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  1. // Have to comment out the previous line so that the unit and building editor
  2. // which use the old MLstring reading code (and can't be switched at this point,
  3. // but can later when there's more time) won't puke on the mlstring file
  4. //
  5. // Dark Reign - Multi-Language String Support
  6. //
  7.  
  8. #define IGI_BUUPGR                               "Upgrade"
  9. #define IGI_BUDECO                               "Decoy"
  10. #define IGI_COUNIT                               "Units"
  11. #define IGI_COCASH                               "Credits"
  12. #define IGI_COALLP                               "All"
  13. #define IGI_CONONE                               "None"
  14. #define IGI_COALLI                               "Allies"
  15. #define IGI_CONEUT                               "Neutral"
  16. #define IGI_COENEM                               "Enemies"
  17. #define IGI_MELOAD                               "Load"
  18. #define IGI_MESAVE                               "Save"
  19. #define IGI_MEDELE                               "Delete"
  20. #define IGI_MEOBJE                               "Restate Objective"
  21. #define IGI_MESTAR                               "Start Again"
  22. #define IGI_MERELI                               "Relinquish Control"
  23. #define IGI_MESURR                               "Abort"
  24. #define IGI_MEEXIT                               "Exit To System"
  25. #define IGI_ORSETD                               "Set Default"
  26. #define IGI_ORPRE1                               "Guard"
  27. #define IGI_ORPRE2                               "Pursue"
  28. #define IGI_ORPRE3                               "Default"
  29. #define IGI_TRMOVE                               "Add Waypoints"
  30. #define IGI_TRDELA                               "Clear All"
  31. #define IGI_TRDELO                               "Delete"
  32. #define IGI_TREXEC                               "Go"
  33. #define IGI_TRGLOB                               "Save Path"
  34. #define IGI_TRDESE                               "De-Select"
  35. #define IGI_SPMORP                               "Morph"
  36. #define IGI_SPREVE                               "Unmorph"
  37. #define IGI_SPSELF                               "Self Destruct"
  38. #define IGI_SPPHAS                               "Phase"
  39. #define IGI_SPUNPH                               "Unphase"
  40. #define IGI_SPFORM                               "Formation Move"
  41. #define IGI_SPWATE                               "Sell Water"
  42. #define IGI_SPPACK                               "Packup/UnPack"
  43. #define IGI_SPEXIT                               "Set Exit Point"
  44. #define IGI_ORORD1                               "Scout"
  45. #define IGI_ORORD2                               "Harass"
  46. #define IGI_ORORD3                               "Search & Destroy"
  47. #define IGI_KIDOIT                               "Drop"
  48. #define IGI_OKBUTT                               "Continue"
  49. #define IGI_MEPOPU                               "Load/Save Game"
  50.  
  51. // IN IGIEVNT.C
  52. //
  53. #define MLS_IGI_SAVE_OUTDATE                     "Saved game is out of date."
  54. #define MLS_EVNT_NEWTRAIL                         "Trail %d"
  55. #define MLS_EVNT_NOTRAIL                          "None Selected"
  56. #define MLS_EVNT_MSUCCESS                        "Mission Successful"
  57. #define MLS_EVNT_MFAILURE                        "Mission Failed"
  58. #define MLS_EVNT_OUTOFSYNC1                      "Error between games - check versions"
  59. #define MLS_EVNT_OUTOFSYNC2                      "Error between games - check versions"
  60.  
  61. // IN ORDERS.C
  62. //
  63. #define MLS_ORD_NOW                              "Now"
  64. #define MLS_ORDER_NOT                            "Not"
  65.  
  66. // IN IGIDISP.C
  67. //
  68. #define MLS_DISP_SELL                            "Sell/Cancel Building"
  69. #define MLS_DISP_POWER                           "Power On/Off Building"
  70. #define MLS_DISP_REPAIR                          "Repair Building"
  71. #define MLS_DISP_CREDIT                          "Credit Display"
  72. #define MLS_DISP_MOVE                            "Attack"
  73. #define MLS_DISP_FIRE                            "Attack Without Moving"
  74. #define MLS_DISP_STOP                            "Stop Selected Units"
  75. #define MLS_DISP_NOUP                            "No Upgrade Available"
  76. #define MLS_DISP_SELUP                           "Select a building to upgrade"
  77. #define MLS_DISP_CONST                           "Under Construction"
  78. #define MLS_DISP_CHARGE                          "Charging"
  79. #define MLS_DISP_DEMO                            "Demolishing"
  80. #define MLS_DISP_UPGRADE                         "Upgrading"
  81. #define MLS_DISP_DISABLE                         "Disabled"
  82. #define MLS_DISP_PACK                            "Packing Up"
  83. #define MLS_DISP_UNPACK                          "Unpacking"
  84. #define MLS_DISP_PWRDN                           "Powering Down"
  85. #define MLS_DISP_PWROFF                          "Power Off"
  86. #define MLS_DISP_PWRUP                           "Powering Up"
  87. #define MLS_DISP_N_QUEUED                        "%d Queued"
  88. #define MLS_DISP_UPGRADE_N                       "Upgrade %dc"
  89. #define MLS_DISP_PAUSED                          "PAUSED"
  90. #define MLS_DISP_COMPUTER                        "Computer"
  91. #define MLS_DISP_EMPTY                           ""
  92. #define MLS_DISP_BASIC                           "Basic"
  93. #define MLS_DISP_ADVANCED                        "Advanced"
  94. #define MLS_DISP_PLAYERS                         "Players"
  95. #define MLS_DISP_FILES                           "Files"
  96. #define MLS_DISP_OPTIONS                         "Options"
  97. #define MLS_DISP_ORDERS                          "Orders"
  98. #define MLS_DISP_BEHAVIOURS                      "Behaviors"
  99. #define MLS_DISP_UNITS                           "Units"
  100. #define MLS_DISP_BUILDINGS                       "Buildings"
  101. #define MLS_DISP_PATHDIR                         "Path Direction"
  102. #define MLS_DISP_CURRPATH                        "Current Path"
  103. #define MLS_DISP_SAVEDPATHS                      "Saved Paths"
  104. #define MLS_DISP_WATERSALE                       "Forced sale cost of %d credits"
  105. #define MLS_DISP_PURSUIT                         "Pursuit Range"
  106. #define MLS_DISP_DAMAGE                          "Damage"
  107. #define MLS_DISP_TOLERANCE                       "Tolerance"
  108. #define MLS_DISP_INDEP                           "Independence"
  109. #define MLS_DISP_NETOUT                          "Network Timeout"
  110. #define MLS_DISP_DROPNODE                        "Drop these players?"
