle "3"
- #define Plr3Tip "Select player 3"
- #define Plr4ButtonTitle "4"
- #define Plr4Tip "Select player 4"
- #define Plr5ButtonTitle "5"
- #define Plr5Tip "Select player 5"
- #define Plr6ButtonTitle "6"
- #define Plr6Tip "Select player 6"
- #define Plr7ButtonTitle "7"
- #define Plr7Tip "Select player 7"
- #define Plr8ButtonTitle "8"
- #define Plr8Tip "Select player 8"
- #define Plr9ButtonTitle "N"
- #define Plr9Tip "Select neutral player"
- #define PlrSideStaticTitle "Player Side:"
- #define QueryScenarioOverwriteCancelButtonTitle "Cancel"
- #define QueryScenarioOverwriteCancelTip "Don't overwrite the scenario"
- #define QueryScenarioOverwriteDesc "Scenario %s already exists. Overwrite it?"
- #define QueryScenarioOverwriteOkButtonTitle "Ok"
- #define QueryScenarioOverwriteOkTip "Overwrite this scenario"
- #define QueryScenarioOverwritePopupTitle "Wait!"
- #define QuitButtonTitle "Exit"
- #define QuitTip "Quit Tactics MapEditor"
- #define RandomButtonTitle "Random"
- #define RandomTip "Generate random terrain"
- #define SaveButtonTitle "Save"
- #define SaveTip "Save selected scenario"
- #define ScenarioCreateCancelButtonTitle "Cancel"
- #define ScenarioCreateCancelTip "Don't create the scenario"
- #define ScenarioCreateHeightEditTip "Map height of scenario"
- #define ScenarioCreateHeightStaticTitle "Map Height:"
- #define ScenarioCreateNameEditTip "Name of new scenario"
- #define ScenarioCreateNameStaticTitle "Name:"
- #define ScenarioCreateOkButtonTitle "Ok"
- #define ScenarioCreateOkTip "Create the scenario"
- #define ScenarioCreatePopupTitle "Create Scenario "
- #define ScenarioCreateWidthEditTip "Map width of scenario"
- #define ScenarioCreateWidthStaticTitle "Map Width:"
- #define ScenarioQueryDeleteDesc "Delete Scenario %s ?"
- #define ScenarioQueryDeleteCancelButtonTitle "Cancel"
- #define ScenarioQueryDeleteCancelTip "Don't delete this scenario"
- #define ScenarioQueryDeleteOkButtonTitle "Ok"
- #define ScenarioQueryDeleteOkTip "Delete this scenario"
- #define ScenarioDeleteDesc "Deleting Scenario .. %s"
- #define ScenarioDeletePopupTitle "Delete Scenario"
- #define ScenarioFilesStaticTitle "Scenario File:"
- #define ScenarioListTip "Select a scenario to edit"
- #define ScenarioLoadingPopupTitle "Loading Scenario"
- #define ScenarioSavingPopupTitle "Saving Scenario"
- #define SelectAllButtonTitle "Sel All"
- #define SelectAllTip "Select all objects"
- #define SetStartPosButtonTitle "Start Pos"
- #define SetStartPosTip "Set starting position for player"
- #define Side0ButtonTitle "FG"
- #define Side0Tip "Change side to FG"
- #define Side1ButtonTitle "IMP"
- #define Side1Tip "Change side to IMP"
- #define Side2ButtonTitle "Civilian"
- #define Side2Tip "Change side to civilian"
- #define StatsPlayerStaticTitle "Player"
- #define StatsSummaryStaticTitle "Summary:"
- #define StatsTip "Status Menu"
- #define StatsTotalStaticTitle "Total"
- #define TechLevelLabelStaticTitle "Tech Level:"
- #define TechLevelTip "Set tech level for scenario"
- #define TerrainAltitudeStaticTitle "Altitude"
- #define TerrainBrushSizeStaticTitle "Brush Size"
- #define TerrainBrushStaticTitle "Brushes"
- #define TerrainDecButtonTitle "-"
- #define TerrainDecTip "Switch to previous terrain"
- #define TerrainIncButtonTitle "+"
- #define TerrainIncTip "Switch to next terrain"
- #define TerrainMaskStaticTitle "Masks"
- #define TerrainNameStaticTitle "Terrain:"
- #define TerrainNameTip "Current terrain"
- #define TerrainNextButtonTitle "Next"
- #define TerrainNextTip "Load next terrain set"
- #define TerrainOptionsStaticTitle "Terrain Options:"
- #define TerrainPaintStaticTitle "Paint"
- #define TerrainPrevButtonTitle "Prev"
- #define TerrainPrevTip "Load previous terrain set"
- #define TerrainTilesStaticTitle "Tiles"
- #define TerrainTip "Terrain Menu"
- #define TerrainZoomStaticTitle "Zoom"
- #define TextureScrollerTip "Select terrain texture"
- #define TextureVariationTip "Random/fixed texture variation"
- #define UnRimButtonTitle "UnRim"
- #define UnRimTip "Unrim terrain edges"
- #define UnitCountStaticTitle "Units:"
- #define UnitCountTip "No. of units on map"
- #define UnitScrollerTip "Select Unit"
- #define UnitSelectAllButtonTitle "Sel All"
- #define UnitSelectAllTip "Select all units"
- #define UnitSelectPlrButtonTitle "Sel Plr"
- #define UnitSelectPlrTip "Select all player units"
- #define UnitSelectTeamButtonTitle "Sel Team"
- #define UnitSelectTeamTip "Select all player units"
- #define WorthCountStaticTitle "Worth ('000):"
- #define WorthCountTip "Total worth in thousands"
- #define ZoomDecTip "Zoom In"
- #define ZoomIncTip "Zoom Out"
- #define ZoomStaticTitle "Zoom"
- #define ZoomTip "Zoom in/out"
- #define PlayerTip "Player options menu"
- #define BrushModeTip "Toggle brush painting mode"
- #define BrushModeButtonOnTitle "Spray"
- #define BrushModeButtonOffTitle "Solid"
- #define OvlSelectAllTip "Select all overlays"
- #define OvlSelectAllButtonTitle "Sel All"
- #define OvlRemoveDupsTip "Remove dup ovls in selection"
- #define OvlRemoveDupsButtonTitle "No Dups"
- #define PathWpStaticTitle "Waypoints:"
- #define PathWpAddTip "Add waypoints to edit path"
- #define PathWpAddButtonTitle "Add Waypoints"
- #define PathWpClearTip "Clear edit path"
- #define PathWpClearButtonTitle "Clear All"
- #define PathWpDeleteTip "Delete selected waypoints"
- #define PathWpDeleteButtonTitle "Delete"
- #define PathWpAssignTip "Assign path to selected units"
- #define PathWpAssignButtonTitle "Assign path to unit"
- #define PathWpCopyTip "Copy selected path to edit path"
- #define PathWpCopyButtonTitle "Copy Waypoints"
- #define PathDirStaticTitle "Path Direction:"
- #define PathDirOnceTip "Units follow path to end"
- #define PathDirOnceButtonTitle "->"
- #define PathDirPingPongTip "Units ping-pong on path"
- #define PathDirPingPongButtonTitle "<->"
- #define PathDirLoopedTip "Units loop on path"
- #define PathDirLoopedButtonTitle "()"
- #define OrderStaticTitle "Orders:"
- #define OrderScoutTip "Give units Scout order"
- #define OrderScoutButtonTitle "Scout"
- #define OrderHarassTip "Give units Harass order"
- #define OrderHarassButtonTitle "Harass"
- #define OrderSearchTip "Give units Search & Destroy order"
- #define OrderSearchButtonTitle "Search & Destroy"
- #define OrderBehavStaticTitle "Behavior settings"
- #define OrderBehavGuardTip "Set units guard behaviour"
- #define OrderBehavGuardButtonTitle "Guard"
- #define OrderBehavPursueTip "Set units pursue behaviour"
- #define OrderBehavPursueButtonTitle "Pursue"
- #define OrderBehavDefaultTip "Set units to default behaviour"
- #define OrderBehavDefaultButtonTitle "Default"
- #define OrderPR1StaticTitle "Pursuit"
- #define OrderPR2StaticTitle "Range"
- #define OrderPRLowTip "Units don't chase enemies"
- #define OrderPRLowButtonTitle "Low"
- #define OrderPRMedTip "Units move only in pursuit range"
- #define OrderPRMedButtonTitle "Med"
- #define OrderPRHighTip "Units chase enemies"
- #define OrderPRHighButtonTitle "High"
- #define OrderDT1StaticTitle "Damage"
- #define OrderDT2StaticTitle "Tolerance"
- #define OrderDTLowTip "Units find repair building"
- #define OrderDTLowButtonTitle "Low"
- #define OrderDTMedTip ""
- #define OrderDTMedButtonTitle "Med"
- #define OrderDTHighTip "Units fight to the death"
- #define OrderDTHighButtonTitle "High"
- #define OrderIND1StaticTitle "Independence"
- #define OrderIND2StaticTitle ""
- #define OrderINDLowTip "Units don't autotarget"
- #define OrderINDLowButtonTitle "Low"
- #define OrderINDMedTip "Units autotarget units"
- #define OrderINDMedButtonTitle "Med"
- #define OrderINDHighTip "Units autotarget units & buildings"
- #define OrderINDHighButtonTitle "High"
- #define OrderSetDefaultTip "Set defaults for new units"
- #define OrderSetDefaultButtonTitle "Use as default"
- #define PlrSide0Tip "Change side to Freedom Guard"
- #define PlrSide0ButtonTitle "Freedom Guard"
- #define PlrSide1Tip "Change side to Imperium"
- #define PlrSide1ButtonTitle "Imperium"
- #define PlrSide2Tip "Change side to Civilian"
- #define PlrSide2ButtonTitle "Civilian"
- #define PlrOptionsStaticTitle "Player Options:"
- #define PlrStartPosTip "Set player starting position"
- #define PlrStartPosButtonTitle "Start Pos"
- #define PlrGroupTip "Set player's team"
- #define StartCredStaticTitle "Starting Credits"
- #define StartCreditTip "Set player's starting credits"
- #define RegionNewTip "Draw a new region"
- #define RegionNewButtonTitle "NewReg"
- #define ToggleIDsTip "Toggle IDs for selected objects"
- #define ToggleIDsButtonOnTitle "Hide IDs"
- #define ToggleIDsButtonOffTitle "Show IDs"
- #define EndCondSelectTip "Select end condition for player"
- #define EndCondSelectButtonTitle "Select"
- #define EndCondDescTip "Description of end condition"
- #define FSMStaticTitle "Ai FSM"
- #define FSMSelectTip "Select AI FSM for player"
- #define FSMSelectButtonTitle "Select"
- #define FSMNameTip "Current AI FSM filename"
- #define FSMDescTip "Description of AI FSM"
- #define WaterCountStaticTitle "Water:"
- #define WaterCountTip "Total water resources on map"
- #define CrystalCountStaticTitle "Taelon:"
- #define CrystalCountTip "Total resources on map"
- #define OutstandingStaticTitle "Outstanding Items:"
- #define OutstandingListTip "TO-DO list for a complete map"
- #define ScenarioLoadingDesc "Loading %s .. Please Wait."