  111.  
  112. // Game Messages (symbols defined in 'gamemsg.txt')
  113. //
  114. #define MSG_PRIMSEL                              "Primary facility selected"
  115. #define MSG_MESSAGE                              "%s : %s"
  116. #define MSG_ALLYATTACK                           "You are under attack from an ally"
  117. #define MSG_ATTACKED                             "You are under attack"
  118. #define MSG_CANTBUILDTHERE                       "You can't build at that location"
  119. #define MSG_NEEDUNIT                             "You must select at least one unit"
  120. #define MSG_NEEDSINGLEUNIT                       "You must select a single unit"
  121. #define MSG_NOPATHAVAIL                          "No path available for transfer"
  122. #define MSG_UNITSELECT                           "All units on path selected"
  123. #define MSG_NOUNITSELECT                         "No units were found on path"
  124. #define MSG_SELECTGLOBAL                         "You must select a global path"
  125. #define MSG_GROUPMADE                            "Tactical group created"
  126. #define MSG_SAVEINVALID                          "Saved game is invalid"
  127. #define MSG_SAVEOUTOFDATE                        "Saved game is out of date"
  128. #define MSG_SINGLEPLAYERMODE                     "Console is now in single player mode"
  129. #define MSG_CHANGEINMULTIPLAYER                  "Change in multiplayer game participants"
  130. #define MSG_SPYSTOLEPLANS                        "Infiltrator Stole Plans"
  131. #define MSG_BUILDINGSABOTAGED                    "Building sabotaged!"
  132. #define MSG_ENTERENDCONDSTATE                    "Entering state - message file: %s"
  133. #define MSG_LEAVEENDCONDSTATE                    "Leaving state - message file: %s"
  134. #define MSG_ENDCONDCOMPSTATE                     "Team %d has completed state %d criteria"
  135. #define MSG_ENDCONDNOWSTATE                      "Now on state %d"
  136. #define MSG_IGILOADINGGAME                       "Loading game [%s]"
  137. #define MSG_IGISAVINGGAME                        "Saving game [%s]"
  138. #define MSG_FACBUILD                             "Constructing facility"
  139. #define MSG_UNITBUILD                            "Unit generation in progress"
  140. #define MSG_NOCREDIT                             "Insufficient credits"
  141. #define MSG_UNITCOMPLETE                         "Unit completed"
  142. #define MSG_TEMPORALINSTABILITY                  "Temporal rift detected"
  143. #define MSG_TEMPGATEREADY                        "Temporal Gate ready"
  144. #define MSG_PLANSBACKHQ                          "Technology acquired"
  145. #define MSG_WATERLAUNCH                          "You received %d credits"
  146. #define MSG_SAVEDONE                             "Mission saved"
  147. #define MSG_ORDGIVENCREDITS                      "You were given %d credits by %s"
  148. #define MSG_GAVECREDITS                          "You gave %d credits to %s"
  149. #define MSG_UACTSPYINFIL                         "Spy infiltrated %s"
  150. #define MSG_UACTSPYCOMP                          "Spy compromised: team %d, %s"
  151. #define MSG_FACCOMPLETE                          "Facility completed"
  152. #define MSG_UPGRADECOMPLETE                      "Upgrade completed"
  153. #define MSG_ALLYREQUEST                          "%s has requested an alliance"
  154. #define MSG_OBJECTSUCCESS                        "Objective successful"
  155. #define MSG_OBJECTFAIL                           "Objective failed"
  156. #define MSG_MISSIONSUCCESS                       "Mission successful"
  157. #define MSG_MISSIONFAILED                        "Mission failed"
  158. #define MSG_NEWUNITSAVAIL                        "New units available"
  159. #define MSG_NEWFACILAVAIL                        "New facilities available"
  160. #define MSG_BUILDCANC                            "Building cancelled"
  161. #define MSG_VEHICLECOMP                          "Vehicle completed"
  162. #define MSG_UNITDESTROYED                        "Unit destroyed"
  163. #define MSG_BUILDDESTROYED                       "Building destroyed"
  164. #define MSG_UNDERATTACK                          "Base under attack"
  165. #define MSG_LOWPOWER                             "Low power"
  166. #define MSG_POWERCRITICAL                        "Power level critical"
  167. #define MSG_ALLIANCECHANGED                      "Alliance has changed"
  168. #define MSG_ALLYUNDERATTACK                      "Ally under attack"
  169. #define MSG_ALLYDEFEATED                         "Ally defeated"
  170. #define MSG_NEWENEMY                             "New enemy"
  171. #define MSG_UNITTRANSFER                         "Unit transferred"
  172. #define MSG_UNITRECEIVED                         "Unit received"
  173. #define MSG_UNITCAPTURED                         "Unit captured"
  174. #define MSG_UNITLIBERATED                        "Unit liberated"
  175. #define MSG_UNITHEALED                           "Unit healed"
  176.  
  177. #define MSG_SQUAD1SELECTED                       "Squad 1 selected"
  178. #define MSG_SQUAD2SELECTED                       "Squad 2 selected"
  179. #define MSG_SQUAD3SELECTED                       "Squad 3 selected"
  180. #define MSG_SQUAD4SELECTED                       "Squad 4 selected"
  181. #define MSG_SQUAD5SELECTED                       "Squad 5 selected"
  182. #define MSG_SQUAD6SELECTED                       "Squad 6 selected"
  183. #define MSG_SQUAD7SELECTED                       "Squad 7 selected"
  184. #define MSG_SQUAD8SELECTED                       "Squad 8 selected"
  185. #define MSG_SQUAD9SELECTED                       "Squad 9 selected"
  186. #define MSG_SQUAD0SELECTED                       "Squad 0 selected"
  187.  
  188. #define MSG_PAUSED                               "%s paused the game"
  189. #define MSG_UNPAUSED                             "%s unpaused the game"
  190.  
  191. #define MSG_RIFTCHARGED                          "Rift Creator charged"
  192. #define MSG_PHASEVEHICLEAVAIL                    "Phase Transport available"
  193. #define MSG_PHASEONLINE                          "Phasing Facility online"
  194. #define MSG_PHASEOFFLINE                         "Phasing Facility offline"
  195. #define MSG_UPGRADEAVAIL                         "Upgrade available"
  196. #define MSG_REPAIRING                            "Repairing unit"
  197. #define MSG_UNITREPAIRED                         "Unit Repaired"
  198. #define MSG_HEALING                              "Healing unit"
  199. #define MSG_HEALED                               "Unit healed"
  200.  
  201.  
  202.  
  203. // Common buildings
  204. //
  205. #define Water_Launch_Pad                         "Water Launch Pad"
  206. #define Taelon_Power_Generator                   "Taelon Power Generator"
  207.  
  208.  
  209. // Freedom Guard buildings
  210. //
  211. #define FG_Headquarters_1                        "Headquarters 1"
  212. #define FG_Headquarters_2                        "Headquarters 2"
  213. #define FG_Headquarters_3                        "Headquarters 3"
  214. #define FG_Training_Facility                     "Training Facility"
  215. #define FG_Advanced_Training_Facility            "Advanced Training Facility"
  216. #define Water_Extractor                          "Pure Water Spring"
  217. #define Taelon_Extractor                         "Taelon"
  218. #define FG_Assembly_Plant                        "Assembly Plant"
  219. #define FG_Advanced_Assembly_Plant               "Advanced Assembly Plant"
  220. #define FG_Laser_Turret                          "Laser Turret"
  221. #define FG_Heavy_Laser_Platform                  "Heavy Rail Platform"
  222. #define Field_Hospital                           "Field Hospital"
  223. #define Repair_Station                           "Repair Station"
  224. #define FG_Phasing_Facility                      "Phasing Facility"
  225. #define FG_Advanced_Phasing_Facility             "Advanced Phasing Facility"
  226. #define Air_Defense_Site                         "Air Defense Site"
  227. #define Rearming_Deck                            "Rearming Deck"
  228. #define FG_Contaminator                          "Water Contaminator"
  229. #define FG_Water_Contaminated                    "Water Contaminated"
  230. #define Decoy_Taelon_Power_Generator             "Decoy Taelon Power Generator"
  231. #define Decoy_Training_Facility                  "Decoy Training Facility"
  232. #define Decoy_Assembly_Plant                     "Decoy Assembly Plant"
  233. #define Decoy_Advanced_Assembly_Plant            "Decoy Advanced Assembly Plant"
  234. #define Decoy_Phasing_Facility                   "Decoy Phasing Facility"
  235. #define Decoy_Advanced_Phasing_Facility          "Decoy Advanced Phasing Facility"
  236.  
  237. // Imperium Buildings
  238. //
  239. #define Imp_Headquarters_1                       "Headquarters 1"
  240. #define Imp_Headquarters_2                       "Headquarters 2"
  241. #define Imp_Headquarters_3                       "Headquarters 3"
  242. #define Imp_Training_Facility                    "Training Facility"
  243. #define Imp_Advanced_Training_Facility           "Advanced Training Facility"
  244. #define Imp_Assembly_Plant                       "Assembly Plant"
  245. #define Imp_Advanced_Assembly_Plant              "Advanced Assembly Plant"
  246. #define Advanced_Taelon_Extractor                "Taelon"
  247. #define Imp_Plasma_Turret                        "Plasma Turret"
  248. #define Imp_Neutron_Accelerator                  "Neutron Accelerator"
  249. #define Camera_Tower                             "Camera Tower"
  250. #define Imp_Temporal_Gate                        "Temporal Gate"
  251. #define Imp_Water_Contaminator                   "Water Contaminator"
  252. #define Imp_Water_Contaminated                   "Water Contaminated"
  253. #define Imp_Temporal_Rift_Creator                "Rift Creator"
  254.  
  255.  