- #define PlrGroupLabel "Team %c"
- #define CopyTip "Duplicate selected objects"
- #define CopyButtonTitle "Dup"
- #define ScenarioCreatingDesc "Creating %s .. Please Wait."
- #define ScenarioCreatingPopupTitle "Creating Scenario"
- #define ScenarioSavingDesc "Writing %s .. Please Wait."
-
-
-
- // General
- //
- #define GEN_ADD "Add"
- #define GEN_EDIT "Edit"
- #define GEN_REMOVE "Remove"
- #define GEN_BROWSE "Browse..."
- #define GEN_OKAY "Okay"
- #define GEN_APPLY "Apply"
- #define GEN_CANCEL "Cancel"
- #define GEN_UNITS "Units"
- #define GEN_BUILDINGS "Buildings"
- #define GEN_ENVIRONMENT "Environment"
- #define GEN_PRIORITIES "Priorities"
- #define GEN_ACCOUNTS "Accounts"
- #define GEN_ENTRIES "Entries"
- #define GEN_NEW "New"
- #define GEN_DELETE "Delete"
- #define GEN_LOAD "Load"
- #define GEN_DEFAULT "Default"
- #define GEN_SAVE "Save"
- #define GEN_EXIT "Exit"
- #define GEN_REVERT "Revert"
- #define GEN_UNLIMITED "Unlimited"
-
- // Errors
- //
- #define ERR_REQUIREVALUE "%s requires a value."
- #define ERR_INVALIDVALUE "%s has an invalid value."
- #define ERR_NUMBERRANGE "%s requires a number between %d and %d."
- #define ERR_CANTOPEN "Cannot open %s."
- #define ERR_CANTSAVE "Cannot save %s."
- #define ERR_UNSAVED "Changes are unsaved. Do you wish to continue?"
-
- // Unit Editor
- //
- #define UE_PAGE1 "Statistics and Sounds"
- #define UE_STATISTICS_G "Vital Statistics"
- #define UE_DESC_T "Description"
- #define UE_SYMBOL_T "Symbol"
- #define UE_SIDE_T "Affliation"
- #define UE_SIDE_ALL "All"
- #define UE_SIDE_FG "Freedom Guard"
- #define UE_SIDE_IMP "Imperium"
- #define UE_SIDE_CIV "Civilian"
- #define UE_BUILDCOST_T "Build Cost"
- #define UE_BUILDTIME_T "Build Time"
- #define UE_HITPOINTS_T "Hit Points"
- #define UE_VISIBLERANGE_T "Visible Range"
- #define UE_MASS_T "Mass"
- #define UE_HOLD_RESOURCE "Resources"
- #define UE_SPEED_T "Speed"
- #define UE_SPR_ISO_T "Menu Sprite"
- #define UE_SPR_SHADOW_T "Shadow"
- #define UE_TECHLEVEL_T "Technology Level"
- #define UE_DEF_TYPE_T "Defense Type"
- #define UE_DEF_TYPE_HUMAN "Human"
- #define UE_DEF_TYPE_SPACE "Spacesuit Human"
- #define UE_DEF_TYPE_MACHINE "Machine"
- #define UE_DEF_TYPE_FLYER "Flying Machine"
- #define UE_DEF_RADIUS_T "Hit Size"
- #define UE_MOVE_EFFECT_T "Movement Effect"
- #define UE_MOVE_EFFECT_FIXED "Fixed"
- #define UE_MOVE_EFFECT_FOOT "Foot"
- #define UE_MOVE_EFFECT_WHEEL_N "Wheeled - Normal"
- #define UE_MOVE_EFFECT_WHEEL_S "Wheeled - Super"
- #define UE_MOVE_EFFECT_WHEEL_A "Wheeled - Amphibious"
- #define UE_MOVE_EFFECT_TRACK "Track"
- #define UE_MOVE_EFFECT_HOVER_N "Hover - Normal"
- #define UE_MOVE_EFFECT_HOVER_S "Hover - Super"
- #define UE_MOVE_EFFECT_FLYING "Flying"
- #define UE_MOVE_CLASS_T "Class"
- #define UE_MOVE_CLASS_FIXED "Fixed"
- #define UE_MOVE_CLASS_TUNNEL "Tunnel"
- #define UE_MOVE_CLASS_GROUND "Ground"
- #define UE_MOVE_CLASS_HOVER "Hover"
- #define UE_MOVE_CLASS_FLYING "Flying"
-
- #define UE_SOUNDS_G "Sounds"
- #define UE_SELECT_T "Select"
- #define UE_RESPONSE_T "Response"
-
- #define UE_PAGE2 "Special"
-
- #define UE_OPTIONS_G "Options"
- #define UE_MORPH_UNIT "Morph into Unit"
- #define UE_MORPH_OVL "Morph into Overlay"
- #define UE_BLEND "Blend"
- #define UE_SPY "Spying"
- #define UE_AUTOTARGET "Auto Target"
- #define UE_SABOTAGE "Sabotage"
- #define UE_SABOTAGE_ANIM_T "Animation Frame"
- #define UE_CHARGE_T "Charging Delay"
- #define UE_IDLE "Idle"
- #define UE_PHASE "Phase"
-
- #define UE_RELATIONSHIPS_G "Relationships"
- #define UE_GRAB_T "Grab Conversion"
- #define UE_ALTERNATE_T "Alternate Unit"
- #define UE_ALTERNATE_ANIM_T "Animation Frame"
- #define UE_DECOY_T "Decoy of a Unit"
- #define UE_EQUIV_T "Equivalent Enemy"
- #define UE_PRODUCER_T "Producers"
- #define UE_PREREQ_T "Prerequisites"
- #define UE_IDLE_G "Idling"
- #define UE_IDLE_TIME_MIN_T "Minimum Time"
- #define UE_IDLE_TIME_MAX_T "Maximum Time"
- #define UE_IDLE_FRAME_MIN_T "Minimum Frame"
- #define UE_IDLE_FRAME_MAX_T "Maximum Frame"
-
- #define UE_PHASE_G "Phasing"
- #define UE_PHASE_UPDOWN_T "Frame"
- #define UE_PHASE_FACILITY_T "Facility"
- #define UE_PHASE_DELAY_T "Delay"
-
- #define UE_HOLD_G "Hold Capacity"
- #define UE_HOLD_UNIT_T "Unit"
- #define UE_HOLD_MASS_T "Mass"
- #define UE_HOLD_WATER_T "Water"
- #define UE_HOLD_TAELON_T "Taelon"
-
- #define UE_HOLD_LOAD_FRAME_T "Load Frame"
- #define UE_HOLD_LOAD_ARC_T "Arc"
- #define UE_HOLD_UNLOAD_FRAME_T "Unload Frame"
- #define UE_HOLD_UNLOAD_ARC_T "Arc"
-
-
- #define UE_PAGE3 "Parts"
-
- #define UE_PART_G "Parts"
- #define UE_PART_T "Parts"
- #define UE_PART_ADD_IMAGE_T "Part Image"
- #define UE_PART_ADD_MOVE_T "Move Animation Frame"
- #define UE_PART_ADD_STANDING_T "Standing Frame"
- #define UE_PART_ADD_ROTATION_RATE_T "Rotation Rate"
- #define UE_PART_ADD_ROTATION_ARC_T "Arc"
-
- #define UE_WEAPON_G "Weapons"
- #define UE_WEAPON_T "Weapons"
- #define UE_WEAPON_ADD_T "Weapon"
- #define UE_WEAPON_ADD_RELEASE_T "Projectile Release Frame"
- #define UE_WEAPON_ADD_FIRING_T "Firing Frame"
-
- #define UE_HEALTHEXPL_G "Health Explosions"
- #define UE_HEALTHEXPL_T "Explosions"
- #define UE_HEALTHEXPL_ADD_T "Explosion"
- #define UE_HEALTHEXPL_ADD_TRIGGER_T "Trigger %"
- #define UE_HEALTHEXPL_ADD_ATTACHED "Attached"
-
- // Building Editor
- //
- #define BE_PAGE1 "Statistics and Images"
-
- #define BE_STATISTICS_G "Vital Statistics"
- #define BE_DESC_T "Name"
- #define BE_SYMBOL_T "Symbol"
- #define BE_SIDE_T "Affliation"
- #define BE_SIDE_ALL "All"
- #define BE_SIDE_FG "Freedom Guard"
- #define BE_SIDE_IMP "Imperium"
- #define BE_SIDE_CIV "Civilian"
- #define BE_BUILDCOST_T "Build Cost"
- #define BE_BUILDTIME_T "Build Time"
- #define BE_SELLCOST_T "Sell Cost"
- #define BE_SELLTIME_T "Sell Time"
- #define BE_VISIBLERANGE_T "Visible Range"
- #define BE_VISIBLEHEIGHT_T "Visible Height"
- #define BE_HITPOINTS_T "Hit Points"
- #define BE_TECHLEVEL_T "Technology Level"
-
- #define BE_SPRITES_G "Sprites"
- #define BE_SPR_ISO_T "Menu Image"
- #define BE_SPR_BOT_T "Bottom Image"
- #define BE_SPR_SHADOW_T "Shadow Image"
- #define BE_SPR_TOP_T "Top Image"
-
- #define BE_ANIMS_G "Top Animation Frames"
- #define BE_ANIM_CONSTRUCT_T "Construction "
- #define BE_ANIM_UPGRADE_T "Upgrade"
- #define BE_ANIM_IDLE_T "Idle"
- #define BE_ANIM_RESOURCE_T "Resource Sale"
- #define BE_ANIM_REPAIR_T "Repair"
- #define BE_ANIM_REARM_T "Rearm"
- #define BE_ANIM_BOARD_T "Board"
-
- #define BE_PAGE2 "Special"
-
- #define BE_BAY_G "Building Bay"
- #define BE_BAY "Bay"
- #define BE_BAY_X_T "Bay X Tile Offset"
- #define BE_BAY_Y_T "Bay Y Tile Offset"
- #define BE_BAY_HOLDUNIT_T "Hold Unit Capacity"
- #define BE_BAY_HOLDMASS_T "Hold Mass Capacity"
- #define BE_ASSOCUNIT_T "Associated Unit"
- #define BE_ASSOCUNIT_DIES "Dies with Building"
- #define BE_HEAL "Heals Humans"
- #define BE_REPAIR "Repairs Machines"
- #define BE_REARMFLYER "Rearms Flying Machines"
- #define BE_MAKEUNIT "Makes Units"
- #define BE_TELEPORTUNIT "Teleports Units"
- #define BE_BAY_CHARGE_T "Charge Time"
-
- #define BE_SPECIAL_G "Special"
- #define BE_REPAIRABLE "Repairable"
- #define BE_BRIDGE "Ignores Terrain"
- #define BE_MINIMAP "Miniature Map Display"
- #define BE_EDGE "Constructed From Edge"
- #define BE_CONSUME "Consumes Constructor"
- #define BE_CRATER "Creates Crater"
-
- #define BE_HEALTHEXPL_G "Health Explosions"
- #define BE_HEALTHEXPL_T "Explosions"
- #define BE_HEALTHEXPL_ADD_T "Explosion"
- #define BE_HEALTHEXPL_ADD_TRIGGER_T "Trigger %"
-
- #define BE_PAGE3 "Relationships and Power"
-
- #define BE_RELATION_UNIT_G "Unit Relationships"
- #define BE_MOBILE_UNIT_T "Transport Unit"
- #define BE_MOBILE_PACK_T "Pack Time"
- #define BE_MOBILE_UNPACK_T "Unpack Time"
- #define BE_SPY_T "Spying Options"
- #define BE_SPY_NONE "None"
- #define BE_SPY_HQ "Headquarters"
- #define BE_SPY_RESOURCE "Resource"
- #define BE_SPY_UNITPLANS "Unit Plans"
-
- #define BE_RELATION_BUILDING_G "Building Relationships"
- #define BE_PREREQ_T "Prerequisites"
- #define BE_EQUIV_T "Equivalent Enemy"
- #define BE_DECOY_T "Decoy of a Building"
- #define BE_UPGRADE_T "Upgrade of a Building"
-
- #define BE_POWER_G "Power"
- #define BE_POWER_REQUIRED_T "Power Required"
- #define BE_POWER_LOWER_T "Lower Bound %"
- #define BE_POWER_LOWER_EFF_T "Efficiency %"
- #define BE_POWER_UPPER_T "Upper Bound %"
- #define BE_POWER_UPPER_EFF_T "Efficiency %"
-
- #define BE_ATTACHED_G "Attached Units"
- #define BE_ATTACHED_T "Units"
- #define BE_ATTACHED_ADD_T "Unit"
- #define BE_ATTACHED_ADD_X_T "X"
- #define BE_ATTACHED_ADD_Y_T "Y"
-
- // Environment Editor
- //
- #define EE_WATER_T "Water Replenish Rate"
- #define EE_TAELON_T "Taelon Replenish Rate"
-
- // AIP Editor
- //
- #define AIP_GROUND "Ground"
- #define AIP_THREATS "Threats"
- #define AIP_DISTANCE "Distance"
- #define AIP_DEFENSE "Defense"
- #define AIP_SIEGE "Siege"
- #define AIP_PERSISTENCE "Persistence"
- #define AIP_EXPLORATION "Exploration"
- #define AIP_SCRIPTED "Scripted"
- #define AIP_SINGLEUSE "Single Use"
- #define AIP_PERIMETER "Perimeter"
- #define AIP_MULTIPLIER "Multiplier"
- #define AIP_MIN_MATCH "Minimum Matching"
- #define AIP_MAX_MATCH "Maximum Matching"
- #define AIP_MIN_BUILDING "Minimum Building"
- #define AIP_MAX_BUILDING "Maximum Building"
- #define AIP_MIN_EXPLORATION "Minimum Exploration"
- #define AIP_MAX_EXPLORATION "Maximum Exploration"
- #define AIP_MIN_PERIMETER "Minimum Perimeter"
- #define AIP_MAX_PERIMETER "Maximum Perimeter"
- #define AIP_RELAX_CYCLES "Relax Cycles"
- #define AIP_RELAX_COEFFICIENT "Relax Coefficient"
- #define AIP_GROUND_RATIO "Ground Ratio"
- #define AIP_BUILD_METHOD "Build Method"
- #define AIP_BUILD_DONTCARE "Don't Care"
- #define AIP_BUILD_CENTERBASE "Center Base"
- #define AIP_BUILD_PERIMETER "Perimeter"
- #define AIP_BUILD_OUTSIDEBASE "Outside Base"
- #define AIP_BUILD_ENEMYBASE "Enemy Base"
- #define AIP_BUILD_ENEMYTROOPS "Enemy Troops"
-
- // Account Editor
- //
- #define ACC_CAP "Cap"
- #define ACC_PRIORITY "Priority"
- #define ACC_METHOD "Method"
- #define ACC_NTH "Number to Have"
- #define ACC_NTB "Number to Build"
- #define ACC_RTH "Ratio to Have"
- #define ACC_RTB "Ratio to Build"
-
- // Shell
- //
- #define SS_MAIN_MENU "MAIN MENU"
- #define SS_SINGLE_PLAYER "SINGLE PLAYER"
- #define SS_MULTI_PLAYER "MULTI PLAYER"
- #define SS_INSTANT_ACTION "INSTANT ACTION"
- #define SS_CONSTRUCTION_KIT "CONSTRUCTION KIT"
- #define SS_REPLAY_INTRO "REPLAY INTRO"
- #define SS_CREDITS "CREDITS"
- #define SS_QUIT "QUIT"
- #define SS_LOAD_SAVED_GAME "SAVED GAME SELECTION"
- #define SS_PLAY_CUSTOM_MISSION "PLAY CUSTOM MISSION"
- #define SS_PREVIOUS_MENU "PREVIOUS MENU"
- #define SS_SINGLE_PLAYER_OPTIONS "SINGLE PLAYER OPTIONS"
- #define SS_START_NEW_GAME "START NEW GAME"
- #define SS_CUSTOM_MISSION_SELECTION "CUSTOM MISSION SELECTION"
- #define SS_CUSTOM_MISSIONS "CUSTOM MISSIONS"
- #define SS_SAVED_CUSTOM_MISSIONS "SAVED CUSTOM MISSIONS"
- #define SS_SIDE "SIDE"
- #define SS_MAP_SIZE "SIZE"
- #define SS_NUMBER_OF_ENEMIES "NUMBER OF ENEMIES"
- #define SS_LOAD_MISSION "LOAD GAME"
- #define SS_BASIC_TRAINING "BASIC"
- #define SS_ADVANCED_TRAINING "ADVANCED"
- #define SS_ARCHIVE "ARCHIVE"
- #define SS_DEBRIEFING "DEBRIEFING"
- #define SS_MISSION "MISSION"
- #define SS_OPTIONS "OPTIONS"
- #define SS_LOAD_GAME "LOAD GAME"
- #define SS_SAVE_GAME "SAVE GAME"
- #define SS_QUIT_TO_MAIN_MENU "QUIT TO MAIN MENU"
- #define SS_QUIT_TO_WIN95 "QUIT TO WIN95"
- #define SS_BACK "BACK"
- #define SS_FREEDOM_GUARD "FREEDOM GUARD"
- #define SS_IMPERIUM "IMPERIUM"
- #define SS_MAIN_INTERFACE "MAIN INTERFACE"
- #define SS_BRIEFING "BRIEFING"
- #define SS_LAUNCH "LAUNCH"
- #define SS_REPLAY_MISSION "REPLAY MISSION"
- #define SS_BASIC_TRAINING_1 "COMBAT ENGINEERING"
- #define SS_BASIC_TRAINING_2 "RESOURCE MANAGEMENT"
- #define SS_ADVANCED_TRAINING_1 "PATH MANAGEMENT"
- #define SS_ADVANCED_TRAINING_2 "UNIT AI CONTROLS"
- #define SS_CONTINUE "CONTINUE"
- #define SS_COLLECTED "COLLECTED"
- #define SS_CREATED "CREATED"
- #define SS_LOST "LOST"
- #define SS_DESTROYED "DESTROYED"
- #define SS_WATER "WATER"
- #define SS_TAELON "TAELON"
- #define SS_UNITS "UNITS"
- #define SS_BLDGS "BLDGS"
- #define SS_PLAYER "PLAYER"
- #define SS_TOGRAN "TOGRAN"
- #define SS_CIVILIAN "CIVILIAN"
- #define SS_LOAD "LOAD"
- #define SS_SAVE "SAVE"
- #define SS_DELETE "DELETE"
- #define SS_COMPUTER "COMPUTER"
- #define SS_HUMAN "HUMAN"
-
- #define SS_MISSION_NAME_01 "RAID ON ALCINE"
- #define SS_MISSION_NAME_02 "POISON SKY"
- #define SS_MISSION_NAME_03 "PRISON BREAK"
- #define SS_MISSION_NAME_04 "TERON OCCUPATION"
- #define SS_MISSION_NAME_05 "KENDRICK WATER ASSAULT"
- #define SS_MISSION_NAME_06 "INFILTRATION ON MALIK"
- #define SS_MISSION_NAME_07 "SUBTERFUGE"
- #define SS_MISSION_NAME_08 "THE DESICCATOR"
- #define SS_MISSION_NAME_09 "THE CURE"
- #define SS_MISSION_NAME_10 "SIEGE OF INDRA"
- #define SS_MISSION_NAME_11 "LAST STAND"
- #define SS_MISSION_NAME_12 "DEATH BLOW"
-
- #define SS_AVAILABLE_GAMES "AVAILABLE GAMES"
- #define SS_SAVE_LOCATION "SAVE LOCATION"
- #define SS_MISSION_PROGRESSION "MISSION PROGRESSION"
-
- // Multi - Player Shell
- //
-
- // MAIN MENU
-
- #define MainTitleStaticTitle "Multi-Player Connection"
- #define MainPlayerNameStaticStaticTitle "Player Name:"
- #define MainActiveNetButtonTitle "INTERNET"
- #define MainIPXButtonTitle "Local Area Network [IPX]"
- #define MainModemButtonTitle "Dial-Up MODEM"
- #define MainSerialButtonTitle "SERIAL/NULL MODEM"
- #define MainInternetButtonTitle "MANUAL IP"
- #define MainButtonTitle "MAIN MENU"
-
- // Active Net
-
- #define ActiveNetTitleStaticTitle "Internet Connection"
- #define ActiveNetServerStaticTitle "Current Server"
- #define ActiveNetServerTxtStaticTitle "-"
- #define ActiveNetRoomStaticTitle "Current Room"
- #define ActiveNetRoomTxtStaticTitle "-"
- #define ActiveNetRoomsStaticTitle "Rooms on Server"
- #define ActiveNetPlayersStaticTitle "Players in Room"
- #define ActiveNetMessagesStaticTitle "Messages in Room"
- #define ActiveNetBackButtonTitle "Previous Menu"
- #define ActiveNetRoomCreateButtonTitle "Create Room"
- #define ActiveNetRoomJoinButtonTitle "Join Room"
- #define ActiveNetGameCreateButtonTitle "Create Game"
- #define ActiveNetGameJoinButtonTitle "Join Game"
- #define ActiveNetServerButtonTitle "ChangeServer"
- #define ActiveNetPubPrivButtonOnTitle "Private"
- #define ActiveNetPubPrivButtonOffTitle "Public"
- #define ActiveNetCRTitleStaticTitle "Create Room"
- #define ActiveNetCRNameStaticTitle "Room Name"
- #define ActiveNetCRPWStaticTitle "Password"
- #define ActiveNetCROKButtonTitle "OK"
- #define ActiveNetCRCancelButtonTitle "Cancel"
- #define ActiveNetJRTitleStaticTitle "Join Room"
- #define ActiveNetJRPWStaticTitle "Enter Password"
- #define ActiveNetJROKButtonTitle "OK"
- #define ActiveNetJRCancelButtonTitle "Cancel"
- #define ActiveNetCGTitleStaticTitle "Create Game"
- #define ActiveNetCGRNameStaticTitle "Game Name"
- #define ActiveNetCGPWStaticTitle "Password"
- #define ActiveNetCGOKButtonTitle "OK"
- #define ActiveNetCGCancelButtonTitle "Cancel"
- #define ActiveNetJGTitleStaticTitle "Join Game"
- #define ActiveNetJGPWStaticTitle "Enter Password"
- #define ActiveNetJGOKButtonTitle "OK"
- #define ActiveNetJGCancelButtonTitle "Cancel"