  256. // Other buildings
  257. //
  258. #define Barricade                                "Barricade"
  259. #define Horizontal_Bridge                        "Horizontal Bridge"
  260. #define Civilian_Vertical_Bridge                 "Vertical Bridge"
  261. #define Civilian_Residential                     "Civilian Residential"
  262. #define Civilian_Commercial                      "Civilian Commercial"
  263. #define Civilian_Industrial                      "Civilian Industrial"
  264. #define Civilian_Entertainment                   "Civilian Entertainment"
  265. #define Small_Horizontal_Bridge                  "Small Horizontal Bridge"
  266. #define Small_Vertical_Bridge                    "Small Vertical Bridge"
  267. #define Large_Horizontal_Bridge                  "Large Horizontal Bridge"
  268. #define Large_Vertical_Bridge                    "Large Vertical Bridge"
  269.  
  270.  
  271.  
  272. //Mission Specific Overlays
  273. //
  274. #define Imp_Perimeter_Fence                      "Perimeter Fence"
  275. #define Imp_Water_Extraction_Compound            "Water Extraction Compound"
  276. #define Imp_Hover_Research_Facility              "Hover Research Facility"
  277. #define Imp_Dessicator_Research_Facility         "Desiccator Research Facility"
  278. #define Imp_Genetic_Research_Facility            "Genetic Research Facility"
  279. #define FG_Lycean_Treaty_Hall                    "Lycean Treaty Hall"
  280. #define FG_Orbital_Defense_Matrix                "Orbital Defense Matrix"
  281. #define Civilian_Public_Shelter                  "Public Shelter"
  282. #define Civilian_Subtransit_Station              "Civilian Subtransit Station"
  283. #define Civilian_Evapro_Hydrofarm                "Evapro Hydrofarm"
  284. #define Civilian_Farmhouse                       "Farmhouse"
  285. #define Civilian_Transformer                     "Transformer"
  286. #define Civilian_Remote_Power_Station            "Civilian Remote Power Station"
  287. #define Civilian_Transit_Center                  "Transit Center"
  288. #define Civilian_Power_Relay                     "Civilian Power Relay"
  289. #define Civilian_Convoy                          "Convoy"
  290. #define Civilian_Offworld_Transport_Platform     "Transport Platform"
  291. #define Civilian_Civic_Center                    "Civic Center"
  292. #define Togran_Headquarters                      "Togran Headquarters"
  293. #define Togran_Monolith                          "Monolith"
  294. #define Togran_Togras_Laboratory                 "Togra's Laboratory"
  295.  
  296. //Mission Specific Units
  297. //
  298. #define Jeb_Radec                                "Jeb Radec"
  299. #define Karoch                                   "Karoch"
  300. #define Prisoner                                 "Prisoner"
  301. #define Civilian                                 "Civilian"
  302. #define Colonel_Martel                           "Colonel Martel"
  303. #define Desiccator_Transport                     "Desiccator Transport"
  304.  
  305. // FG Units
  306. //
  307. #define Construction_Rig                         "Construction Rig"
  308. #define Freighter                                "Freighter"
  309. #define Hover_Freighter                          "Hover Freighter"
  310. #define Raider_V                                 "Raider V"
  311. #define Raider                                   "Raider"
  312. #define Mercenary_V                              "Mercenary V"
  313. #define Mercenary                                "Mercenary"
  314. #define Sniper                                   "Sniper"
  315. #define Scout                                    "Scout"
  316. #define Field_Medic                              "Field Medic"
  317. #define Saboteur                                 "Saboteur"
  318. #define Mechanic                                 "Mechanic"
  319. #define Martyr                                   "Martyr"
  320. #define Infiltrator                              "Infiltrator"
  321. #define Spider_Bike_V                            "Spider Bike V"
  322. #define Spider_Bike                              "Spider Bike"
  323. #define Rapid_Armored_Transport                  "Rapid Armored Transport"
  324. #define Skirmish_Tank                            "Skirmish Tank"
  325. #define Tank_Hunter                              "Tank Hunter"
  326. #define Phase_Tank                               "Phase Tank"
  327. #define Flak_Jack                                "Flak Jack"
  328. #define Triple_Rail_Hover_Tank_V                 "Triple Rail Hover Tank V"
  329. #define Triple_Rail_Hover_Tank                   "Triple Rail Hover Tank"
  330. #define Hellstorm_Artillery                      "Hellstorm Artillery"
  331. #define Sky_Bike                                 "Sky Bike"
  332. #define Outrider                                 "Outrider"
  333. #define Shock_Wave                               "Shock Wave"
  334. #define Phase_Runner                             "Phase Transport"
  335. #define FG_Anti_Air_Site                         "Air Defense Site"
  336. #define GuardTower                               "Laser Turret"
  337. #define AdvancedGuardTower                       "Heavy Rail Platform"
  338. #define Base_Mover                               "Base Mover"
  339.  
  340.  
  341. // Imperium Units
  342. //
  343. #define Guardian                                 "Guardian"
  344. #define Bion                                     "Bion"
  345. #define Exterminator                             "Exterminator"
  346. #define Scout_Tank                               "Scout Runner"
  347. #define Invader_Troop_Transport                  "Invader Troop Transport"
  348. #define Armoured_Assault_Vehicle_Decoy           "Invader Troop Transport Decoy"
  349. #define Plasma_Tank                              "Plasma Tank"
  350. #define Plasma_Tank_Decoy                        "Plasma Tank Decoy"
  351. #define Amper                                    "Amper"
  352. #define Suicide_Zombie                           "Suicide Zombie"
  353. #define Recon_Drone                              "Recon Drone"
  354. #define Shredder                                 "Shredder"
  355. #define Shredder_Decoy                           "Shredder Decoy"
  356. #define Hostage_Taker                            "Hostage Taker"
  357. #define Tachyon_Tank                             "Tachion Tank"
  358. #define Tachyon_Tank_Decoy                       "Tachion Tank Decoy"
  359. #define S_C_A_R_A_B_Shield                       "S.C.A.R.A.B. Shield"
  360. #define S_C_A_R_A_B                              "S.C.A.R.A.B."
  361. #define S_C_A_R_A_B_Decoy                        "S.C.A.R.A.B. Decoy"
  362. #define Cyclone                                  "Cyclone"
  363. #define Sky_Fortress                             "Sky Fortress"
  364. #define Mobile_Rift_Projector                    "Mobile Rift Projector"
  365. #define Imp_Anti_Air_Site                        "Air Defense Site"
  366. #define Guard_Tower                              "Plasma Turret"
  367. #define Advanced_Guard_Tower                     "Neutron Accelerator Cannon"
  368. #define Rift_Creator                             "Rift Creator"
  369. #define MAD                                      "Mobile Air Defense"
  370. #define MAD_Decoy                                "Mobile Air Defense Decoy"
  371.  
  372.  
  373. // Civilian Units
  374. //
  375. #define Male_Civilian                            "Civilian"
  376. #define Rowdy_Male_Civilian                      "Armed Civilian"
  377.  
  378. // MapEditor Objects
  379. //
  380. #define AddBuildingTip                           "Add Building Menu"
  381. #define AddObjectTip                             "Add Overlay Menu"
  382. #define AddUnitTip                               "Add Unit Menu"
  383. #define AllyTip                                  "Set allies with player"
  384. #define AltDecTip                                "Paint decreasing altitude"
  385. #define AltIncTip                                "Paint increasing altitude"
  386. #define AltLevelTip                              "Paint fixed altitude level"
  387. #define AutoRidgeButtonTitle                     "AutoRidge"
  388. #define AutoRidgeTip                             "Auto ridge terrain"
  389. #define AutoRimButtonTitle                       "AutoRim"
  390. #define AutoRimTip                               "Auto rim terrain edges"
  391. #define BaseLineToolTipStaticTitle               ""
  392. #define BrushCircleTip                           "Set brush to circle shape"
  393. #define BrushDecTip                              "Decrease brush size"
  394. #define BrushDiamondTip                          "Set brush to diamond shape"
  395. #define BrushIncTip                              "Increase brush size"
  396. #define BrushSizeTip                             ""
  397. #define BrushSquareTip                           "Set brush to square shape"
  398. #define BuildingCountStaticTitle                 "Buildings:"
  399. #define BuildingCountTip                         "No. of buildings on map"
  400. #define BuildingScrollerTip                      "Select Building"
  401. #define BuildingSelectAllButtonTitle             "Sel All"
  402. #define BuildingSelectAllTip                     "Select all buildings"
  403. #define BuildingSelectPlrButtonTitle             "Sel Plr"
  404. #define BuildingSelectPlrTip                     "Select all player buildings"
  405. #define CommsTip                                 "Communications Menu"
  406. #define CreateButtonTitle                        "Create"
  407. #define CreateTip                                "Create a new scenario"
  408. #define DrawAltitudeTip                          "Paint altitude to map"
  409. #define DrawTerrainTip                           "Paint terrain texture to map"
  410. #define EndCondNameTip                           "End condition for this team"
  411. #define EndCondStaticTitle                       "End Condition:"
  412. #define EndCondTip                               "End Conditions Menu"
  413. #define EnemyTip                                 "Set enemies with player"
  414. #define FileTip                                  "File Menu"
  415. #define IncPlrButtonTitle                        "Inc Plr"
  416. #define IncPlrTip                                "Incr. player of sel. objects"
  417. #define InfoBoxStaticTitle                       ""
  418. #define LaunchButtonTitle                        "Launch"
  419. #define LaunchTip                                "Launch scenario"
  420. #define LoadButtonTitle                          "Load"
  421. #define LoadTip                                  "Load selected scenario"
  422. #define MapOptionsStaticTitle                    "Map Options:"
  423. #define MaskScrollerTip                          "Tile masks"
  424. #define MenuButtonTitle                          "Menu"
  425. #define MenuTip                                  "Quit MapEditor to Main Menu"
  426. #define NeutralTip                               "Set neutral with player"
  427. #define ObjBrushCircleTip                        "Set brush to circle shape"
  428. #define ObjBrushDiamondTip                       "Set brush to diamond shape"
  429. #define ObjBrushSizeTip                          ""
  430. #define ObjBrushSquareTip                        "Set brush to square shape"
  431. #define ObjectBrushSizeStaticTitle               "Brush Size"
  432. #define ObjectBrushStaticTitle                   "Brushes"
  433. #define ObjectScrollerTip                        "Select Overlay(s)"
  434. #define OrdersTip                                "Orders/Config Menu"
  435. #define OverlaySelectAllButtonTitle              "Sel All"
  436. #define OverlaySelectAllTip                      "Select all overlays"
  437. #define OvlCountStaticTitle                      "Overlays:"
  438. #define OvlCountTip                              "No. of overlays on map"
  439. #define PathsTip                                 "Paths Menu"
  440. #define PlasmaCancelButtonTitle                  "Cancel"
  441. #define PlasmaCancelTip                          "Don't generate the terrain"
  442. #define PlasmaGrainEditTip                       "Grain: 1=Fine 9=Course"
  443. #define PlasmaGrainStaticTitle                   "Grain:"
  444. #define PlasmaOkButtonTitle                      "Ok"
  445. #define PlasmaOkTip                              "Generate the terrain"
  446. #define PlasmaPopupTitle                         "Generate Terrain"