-
- // Active Net Server
-
- #define AsvrTitleStaticTitle "Internet Connection"
- #define AsvrNameStaticTitle "Internet Server"
- #define AsvrPlayersStaticTitle "Players"
- #define AsvrStatusStaticTitle "Status"
- #define AsvrBackButtonTitle "Previous Menu"
- #define AsvrConnectButtonTitle "Connect"
- #define AsvrRescanButtonTitle "Update List"
-
- // Local Area Network IPX
-
- #define IpxTitleStaticTitle "Local Area Network (IPX)"
- #define IpxOwnerStaticTitle "Games found on Network"
- #define IpxPlayersStaticTitle "Players in Game"
- #define IpxCreateButtonTitle "Create Game"
- #define IpxJoinButtonTitle "Join Game"
- #define IpxBackButtonTitle "Previous Menu"
-
- // Manual Internet Connection
-
- #define InetTitleStaticTitle "Manual IP"
- #define InetNameStaticTitle "Players"
- #define InetIpStaticTitle "IP Address"
- #define InetStatusStaticTitle "Connection Status"
- #define InetLatencyStaticTitle "Latency"
- #define InetEdNameStaticTitle "Player's Name"
- #define InetEdIpStaticTitle "Player's Internet IP"
- #define InetSubTitleStaticTitle "Modify Player's IP Address List"
- #define InetAddPlayerButtonTitle "Add Player"
- #define InetEditPlayerButtonTitle "Edit Player"
- #define InetDeletePlayerButtonTitle "Delete Player"
- #define InetAcceptButtonTitle "Accept"
- #define InetCancelButtonTitle "Cancel"
- #define InetBackButtonTitle "Previous Menu"
- #define InetCreateButtonTitle "Create Game"
- #define InetJoinButtonTitle "Join Game"
- #define InetNameDefault "[name]"
- #define InetAddressDefault "[Internet address]"
- #define InetGameStatusOpen "Open"
- #define InetGameStatusClosed "Closed"
- #define InetGameStatusPlayers "%s %d Player Game ..."
- #define InetGameStatusNoResponse "No Response ..."
- #define InetGameStatusWaiting "Waiting for a response .."
- #define InetGameStatusInvalid "Address is invalid .."
-
- // Dial-Up Modem
-
- #define ModemTitleStaticTitle "Modem Connection"
- #define ModemNameStaticTitle "Players"
- #define ModemNumberStaticTitle "Phone Numbers"
- #define ModemEdNameStaticTitle "Player's Name"
- #define ModemEdIpStaticTitle "Player's Phone Number"
- #define ModemSubTitleStaticTitle "Modify Phone Number List"
- #define ModemAddPlayerButtonTitle "Add Player"
- #define ModemEditPlayerButtonTitle "Edit Player"
- #define ModemDeletePlayerButtonTitle "Delete Player"
- #define ModemAcceptButtonTitle "Accept"
- #define ModemSetupButtonTitle "Select Modem"
- #define ModemBackButtonTitle "Previous Menu"
- #define ModemPhoneBookButtonTitle "Phone Book"
- #define ModemAnswerButtonTitle "Answer"
- #define ModemDialButtonTitle "Dial"
- #define ModemStatusAbortButtonTitle "ABORT"
- #define ModemStatusCallStatusStaticTitle "Modem Call Status"
- #define ModemStatusAnswerDialStaticTitle "..."
- #define ModemNameDefault "[name]"
- #define ModemNumberDefault "[phone number]"
-
- // Serial
-
- #define SerialStaticTitleStaticTitle "Serial Connection"
- #define SerialStaticSetupStaticTitle "Communications Port Setup"
- #define SerialStaticPortStaticTitle "Comm Port"
- #define SerialStaticBaudStaticTitle "Baud Rate"
- #define SerialBackButtonTitle "Previous Menu"
- #define SerialCreateButtonTitle "Create Game"
- #define SerialJoinButtonTitle "Join Game"
-
- // Chat Menu
-
- #define ChatStaticPlayerStaticTitle "Player"
- #define ChatStaticSideStaticTitle "Side"
- #define ChatStaticAllianceStaticTitle "Alliances"
- #define ChatStaticHandicapStaticTitle "Handicap"
- #define ChatGameNameStaticTitle "GAME NAME"
- #define ChatGameTypeStaticTitle "GAME TYPE"
- #define ChatOptionsStaticTitle "OPTIONS"
- #define ChatViewResourcesOn "View Allied Resources"
- #define ChatViewResourcesOff "Hide Allied Resources"
- #define ChatHandicapsOn "Handicaps ON"
- #define ChatHandicapsOff "Handicaps OFF"
- #define ChatAlliancesOn "Alliances"
- #define ChatAlliancesOff "Teams"
- #define ChatCurrentMapButtonTitle "Select Map"
- #define ChatStartingUnitsStaticTitle "STARTING UNITS"
- #define ChatCreditsStaticTitle "Credits"
- #define ChatRandomLocationsButtonTitle "Random Placement"
- #define ChatMiniMapViewerButtonTitle "Show Minimap"
- #define ChatRulesStaticTitle "Rules"
- #define ChatMessagesStaticTitle "Messages"
- #define ChatBackButtonTitle "Previous Menu"
- #define ChatLauchButtonTitle "LAUNCH"
- #define ChatPlayerTypeAvailable "Available"
- #define ChatPlayerTypeHuman "Human"
- #define ChatPlayerTypeComputer1 "Computer (Easy)"
- #define ChatPlayerTypeComputer2 "Computer (Medium)"
- #define ChatPlayerTypeComputer3 "Computer (Hard)"
- #define ChatPlayerTypeClosed "Closed"
- #define ChatPlayerSideDefault "Default"
- #define ChatPlayerSideFreedomGuard "Freedom Guard"
- #define ChatPlayerSideImperium "Imperium"
- #define ChatPlayerSideTogran "Togran"
- #define ChatPlayerTeamNone "No Team"
- #define ChatPlayerTeamA "Team A"
- #define ChatPlayerTeamB "Team B"
- #define ChatPlayerTeamC "Team C"
- #define ChatPlayerTeamD "Team D"
- #define ChatPlayerTeamE "Team E"
- #define ChatPlayerTeamF "Team F"
- #define ChatPlayerTeamG "Team G"
- #define ChatPlayerTeamH "Team H"
- #define ChatGameTypeNormal "Normal"
- #define ChatGameTypeCampaign "Campaign"
- #define ChatGameTypeUnlimited "Unlimited"
- #define ChatFogStyleOnOn "Fog On, Shroud On"
- #define ChatFogStyleOffOn "Fog Off, Shroud On"
- #define ChatFogStyleOnOff "Fog On, Shroud Off"
- #define ChatFogStyleOffOff "Fog Off, Shroud Off"
- #define ChatStartingUnitsDefault "Default Units"
- #define ChatStartingUnitsThreeRigs "Three Rigs"
- #define ChatMessageDestinationPublic "Public"
- #define ChatMessageDestinationPrivate "Private"
- #define ChatMessageDestinationAllies "Allies"
- #define ChatMessageDestinationNeutral "Neutral"
- #define ChatMessageDestinationEnemy "Enemy"
- #define ChatMessageDestinationAddRule "Add Rule"
- #define ChatDisplayLocationsAvailable "Show Available"
- #define ChatDisplayLocationsAllies "Show Allies"
- #define ChatDisplayLocationsOff "Display Off"
- #define ChatDisplayLocationsAll "Show All"
- #define ChatSelectMapOkButtonTitle "SELECT MAP"
- #define ChatSelectMapCancelButtonTitle "CANCEL"
- #define ChatSelectMapAvailmapsStaticTitle "Available Maps"
- #define ChatSelectMapMapSizeStaticTitle "Map Size"
- #define ChatSelectMapNumPlayersStaticTitle "Number of Players"
- #define ChatSelectMapMapTypeStaticTitle "Map Type"
- #define ChatSelectMapDispMapSizeStaticTitle "-"
- #define ChatSelectMapDispNumPlayersStaticTitle "-"
- #define ChatSelectMapDispMapTypeStaticTitle "-"
-
-
- // NEW MLSTRING STUFF 21st July, 1997
-
- // Chat Menu
-
-
- #define ChatWarningGameCreatorQuitDesc "Game Creator has Quit"
- #define ChatWarningGameCreatorQuitStaticTitle "Warning"
- #define ChatMapsStaticTitle "MAPS"
- #define ChatCurrentMapStaticTitle "-"
- #define ChatGiveMoneyOn "Give Units/Money"
- #define ChatGiveMoneyOff "No Giving"
- #define ChatAllowTogranOn "Allow Togran Side"
- #define ChatAllowTogranOff "No Togran"
-
- // General Popup
-
- #define PopOkButtonTitle "Ok"
- #define PopYesButtonTitle "Yes"
- #define PopNoButtonTitle "No"
-
- // Network
-
- #define NetRefusalNameUsedDesc "Player name is already used"
- #define NetRefusalNameUsedStaticTitle "Warning"
- #define NetRefusalTooManyDesc "There are too many players in the game"
- #define NetRefusalTooManyStaticTitle "Warning"
- #define NetRefusalUnknownDesc "Can join game"
- #define NetRefusalUnknownStaticTitle "Warning"
-
- // Modem
-
- #define ModemStatusPrivilegeMonitor "This station has call monitor privileges"
- #define ModemStatusPrivilegeOwner "This station has call owner privileges"
- #define ModemStatusRinging "Telephone is ringing..."
- #define ModemStatusAccepted "Call has been accepted by this station"
- #define ModemStatusDialTone "Dial-Tone Detected"
- #define ModemStatusDialing "Dialing in progress ..."
- #define ModemStatusConnected "A Connection has been Established"
- #define ModemStatusProceeding "The Call is Proceeding"
- #define ModemStatusDisconnected "The Call was Disconnected"
- #define ModemStatusDisconnectedNormal "The Call was Disconnected by the other end"
- #define ModemStatusDisconnectedUnkown "The Call was Disconnected for an unkown reason"
- #define ModemStatusDisconnectedRejected "The Call was Disconnected due to rejection by the other end"
- #define ModemStatusDisconnectedBusy "The Call was Disconnected since the other end is busy"
- #define ModemStatusDisconnectedNoAnswer "The Call was Disconnected since there was no answer"
- #define ModemStatusDisconnectedNoDialTone "The Call was Disconnected since there was no Dial-Tone"
-
- // Active Net
-
- #define ActiveNetCTitleStaticTitle "Connecting to Dark Reign Server"
-
- #define ActiveNoLobbyDesc "Could not get into Lobby"
- #define ActiveNoLobbyStaticTitle "Warning"
- #define ActivePasswordIncorrectDesc "Password was incorrect"
- #define ActivePasswordIncorrectStaticTitle "Warning"
- #define ActiveCouldNotLeaveDesc "Could not leave current room/game"
- #define ActiveCouldNotLeaveStaticTitle "Warning"
- #define ActiveCouldNotJoinGameDesc "Could not join game"
- #define ActiveCouldNotJoinGameStaticTitle "Warning"
- #define ActiveCouldNotJoinRoomDesc "Could not join room"
- #define ActiveCouldNotJoinRoomStaticTitle "Warning"
- #define ActiveTimedOutJoiningGameDesc "Timed out waiting to join game"
- #define ActiveTimedOutJoiningGameStaticTitle "Warning"
- #define ActiveTimedOutJoiningRoomDesc "Timed out waiting to join room"
- #define ActiveTimedOutJoiningRoomStaticTitle "Warning"
- #define ActiveTimeOutJoiningDesc "Timed out waiting to join room/game"
- #define ActiveTimeOutJoiningStaticTitle "Warning"
- #define ActiveNotInARoomDesc "Not currently in a room"
- #define ActiveNotInARoomStaticTitle "Warning"
- #define ActiveCouldNotCreateGameDesc "Could not create game on server"
- #define ActiveCouldNotCreateGameStaticTitle "Warning"
-
- // New MapEditor strings (22/7/97)
- // Top buttons:
- //
- #define FileButtonTitle ""
- #define TerrainButtonTitle ""
- #define AddUnitButtonTitle ""
- #define AddBuildingButtonTitle ""
- #define AddObjectButtonTitle ""
- #define PathsButtonTitle ""
- #define OrdersButtonTitle ""
- #define CommsButtonTitle ""
- #define AIButtonTitle ""
- #define PlayerButtonTitle ""
- #define StatsButtonTitle ""
- //
- #define QueryScenarioSaveDesc "Scenario %s has been modified, save it?"
- #define QueryScenarioSavePopupTitle "Wait! Save Scenario?"
- #define QueryScenarioSaveOkTip "Save scenario"
- #define QueryScenarioSaveOkButtonTitle "Ok"
- #define QueryScenarioSaveCancelTip "Don't save scenario"
- #define QueryScenarioSaveCancelButtonTitle "Cancel"
- //
- #define ScenarioChangedStaticTitle "Modified?"
- #define ScenarioChangedTip ""
- #define AITip "End condition/FSM Menu"
- #define DeleteButtonTitle "Del"
- #define DeleteTip "Delete selected objects"
- #define FileDeleteButtonTitle "Delete"
- #define FileDeleteTip "Delete selected scenario"
- //
- #define Player0StaticTitle "1"
- #define Player1StaticTitle "2"
- #define Player2StaticTitle "3"
- #define Player3StaticTitle "4"
- #define Player4StaticTitle "5"
- #define Player5StaticTitle "6"
- #define Player6StaticTitle "7"
- #define Player7StaticTitle "8"
- #define Player8StaticTitle "N"
-
- // NEW MLSTRING STUFF 28th July, 1997
-
- // Active Net
-
- #define ActiveNetMainButtonTitle "Main Menu"
- #define ActiveNetGamesStaticTitle "Games on Server"
- #define ANetCTitleStaticTitle "Collecting Server List"
-
- // Active Net Server Screen
-
- #define AsvrCurrentServerTitleStaticTitle "Current Server"
- #define AsvrCurrentServerStaticTitle "-"
- #define AsvrMainButtonTitle "Main Menu"
-
- // Ipx Menu
-
- #define IpxMainButtonTitle "Main Menu"
-
- // Modem Menu
-
- #define ModemSubTitlePhoneStaticTitle "Modify Phone Number List"
- #define ModemMainButtonTitle "Main Menu"
- #define ModemSubTitleModemStaticTitle "Select Modem to Use"
-
- // Serial Menu
-
- #define SerialMainButtonTitle "Main Menu"
-
- // Internet
-
- #define InetMainButtonTitle "Main Menu"
-
- // Chat Menu
-
- #define ChatMainButtonTitle "Main Menu"
- #define ChatKickButtonTitle "Kick Player"
-
- // WERTH NEW MLSTRING STUFF 29th July, 1997
-
- // AIP Editor
-
- #define AIP_RESOURCE "Resource"
- #define AIP_DANGER "Danger"
- #define AIP_DIMINISH "Danger Diminish"
- #define AIP_MIN_RESOURCE "Minimum Resource"
- #define AIP_MAXIMUM_RESOURCE "Maximum Resource"
- #define AIP_RECOMPUTE "Recompute Period"
-
- // BUILDING STRINGS 04 August, 1997
-
- #define Field_Hospital_Decoy "Decoy Field Hospital"
- #define Repair_Station_Decoy "Decoy Repair Station"
- #define FG_Advanced_Training_Facility_Decoy "Decoy Advanced Training Facility"
- #define FG_Headquarters_1_Decoy "Decoy Headquarters 1"
- #define FG_Headquarters_2_Decoy "Decoy Headquarters 2"
- #define FG_Headquarters_3_Decoy "Decoy Headquarters 3"
- #define Togran_Landing_Vessel "Togran Landing Vessel"
-
- // MISSION SPECIFIC STRINGS 04 AUGUST, 1997
-
- #define Convoy_Leaving_Base "The convoy is leaving the enemy base."
- #define MSG_DESICATORFLEE "The Imperium is attempting to evacuate the Desiccator."
- #define MSG_DESICATORFLEETWO "Destroy the Desiccator transport."
- #define MSG_NODESICATOR "Where is the Desiccator? You will get no help until you bring it to me."
- #define MSG_MARTEL "Well done. Now take these reinforcements and reestablish your base."
- #define MSG_MARTELTWO "Once you've gathered enough forces, crush the Freedom Guard invaders."
- #define MSG_PROTECT_MATRIX "Protect the Freedom Guard Orbital Defense Matrix."
- #define MSG_DESTROY_FORCES "Destroy all Imperium and Freedom Guard forces."
- #define MSG_TO_WORKSHOP "Proceed to Togra's Laboratory."
-
-
- // GUI STRING ADDITION 04 AUGUST, 1997
-
- // MISSION SPECIFIC STRINGS 08 AUGUST, 1997
-
- #define MSG_MUT "Jeb Radec is dead. Enemy forces have mutinied and joined your cause."