  447. #define PlasmaSeedEditTip                        "A random seed"
  448. #define PlasmaSeedStaticTitle                    "Seed:"
  449. #define PlasmaWaterEditTip                       "Water height level"
  450. #define PlasmaWaterStaticTitle                   "Water Level:"
  451. #define Plr1ButtonTitle                          "1"
  452. #define Plr1Tip                                  "Select player 1"
  453. #define Plr2ButtonTitle                          "2"
  454. #define Plr2Tip                                  "Select player 2"
  455. #define Plr3ButtonTitle                          "3"
  456. #define Plr3Tip                                  "Select player 3"
  457. #define Plr4ButtonTitle                          "4"
  458. #define Plr4Tip                                  "Select player 4"
  459. #define Plr5ButtonTitle                          "5"
  460. #define Plr5Tip                                  "Select player 5"
  461. #define Plr6ButtonTitle                          "6"
  462. #define Plr6Tip                                  "Select player 6"
  463. #define Plr7ButtonTitle                          "7"
  464. #define Plr7Tip                                  "Select player 7"
  465. #define Plr8ButtonTitle                          "8"
  466. #define Plr8Tip                                  "Select player 8"
  467. #define Plr9ButtonTitle                          "N"
  468. #define Plr9Tip                                  "Select neutral player"
  469. #define PlrSideStaticTitle                       "Player Side:"
  470. #define QueryScenarioOverwriteCancelButtonTitle  "Cancel"
  471. #define QueryScenarioOverwriteCancelTip          "Don't overwrite the scenario"
  472. #define QueryScenarioOverwriteDesc               "Scenario %s already exists. Overwrite it?"
  473. #define QueryScenarioOverwriteOkButtonTitle      "Ok"
  474. #define QueryScenarioOverwriteOkTip              "Overwrite this scenario"
  475. #define QueryScenarioOverwritePopupTitle         "Wait!"
  476. #define QuitButtonTitle                          "Exit"
  477. #define QuitTip                                  "Quit Tactics MapEditor"
  478. #define RandomButtonTitle                        "Random"
  479. #define RandomTip                                "Generate random terrain"
  480. #define SaveButtonTitle                          "Save"
  481. #define SaveTip                                  "Save selected scenario"
  482. #define ScenarioCreateCancelButtonTitle          "Cancel"
  483. #define ScenarioCreateCancelTip                  "Don't create the scenario"
  484. #define ScenarioCreateHeightEditTip              "Map height of scenario"
  485. #define ScenarioCreateHeightStaticTitle          "Map Height:"
  486. #define ScenarioCreateNameEditTip                "Name of new scenario"
  487. #define ScenarioCreateNameStaticTitle            "Name:"
  488. #define ScenarioCreateOkButtonTitle              "Ok"
  489. #define ScenarioCreateOkTip                      "Create the scenario"
  490. #define ScenarioCreatePopupTitle                 "Create Scenario "
  491. #define ScenarioCreateWidthEditTip               "Map width of scenario"
  492. #define ScenarioCreateWidthStaticTitle           "Map Width:"
  493. #define ScenarioQueryDeleteDesc                  "Delete Scenario %s ?"
  494. #define ScenarioQueryDeleteCancelButtonTitle     "Cancel"
  495. #define ScenarioQueryDeleteCancelTip             "Don't delete this scenario"
  496. #define ScenarioQueryDeleteOkButtonTitle         "Ok"
  497. #define ScenarioQueryDeleteOkTip                 "Delete this scenario"
  498. #define ScenarioDeleteDesc                       "Deleting Scenario .. %s"
  499. #define ScenarioDeletePopupTitle                 "Delete Scenario"
  500. #define ScenarioFilesStaticTitle                 "Scenario File:"
  501. #define ScenarioListTip                          "Select a scenario to edit"
  502. #define ScenarioLoadingPopupTitle                "Loading Scenario"
  503. #define ScenarioSavingPopupTitle                 "Saving Scenario"
  504. #define SelectAllButtonTitle                     "Sel All"
  505. #define SelectAllTip                             "Select all objects"
  506. #define SetStartPosButtonTitle                   "Start Pos"
  507. #define SetStartPosTip                           "Set starting position for player"
  508. #define Side0ButtonTitle                         "FG"
  509. #define Side0Tip                                 "Change side to FG"
  510. #define Side1ButtonTitle                         "IMP"
  511. #define Side1Tip                                 "Change side to IMP"
  512. #define Side2ButtonTitle                         "Civilian"
  513. #define Side2Tip                                 "Change side to civilian"
  514. #define StatsPlayerStaticTitle                   "Player"
  515. #define StatsSummaryStaticTitle                  "Summary:"
  516. #define StatsTip                                 "Status Menu"
  517. #define StatsTotalStaticTitle                    "Total"
  518. #define TechLevelLabelStaticTitle                "Tech Level:"
  519. #define TechLevelTip                             "Set tech level for scenario"
  520. #define TerrainAltitudeStaticTitle               "Altitude"
  521. #define TerrainBrushSizeStaticTitle              "Brush Size"
  522. #define TerrainBrushStaticTitle                  "Brushes"
  523. #define TerrainDecButtonTitle                    "-"
  524. #define TerrainDecTip                            "Switch to previous terrain"
  525. #define TerrainIncButtonTitle                    "+"
  526. #define TerrainIncTip                            "Switch to next terrain"
  527. #define TerrainMaskStaticTitle                   "Masks"
  528. #define TerrainNameStaticTitle                   "Terrain:"
  529. #define TerrainNameTip                           "Current terrain"
  530. #define TerrainNextButtonTitle                   "Next"
  531. #define TerrainNextTip                           "Load next terrain set"
  532. #define TerrainOptionsStaticTitle                "Terrain Options:"
  533. #define TerrainPaintStaticTitle                  "Paint"
  534. #define TerrainPrevButtonTitle                   "Prev"
  535. #define TerrainPrevTip                           "Load previous terrain set"
  536. #define TerrainTilesStaticTitle                  "Tiles"
  537. #define TerrainTip                               "Terrain Menu"
  538. #define TerrainZoomStaticTitle                   "Zoom"
  539. #define TextureScrollerTip                       "Select terrain texture"
  540. #define TextureVariationTip                      "Random/fixed texture variation"
  541. #define UnRimButtonTitle                         "UnRim"
  542. #define UnRimTip                                 "Unrim terrain edges"
  543. #define UnitCountStaticTitle                     "Units:"
  544. #define UnitCountTip                             "No. of units on map"
  545. #define UnitScrollerTip                          "Select Unit"
  546. #define UnitSelectAllButtonTitle                 "Sel All"
  547. #define UnitSelectAllTip                         "Select all units"
  548. #define UnitSelectPlrButtonTitle                 "Sel Plr"
  549. #define UnitSelectPlrTip                         "Select all player units"
  550. #define UnitSelectTeamButtonTitle                "Sel Team"
  551. #define UnitSelectTeamTip                        "Select all player units"
  552. #define WorthCountStaticTitle                    "Worth ('000):"
  553. #define WorthCountTip                            "Total worth in thousands"
  554. #define ZoomDecTip                               "Zoom In"
  555. #define ZoomIncTip                               "Zoom Out"
  556. #define ZoomStaticTitle                          "Zoom"
  557. #define ZoomTip                                  "Zoom in/out"
  558. #define PlayerTip                                "Player options menu"
  559. #define BrushModeTip                             "Toggle brush painting mode"
  560. #define BrushModeButtonOnTitle                   "Spray"
  561. #define BrushModeButtonOffTitle                  "Solid"
  562. #define OvlSelectAllTip                          "Select all overlays"
  563. #define OvlSelectAllButtonTitle                  "Sel All"
  564. #define OvlRemoveDupsTip                         "Remove dup ovls in selection"
  565. #define OvlRemoveDupsButtonTitle                 "No Dups"
  566. #define PathWpStaticTitle                        "Waypoints:"
  567. #define PathWpAddTip                             "Add waypoints to edit path"
  568. #define PathWpAddButtonTitle                     "Add Waypoints"
  569. #define PathWpClearTip                           "Clear edit path"
  570. #define PathWpClearButtonTitle                   "Clear All"
  571. #define PathWpDeleteTip                          "Delete selected waypoints"
  572. #define PathWpDeleteButtonTitle                  "Delete"
  573. #define PathWpAssignTip                          "Assign path to selected units"
  574. #define PathWpAssignButtonTitle                  "Assign path to unit"
  575. #define PathWpCopyTip                            "Copy selected path to edit path"
  576. #define PathWpCopyButtonTitle                    "Copy Waypoints"
  577. #define PathDirStaticTitle                       "Path Direction:"
  578. #define PathDirOnceTip                           "Units follow path to end"
  579. #define PathDirOnceButtonTitle                   "->"
  580. #define PathDirPingPongTip                       "Units ping-pong on path"
  581. #define PathDirPingPongButtonTitle               "<->"
  582. #define PathDirLoopedTip                         "Units loop on path"
  583. #define PathDirLoopedButtonTitle                 "()"
  584. #define OrderStaticTitle                         "Orders:"
  585. #define OrderScoutTip                            "Give units Scout order"
  586. #define OrderScoutButtonTitle                    "Scout"
  587. #define OrderHarassTip                           "Give units Harass order"
  588. #define OrderHarassButtonTitle                   "Harass"
  589. #define OrderSearchTip                           "Give units Search & Destroy order"
  590. #define OrderSearchButtonTitle                   "Search & Destroy"
  591. #define OrderBehavStaticTitle                    "Behavior settings"
  592. #define OrderBehavGuardTip                       "Set units guard behaviour"
  593. #define OrderBehavGuardButtonTitle               "Guard"
  594. #define OrderBehavPursueTip                      "Set units pursue behaviour"
  595. #define OrderBehavPursueButtonTitle              "Pursue"
  596. #define OrderBehavDefaultTip                     "Set units to default behaviour"
  597. #define OrderBehavDefaultButtonTitle             "Default"
  598. #define OrderPR1StaticTitle                      "Pursuit"
  599. #define OrderPR2StaticTitle                      "Range"
  600. #define OrderPRLowTip                            "Units don't chase enemies"
  601. #define OrderPRLowButtonTitle                    "Low"
  602. #define OrderPRMedTip                            "Units move only in pursuit range"
  603. #define OrderPRMedButtonTitle                    "Med"
  604. #define OrderPRHighTip                           "Units chase enemies"
  605. #define OrderPRHighButtonTitle                   "High"
  606. #define OrderDT1StaticTitle                      "Damage"
  607. #define OrderDT2StaticTitle                      "Tolerance"
  608. #define OrderDTLowTip                            "Units find repair building"
  609. #define OrderDTLowButtonTitle                    "Low"
  610. #define OrderDTMedTip                            ""
  611. #define OrderDTMedButtonTitle                    "Med"
  612. #define OrderDTHighTip                           "Units fight to the death"
  613. #define OrderDTHighButtonTitle                   "High"