-
- // WERTH STRINGS 12 AUGUST, 1997
- #define UE_PAGE4 "Other"
- #define UE_EQUIVCLASS "Equivalence Class"
- #define UE_UNPLACEABLE "Construction Kit Disabled"
-
- #define BE_PAGE4 "Other"
- #define BE_EQUIVCLASS "Equivalence Class"
-
- // SHELL ADDITIONS. 13 AUGUST, 1997. Mad Dr. I
- #define SS_BASIC_TRAINING_LINE2 "TRAINING"
- #define SS_ADVANCED_TRAINING_LINE2 "TRAINING"
- #define SS_SAVED_FIXED_MISSIONS "Saved Games"
- #define SS_MISSION_LOCATION_CUBE "Saved on Bridge"
-
- #define SS_MISSION_PROGRESSION_00 "Training 1"
- #define SS_MISSION_PROGRESSION_01 "Training 2"
- #define SS_MISSION_PROGRESSION_02 "Training 3"
- #define SS_MISSION_PROGRESSION_03 "Training 4"
- #define SS_MISSION_PROGRESSION_04 "Mission 1"
- #define SS_MISSION_PROGRESSION_05 "Mission 2"
- #define SS_MISSION_PROGRESSION_06 "Mission 3"
- #define SS_MISSION_PROGRESSION_07 "Mission 4"
- #define SS_MISSION_PROGRESSION_08 "Mission 5"
- #define SS_MISSION_PROGRESSION_09 "Mission 6"
- #define SS_MISSION_PROGRESSION_10 "Mission 7"
- #define SS_MISSION_PROGRESSION_11 "Mission 8"
- #define SS_MISSION_PROGRESSION_12 "Mission 9"
- #define SS_MISSION_PROGRESSION_13 "Mission 10"
- #define SS_MISSION_PROGRESSION_14 "Mission 11"
- #define SS_MISSION_PROGRESSION_15 "Mission 12"
- #define SS_MISSION_PROGRESSION_16 "Mission 13"
- #define SS_MISSION_PROGRESSION_17 "Mission 14"
- #define SS_MISSION_PROGRESSION_18 "Mission 15"
- #define SS_MISSION_PROGRESSION_19 "Mission 16"
- #define SS_MISSION_PROGRESSION_20 "Mission 17"
- #define SS_MISSION_PROGRESSION_21 "Mission 18"
- #define SS_MISSION_PROGRESSION_22 "Mission 19"
- #define SS_MISSION_PROGRESSION_23 "Mission 20"
-
- #define SS_MISSION_LOCATION_00 "In Training 1"
- #define SS_MISSION_LOCATION_01 "In Training 2"
- #define SS_MISSION_LOCATION_02 "In Training 3"
- #define SS_MISSION_LOCATION_03 "In Training 4"
- #define SS_MISSION_LOCATION_04 "In Mission 1"
- #define SS_MISSION_LOCATION_05 "In Mission 2"
- #define SS_MISSION_LOCATION_06 "In Mission 3"
- #define SS_MISSION_LOCATION_07 "In Mission 4"
- #define SS_MISSION_LOCATION_08 "In Mission 5"
- #define SS_MISSION_LOCATION_09 "In Mission 6"
- #define SS_MISSION_LOCATION_10 "In Mission 7"
- #define SS_MISSION_LOCATION_11 "In Mission 8"
- #define SS_MISSION_LOCATION_12 "In Mission 9"
- #define SS_MISSION_LOCATION_13 "In Mission 10"
- #define SS_MISSION_LOCATION_14 "In Mission 11"
- #define SS_MISSION_LOCATION_15 "In Mission 12"
- #define SS_MISSION_LOCATION_16 "In Mission 13"
- #define SS_MISSION_LOCATION_17 "In Mission 14"
- #define SS_MISSION_LOCATION_18 "In Mission 15"
- #define SS_MISSION_LOCATION_19 "In Mission 16"
- #define SS_MISSION_LOCATION_20 "In Mission 17"
- #define SS_MISSION_LOCATION_21 "In Mission 18"
- #define SS_MISSION_LOCATION_22 "In Mission 19"
- #define SS_MISSION_LOCATION_23 "In Mission 20"
-
- // UNITS & BUILDINGS ADDITIONS. 13 AUGUST, 1997. Normal Mr. Greg
-
- #define Decoy_Headquarters_1 "Decoy Headquarters 1"
- #define Decoy_Headquarters_2 "Decoy Headquarters 2"
- #define Decoy_Headquarters_3 "Decoy Headquarters 3"
- #define Decoy_Training_Facility_2 "Decoy Advanced Training Facility"
- #define Decoy_Field_Hospital "Decoy Field Hospital"
- #define Decoy_Repair_Station "Decoy Repair Station"
- #define Decoy_Rearming_Deck "Decoy Rearming Deck"
- #define Small_Centre_Bridge "Bridge Junction"
- #define Small_Wall_1 "Barricade"
- #define Small_Wall_2 "Barricade"
- #define Large_Wall_1 "Perimeter"
- #define Large_Wall_2 "Perimeter"
- #define Togran_Headquarters_1 "Headquarters 1"
- #define Togran_Headquarters_2 "Headquarters 2"
- #define Togran_Headquarters_3 "Headquarters 3"
- #define Togran_Training_Facility "Training Facility"
- #define Togran_Advanced_Training_Facility "Advanced Training Facility"
- #define Togran_Assembly_Plant "Assembly Plant"
- #define Togran_Advanced_Assembly_Plant "Advanced Assembly Plant"
- #define Togran_Laser_Turret "Togran Laser Turret"
- #define Togran_Air_Defense_Site "Air Defense Site"
- #define T_Phasing_Facility "Phasing Facility"
- #define Imp_Water_Research "Water Extraction Compound"
- #define Imp_Hover_Research "Hover Research Facility"
- #define Imp_Desicator_Research "Desiccator Research Facility"
- #define Civ_Public_Shelter "Civilian Public Shelter"
- #define Civ_SubTransit "Civilian Sub Transit Station"
- #define Civ_Transit_Centre "Civilian Transit Center"
- #define FG_Treaty_Hall "Lycean Treaty Hall"
- #define Togran_Door "Togra's Workshop"
- #define Rendezvous_Point "Transport Platform"
- #define Civilian_Factory "Civilian Factory"
- #define Civilian_Rural "Civilian Rural Building"
- #define Civilian_Grain_Farm "Civilian Grain Farm"
- #define Civilian_Hydro_Farm "Civilian Hydro Farm"
- #define Civilian_Bridge "Horizontal Bridge"
-
- // SHELL ADDITIONS. 14 AUGUST, 1997. Mad Dr. I
- #define SS_ARCHIVE_UP "UP ONE LEVEL"
-
- // NEW MLSTRINGS 15 AUGUST, 1995
- // Somebody better sort this file out !
-
- #define MainNoInternet "Cannot connect to the Internet."
- #define MainNoActiveNet "Server not available. Connect to another server."
- #define MainNoIPX "IPX Topology is not available"
- #define MainNoModem "Modem Topology is not available"
- #define MainNoSerial "Serial Topology is not available"
- #define MainUpdaterStatusStaticTitle "Checking the Internet for updates"
-
- #define ActiveNetMessagesInRoom "Message in %s"
-
- #define ASvrCollectingListStaticTitle "Collecting Server List"
- #define ASvrNoServer "No server has been selected"
-
- #define IpxGameListPlayers "%d Player(s)"
- #define IpxGameListStatusWait "Waiting for Players ..."
- #define IpxGameListStatusRunning "In Progress ..."
- #define IpxGameListStatusNoResponse "No Response ..."
-
- #define ChatPlacementRandom "Random Placement"
- #define ChatPlacementFixed "Fixed Placement"
- #define ChatLockButtonTitle "Game Open"
- #define ChatLockDeny "Game Open"
- #define ChatLockEnable "Game Closed"
- #define ChatMapText "%s %dx%d %dplr"
- #define ChatKickedOutDesc "You have been kicked from the game"
- #define ChatKickedOutStaticTitle "Kicked Out"
- #define ChatGeneratingCrcStaticTitle "Generating CRC to check consistency"
- #define ChatNoPlayerSelected "[No Human Player Selected]"
- #define ChatCannotKickSelf "[You Cannot Kick Yourself]"
- #define ChatLaunchNotPossible "Launch Not Possible"
- #define ChatLaunchNotAllLaunch "Not all players are ready to launch"
- #define ChatLaunchNotAllMap "Some players don't have the map"
- #define ChatLaunchTooManyPlayers "This is a %d player map and there are %d players"
- #define ChatLaunchNoStartLocation "%s has not selected a start location"
- #define ChatLaunchNoTeam "%s has not selected a team"
- #define ChatLaunchCRCError "Differences detected between files"
- #define ChatLaunchCRCErrorName "Player: %s"
- #define ChatLaunchCRCErrorFile "- %s"
- #define ChatLaunchCRCErrorUmpUm "It looks like you are at fault"
- #define ChatLaunchCRCErrorCool "Don't worry, it's not your fault"
- #define ChatLaunchGameCreatorWantsTo "Game Creator wants to Launch"
- #define ChatCheckingCDStaticTitle "Checking CD Requirements"
- #define ChatLaunchCDError1 "Not enough players have CDs"
- #define ChatLaunchCDError2 "IPX games required 1 CD per 4 players"
-
- #define ModemWarningNoModemDesc "You don't have a modem selected in Modem Setup"
- #define ModemWarningNoModemStaticTitle "Warning"
- #define ModemWarningNoNumberDesc "You don't have a phone number selected to dial"
- #define ModemWarningNoNumberStaticTitle "Warning"
-
- #define NetRefusalGameBeingLaunchedDesc "Game is currently closed"
- #define NetRefusalGameBeingLaunchedStaticTitle "Warning"
- #define NetRefusalGameLockedDesc "The game is currently locked"
- #define NetRefusalGameLockedStaticTitle "Warning"
- #define NetRefusalJoinTimeoutDesc "Timed out attempting to join game"
- #define NetRefusalJoinTimeoutStaticTitle "Warning"
-
- #define SerialUnableToIniChatRulesStaticTitletialiseDesc "Could not initialise serial interface"
- #define SerialUnableToInitialiseStaticTitle "Error"
-
-
-
- #define ScenarioTypeLabel1 "Singleplayer Missions"
- #define ScenarioTypeLabel2 "Multiplayer Missions"
- #define ScenarioTypeLabel3 "Multiplayer Campaigns"
- #define ScenarioTypeStaticTitle "Scenario Type"
- #define ScenarioTypeTip "Change scenario type"
- #define SaveAsTip "Save to different name"
- #define SaveAsButtonTitle "Save As ..."
- #define PlrRelationsStaticTitle "Player Relations"
- #define TogglePlayerButtonOnTitle "Hide Plr"
- #define TogglePlayerButtonOffTitle "Show Plr"
- #define BannerPopupTitle "Tactics Construction Kit"
- #define BannerNoTip "Disagree"
- #define BannerNoButtonTitle "No"
- #define BannerYesTip "Agree"
- #define BannerYesButtonTitle "Yes"
- #define BannerListTip ""
- #define ScenarioSaveAsPopupTitle "Save Scenario As"
- #define ScenarioSaveAsOkTip ""
- #define ScenarioSaveAsOkButtonTitle "Ok"
- #define ScenarioSaveAsCancelTip " "
- #define ScenarioSaveAsCancelButtonTitle "Cancel"
- #define ScenarioSaveAsNameStaticTitle "New Name:"
- #define ScenarioSaveAsNameEditTip ""
- #define ScenarioQueryDeletePopupTitle "Delete Scenario"
- #define QueryScenarioSaveNoTip "Don't save & exit"
- #define QueryScenarioSaveNoButtonTitle "No"
- #define QueryScenarioSaveYesTip "Save & exit"
- #define QueryScenarioSaveYesButtonTitle "Yes"
-
- // Changes added from Auran mlstring.cfg 20-08-97
-
- // Instant action
-
-
- #define ChatNoMapIA "None Selected"
-
- #define MainNoInternetStaticTitle "Error"
- #define MainNoInternetDesc "Internet Topology is not available"
- #define MainNoActiveNetStaticTitle "Error"
- #define MainNoActiveNetDesc "Dark Reign Server is not available"
- #define MainNoIPXStaticTitle "Error"
- #define MainNoIPXDesc "IPX Topology is not available"
- #define MainNoModemStaticTitle "Error"
- #define MainNoModemDesc "Modem Topology is not available"
- #define MainNoSerialStaticTitle "Error"
- #define MainNoSerialDesc "Serial Topology is not available"
- #define InetLossStaticTitle "Loss"
-
- #define ChatNoMap "Unknown MAP"
-
- #define ChatBriefingStaticTitle "Briefing"
- #define ChatStaticTitleIAStaticTitle "Instant Action Setup"
-
- #define SerialUnableToInitialiseDesc "Could not initialise serial interface"
-
- #define EndCondSelectPopupTitle "Select End Condition"
- #define EndCondSelectCancelTip ""
- #define EndCondSelectCancelButtonTitle "Cancel"
- #define EndCondSelectOkTip ""
- #define EndCondSelectOkButtonTitle "Ok"
- #define FSMSelectPopupTitle "Select FSM"
- #define FSMSelectCancelTip ""
- #define FSMSelectCancelButtonTitle "Cancel"
- #define FSMSelectOkTip ""
- #define FSMSelectOkButtonTitle "Ok"
- #define DrawAltitudeButtonTitle2 "Altitude"
- #define DrawTerrainButtonTitle2 "Terrain"
- #define OutStandNoWater "No water resources"
- #define OutStandNoCrystal "No crystal resources"
-
-
- #define PlrSide3Tip "Change side to Togran"
- #define PlrSide3ButtonTitle "Togran"
-
- #define Side3ButtonTitle "Togran"
- #define Side3Tip "Change side to Togran"
-
- // Added for Infiltrator instructions
-
- #define Infiltrator_Message "TIP: To learn how to use the Infiltrator check RESTATE OBJECTIVES in your MENU."
-
-
- // New 25-8-97
-
- #define ChatStaticTitleStaticTitle "Multi-Player Setup"
- #define ModemErrorDial "Error attempting to Dial"
- #define ModemErrorAnswer "Error attempting to Answer"
- #define ModemDeletePlayerStaticTitle "Confirm Delete"
- #define ModemDeletePlayerDesc "Delete this entry from the address book?"
- #define ActiveNetLostConnectionStaticTitle "Error"
- #define ActiveNetLostConnectionDesc "Lost connection to game server"
- #define ActiveNetLostSessionStaticTitle "Error"
- #define ActiveNetLostSessionDesc "Current Room has been closed"
- #define MainUpdaterOldVerDesc "You need the latest version to play on the Internet"
- #define MainUpdaterOldVerStaticTitle "Incorrect version"
- #define PopMessageStaticTitle ""
-
- #define MainNameNoGoodLeadingSpaceStaticTitle "Error"
- #define MainNameNoGoodLeadingSpaceDesc "Name cannot contain leading spaces"
- #define MainNameNoGoodTrailingSpacesStaticTitle "Error"
- #define MainNameNoGoodTrailingSpacesDesc "Name cannot contain trailing spaces"
- #define MainNameNoGoodStaticTitle "Error"
- #define MainNameNoGoodDesc "Name must contain at least 3 characters"
-
- // Newer Still 26-8-97
- #define MLS_DISP_GOSINGLE "Go to single player ?"
- #define MLS_DISP_ORWAIT "(the alternative is to wait it out)"
- #define IGI_SIDOIT "OK"
- #define IGI_CFBUTY "YES"
- #define IGI_CFBUTN "NO"
-
- // Added by Dr. I for Shell Aug 26, 1997
- #define SS_REALLY_QUIT "Quit without saving? Hit '%s' to QUIT."
- #define SS_REALLY_QUIT_KEY "y"
- #define SS_SAVE_PROMPT "Save as:"
-
- // Added by Dr. C for CK
-
- #define PlasmaRandomiseTip "Pick a random seed"
- #define PlasmaRandomiseButtonTitle "Randomize"
- #define ScenarioSizeTip "Size of map"
- #define ScenarioPlrsTip "Number of players"
- #define OutStandNoTeams "No players defined"
- #define OutStandNoStartLoc "Player %d: No start location"
- #define FSMSelectFileListTip "FSM files"
- #define EndCondSelectFileListTip "End condition files"
- #define ScenarioNameTip "Current scenario name"
- #define PlasmaPreviewTip "Preview of map"
- #define PlasmaGrainTip "Set grain level"
- #define PlasmaWaterTip "Set water level"
- #define TerrainLoadingPopupTitle "Loading Terrain"
- #define BannerWarningPopupTitle "Tactics Construction Kit"
- #define BannerWarningOkTip ""
- #define BannerWarningOkButtonTitle "Ok"
- #define BannerWarningListTip ""
- #define TerrainLoadingDesc "Loading %s .. Please Wait."
- #define FSMNone "No FSM for this player. (Using default)"
- #define EndCondNone "No End Condition for this player. (Using default)"
- #define TogglePlayerTip "Toggle player number"
-
- // Dr. I Aug 28th - Seth's gonna kill me for adding this.
- #define SS_NO_CD "You must insert Dark Reign CD before continuing."
-
- // Added by Satanic Dr. V for the "M U L T I - P L A Y E R S H E L L"
-
- #define ASvrNoServerDesc "No server has been selected"
- #define ASvrNoServerStaticTitle "Warning"
- #define ActiveNetCGNameStaticTitle "Game Name"
- #define MainModemDisconnectedDesc "MODEM connection has been terminated"
- #define MainModemDisconnectedStaticTitle "MODEM offline"
- #define MainModemHangupDesc "MODEM is still online, play again ?"
- #define MainModemHangupStaticTitle "MODEM online"
- #define MainModemBailTitleStaticTitle "Waiting"
- #define MainModemBailDescStaticTitle "Waiting for game to be created"
-
- // ADDED BY THE SMELLY DR LARDBUTT!
-
- #define IGI_EVNT_AREUSURE "Are You Sure?"
- #define IGI_EVNT_DISKFULL "Disk Full!"
-
- // Construction Kit
-
- #define ErrCreatingDirDesc "Directory %s cannot be created."
- #define ErrCreatingDirPopupTitle "Error Creating Directory"
- #define ErrCreatingDirOkTip ""
- #define ErrCreatingDirOkButtonTitle "Ok"
- #define ErrCurrDeleteDesc "Current scenario cannot be deleted!"
- #define ErrCurrDeletePopupTitle "Error Deleting Scenario"
- #define ErrCurrDeleteOkTip ""
- #define ErrCurrDeleteOkButtonTitle "Ok"
- #define ErrFixedCreateDesc "Fixed scenarios cannot be created!"
- #define ErrFixedCreatePopupTitle "Error Creating Scenario"
- #define ErrFixedCreateOkTip ""
- #define ErrFixedCreateOkButtonTitle "Ok"
- #define ErrFixedDeleteDesc "Fixed scenarios cannot be deleted!"
- #define ErrFixedDeletePopupTitle "Error Deleting Scenario"
- #define ErrFixedDeleteOkTip ""
- #define ErrFixedDeleteOkButtonTitle "Ok"
- #define ErrFixedSaveDesc "Fixed scenarios cannot be modified!"
- #define ErrFixedSavePopupTitle "Error Saving Scenario"
- #define ErrFixedSaveOkTip ""
- #define ErrFixedSaveOkButtonTitle "Ok"
- #define ErrRemovingDirDesc "Existing scenario cannot be removed!"
- #define ErrRemovingDirPopupTitle "Error Removing Scenario"
- #define ErrRemovingDirOkTip ""
- #define ErrRemovingDirOkButtonTitle "Ok"
- #define ErrSavingAccessDesc "Access denied!"
- #define ErrSavingAccessPopupTitle "Error Saving Scenario"
- #define ErrSavingAccessOkTip ""
- #define ErrSavingAccessOkButtonTitle "Ok"
- #define ErrSavingAsDesc "Scenario %s cannot be created."
- #define ErrSavingAsPopupTitle "Error Saving Scenario"
- #define ErrSavingAsOkTip ""
- #define ErrSavingAsOkButtonTitle "Ok"
- #define ErrScenarioExistsDesc "Scenario %s already exists."
- #define ErrScenarioExistsPopupTitle "Error Saving Scenario"
- #define ErrScenarioExistsOkTip ""
- #define ErrScenarioExistsOkButtonTitle "Ok"
- #define ErrScenarioLoadingDesc "Cannot load scenario %s."
- #define ErrScenarioLoadingPopupTitle "Error Loading Scenario"
- #define ErrScenarioLoadingOkTip ""
- #define ErrScenarioLoadingOkButtonTitle "Ok"
- #define OutStandOneTeam "Only one player defined"
-
- // New stuff added 29-8-97
-
- #define ChatLaunchNoTeamStaticTitle "ChatLaunchNoTeam"
- #define ChatLaunchNoTeamDesc "%s has not selected a team"
- #define ChatLaunchNoStartLocationStaticTitle "ChatLaunchNoStartLocation"
- #define ChatLaunchNoStartLocationDesc "%s has not selected a start location"
- #define ChatLaunchTooManyPlayersStaticTitle "ChatLaunchTooManyPlayers"
- #define ChatLaunchTooManyPlayersDesc "This is a %d plr map and there are %d plrs"
-
- #define MLS_IGI_SAVE_OVERWRITE "Overwrite existing file?"
-
- // ADDED by tactics.log
-
- #define ScanCode2 "1"
- #define ScanCode3 "2"
- #define ScanCode4 "3"
- #define ScanCode5 "4"
- #define ScanCode6 "5"
- #define ScanCode7 "6"
- #define ScanCode8 "7"
- #define ScanCode9 "8"
- #define ScanCode10 "9"
- #define ScanCode11 "0"
- #define ScanCode12 "-"
- #define ScanCode13 "="
- #define ScanCode16 "q"
- #define ScanCode17 "w"
- #define ScanCode18 "e"
- #define ScanCode19 "r"
- #define ScanCode20 "t"
- #define ScanCode21 "y"
- #define ScanCode22 "u"
- #define ScanCode23 "i"
- #define ScanCode24 "o"
- #define ScanCode25 "p"
- #define ScanCode26 "["
- #define ScanCode27 "]"
- #define ScanCode30 "a"
- #define ScanCode31 "s"
- #define ScanCode32 "d"
- #define ScanCode33 "f"
- #define ScanCode34 "g"
- #define ScanCode35 "h"
- #define ScanCode36 "j"
- #define ScanCode37 "k"
- #define ScanCode38 "l"
- #define ScanCode39 ";"
- #define ScanCode40 "'"
- #define ScanCode41 "`"
- #define ScanCode43 "\\"
- #define ScanCode44 "z"
- #define ScanCode45 "x"
- #define ScanCode46 "c"
- #define ScanCode47 "v"
- #define ScanCode48 "b"
- #define ScanCode49 "n"
- #define ScanCode50 "m"
- #define ScanCode51 ","
- #define ScanCode52 "."
- #define ScanCode53 "/"
- #define ScanCode55 "*"
- #define ScanCode57 " "
- #define ScanCode74 "-"
- #define ScanCode78 "+"
- #define ScanCode28 "\013"
- #define ScanCode156 "\013"
- #define ScanCode83 "\008"
- #define ScanCode14 "\008"
- #define ScanCode15 "\009"
- #define ScanCode1 "\027"
-
- #define ShiftScanCode2 "!"
- #define ShiftScanCode3 "@"
- #define ShiftScanCode4 "#"
- #define ShiftScanCode5 "$"
- #define ShiftScanCode6 "%"
- #define ShiftScanCode7 "^"
- #define ShiftScanCode8 "&"
- #define ShiftScanCode9 "*"
- #define ShiftScanCode10 "("
- #define ShiftScanCode11 ")"
- #define ShiftScanCode12 "_"
- #define ShiftScanCode13 "+"
- #define ShiftScanCode16 "Q"
- #define ShiftScanCode17 "W"
- #define ShiftScanCode18 "E"
- #define ShiftScanCode19 "R"
- #define ShiftScanCode20 "T"
- #define ShiftScanCode21 "Y"
- #define ShiftScanCode22 "U"
- #define ShiftScanCode23 "I"
- #define ShiftScanCode24 "O"
- #define ShiftScanCode25 "P"
- #define ShiftScanCode26 "{"
- #define ShiftScanCode27 "}"
- #define ShiftScanCode30 "A"
- #define ShiftScanCode31 "S"
- #define ShiftScanCode32 "D"
- #define ShiftScanCode33 "F"
- #define ShiftScanCode34 "G"
- #define ShiftScanCode35 "H"
- #define ShiftScanCode36 "J"
- #define ShiftScanCode37 "K"
- #define ShiftScanCode38 "L"
- #define ShiftScanCode39 ":"
- #define ShiftScanCode40 "\""
- #define ShiftScanCode41 "~"
- #define ShiftScanCode43 "|"
- #define ShiftScanCode44 "Z"
- #define ShiftScanCode45 "X"
- #define ShiftScanCode46 "C"
- #define ShiftScanCode47 "V"
- #define ShiftScanCode48 "B"
- #define ShiftScanCode49 "N"
- #define ShiftScanCode50 "M"
- #define ShiftScanCode51 "<"
- #define ShiftScanCode52 ">"
- #define ShiftScanCode53 "?"
- #define ShiftScanCode55 "*"
- #define ShiftScanCode57 " "
- #define ShiftScanCode74 "-"
- #define ShiftScanCode78 "+"
- #define ShiftScanCode28 "\013"
- #define ShiftScanCode156 "\013"
- #define ShiftScanCode83 "\008"
- #define ShiftScanCode14 "\008"
- #define ShiftScanCode15 "\009"
- #define ShiftScanCode1 "\027"
-
- #define EditDigit "0123456789"
- #define EditSpace " "
- #define EditDot "."
- #define EditPunct ".,;:<>?!@#$%^&*()-=+_'\"[]{}|\\/"
- #define EditHex "012345789ABCDEF"
- #define EditLower "abcdefghijklmnopqrstuvwxyz"
- #define EditUpper "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
- #define EditDelim " .,;:/\\"
- #define EditSlash "\\"
- #define EditColon ":"
-
- #define WrapDelimiter " .,;:!@#$%^&*-=+/\|"
-
- #define ChatMessageAllyDestination "[ALLY] %s"
- #define ChatMessageNeutralDestination "[NEUTRAL] %s"
- #define ChatMessageEnemyDestination "[ENEMY] %s"
- #define ChatMessageNoAllyDestination "[You have no Allies]"
- #define ChatMessageNoNeutralDestination "[You are Neutral to no one]"
- #define ChatMessageNoEnemyDestination "[You have no Enemies]"
-
- // Added by Barrud...here's hoping this is the last of it (Yeah, right!)
- #define Imp_Prison "Prison"
- #define TSmall_Horizontal_Bridge "Horizontal Bridge"
- #define TSmall_Vertical_Bridge "Vertical Bridge"
- #define TSmall_Centre_Bridge "Bridge Junction"
-
- // Trey's Easter Eggs...do not translate
-
- #define THREE_ZERO_THREE "Look near the left-center of the map..."
- #define DAFT_THANKS "Props go out to Daft Punk for such a classic example (Da Funk)"
- #define SHAFT_THANKS "Special apprecition to Shaft for a life changing experience (Roobarb & Custard)"
- #define ENJOY_LEVEL "Enjoy the Level you're on"
-
-
- // Added by Prof StyxLord 09-01-97
-
- #define ChatGameName "%s's Game"
- #define PopHangUpButtonTitle "Hang Up"
- #define ActiveNetCRoomTitleStaticTitle "Attempting to Join Room"
- #define ActiveNetCGameTitleStaticTitle "Attempting to Join Game"
- #define ActiveNetSelectRoom "[You must select a room to join]"
- #define ActiveNetSelectGame "[You must select a game to join]"
- #define ChatLaunchCRCErrorExec "Executable, go to www.activision.com for updates"
- #define CDCheckDifferentStaticTitle "CD Check Failed"
- #define CDCheckDifferentDesc "Please insert the original CD"
- #define CDCheckNoHandleStaticTitle "Could Not Check CD"
- #define CDCheckNoHandleDesc "It is likely you are using a Windows CD player, Quit to Windows"
-
- // Added more crap
-
- #define BannerQueryStaticTitle "Do you agree?"
- #define ChatGameTypeNormalStaticTitle "Normal"
- #define Civilian_Spy "Civilian Spy"
-
- // Added this one because it is the last one!!!!!!
-
- #define MLS_DISP_NOBRIEF "No Briefing for this mission"
-
- #define MLS_DEATH_SOUND "Death Sound"
-
- #define PopHaveCDButtonTitle "Have CD"
- #define PopNoCDButtonTitle "No CD"
- #define ModemDialing "Dialing ..."
- #define ModemAnswering "Answering ..."
-
- // Added by Styx 10/10
-
- #define MainUpdateNoWayStaticTitle "Warning"
- #define MainUpdateNoWayDesc "You cannot play on the net until you get the patch"
- #define MainUpdateFailedStaticTitle "Error"
- #define MainUpdateFailedDesc "Could not check for updates"
- #define MainUpdateInvalidStaticTitle "Error"
- #define MainUpdateInvalidDesc "Invalid version number detected!"
-
-
- // Added by Mad Dr. I 10/14
-
- #define SS_DARK "Darker"
- #define SS_BRIGHT "Brighter"
-
-
- // Added by Styx 17/10
-
- #define IGI_GIVEUNIT "Give %s %d unit"
- #define IGI_GIVEUNITS "Give %s %d units"
- #define IGI_GIVEMONEY "Give %dc to %s"
-
- // Added by Styx 24/10
-
- #define ActiveNetBailTitleStaticTitle "Returning to lobby"
-
- // Added by Styx 25/10
-
- #define MainVersionStaticTitle "Version 1.1 (English)"
- #define MainAskForUpdateStaticTitle "Update Required"
- #define MainAskForUpdateDesc "You need to download the update to play on ActivLink"
-
-
-
-
-