  614. #define OrderIND1StaticTitle                     "Independence"
  615. #define OrderIND2StaticTitle                     ""
  616. #define OrderINDLowTip                           "Units don't autotarget"
  617. #define OrderINDLowButtonTitle                   "Low"
  618. #define OrderINDMedTip                           "Units autotarget units"
  619. #define OrderINDMedButtonTitle                   "Med"
  620. #define OrderINDHighTip                          "Units autotarget units & buildings"
  621. #define OrderINDHighButtonTitle                  "High"
  622. #define OrderSetDefaultTip                       "Set defaults for new units"
  623. #define OrderSetDefaultButtonTitle               "Use as default"
  624. #define PlrSide0Tip                              "Change side to Freedom Guard"
  625. #define PlrSide0ButtonTitle                      "Freedom Guard"
  626. #define PlrSide1Tip                              "Change side to Imperium"
  627. #define PlrSide1ButtonTitle                      "Imperium"
  628. #define PlrSide2Tip                              "Change side to Civilian"
  629. #define PlrSide2ButtonTitle                      "Civilian"
  630. #define PlrOptionsStaticTitle                    "Player Options:"
  631. #define PlrStartPosTip                           "Set player starting position"
  632. #define PlrStartPosButtonTitle                   "Start Pos"
  633. #define PlrGroupTip                              "Set player's team"
  634. #define StartCredStaticTitle                     "Starting Credits"
  635. #define StartCreditTip                           "Set player's starting credits"
  636. #define RegionNewTip                             "Draw a new region"
  637. #define RegionNewButtonTitle                     "NewReg"
  638. #define ToggleIDsTip                             "Toggle IDs for selected objects"
  639. #define ToggleIDsButtonOnTitle                   "Hide IDs"
  640. #define ToggleIDsButtonOffTitle                  "Show IDs"
  641. #define EndCondSelectTip                         "Select end condition for player"
  642. #define EndCondSelectButtonTitle                 "Select"
  643. #define EndCondDescTip                           "Description of end condition"
  644. #define FSMStaticTitle                           "Ai FSM"
  645. #define FSMSelectTip                             "Select AI FSM for player"
  646. #define FSMSelectButtonTitle                     "Select"
  647. #define FSMNameTip                               "Current AI FSM filename"
  648. #define FSMDescTip                               "Description of AI FSM"
  649. #define WaterCountStaticTitle                    "Water:"
  650. #define WaterCountTip                            "Total water resources on map"
  651. #define CrystalCountStaticTitle                  "Taelon:"
  652. #define CrystalCountTip                          "Total resources on map"
  653. #define OutstandingStaticTitle                   "Outstanding Items:"
  654. #define OutstandingListTip                       "TO-DO list for a complete map"
  655. #define ScenarioLoadingDesc                      "Loading %s .. Please Wait."
  656. #define PlrGroupLabel                            "Team %c"
  657. #define CopyTip                                  "Duplicate selected objects"
  658. #define CopyButtonTitle                          "Dup"
  659. #define ScenarioCreatingDesc                     "Creating %s .. Please Wait."
  660. #define ScenarioCreatingPopupTitle               "Creating Scenario"
  661. #define ScenarioSavingDesc                       "Writing %s .. Please Wait."
  662.  
  663.  
  664.  
  665. // General
  666. //
  667. #define GEN_ADD                                  "Add"
  668. #define GEN_EDIT                                 "Edit"
  669. #define GEN_REMOVE                               "Remove"
  670. #define GEN_BROWSE                               "Browse..."
  671. #define GEN_OKAY                                 "Okay"
  672. #define GEN_APPLY                                "Apply"
  673. #define GEN_CANCEL                               "Cancel"
  674. #define GEN_UNITS                                "Units"
  675. #define GEN_BUILDINGS                            "Buildings"
  676. #define GEN_ENVIRONMENT                          "Environment"
  677. #define GEN_PRIORITIES                           "Priorities"
  678. #define GEN_ACCOUNTS                             "Accounts"
  679. #define GEN_ENTRIES                              "Entries"
  680. #define GEN_NEW                                  "New"
  681. #define GEN_DELETE                               "Delete"
  682. #define GEN_LOAD                                 "Load"
  683. #define GEN_DEFAULT                              "Default"
  684. #define GEN_SAVE                                 "Save"
  685. #define GEN_EXIT                                 "Exit"
  686. #define GEN_REVERT                               "Revert"
  687. #define GEN_UNLIMITED                            "Unlimited"
  688.  
  689. // Errors
  690. //
  691. #define ERR_REQUIREVALUE                         "%s requires a value."
  692. #define ERR_INVALIDVALUE                         "%s has an invalid value."
  693. #define ERR_NUMBERRANGE                          "%s requires a number between %d and %d."
  694. #define ERR_CANTOPEN                             "Cannot open %s."
  695. #define ERR_CANTSAVE                             "Cannot save %s."
  696. #define ERR_UNSAVED                              "Changes are unsaved. Do you wish to continue?"
  697.  
  698. // Unit Editor
  699. //
  700. #define UE_PAGE1                                 "Statistics and Sounds"
  701. #define UE_STATISTICS_G                          "Vital Statistics"
  702. #define UE_DESC_T                                "Description"
  703. #define UE_SYMBOL_T                              "Symbol"
  704. #define UE_SIDE_T                                "Affliation"
  705. #define UE_SIDE_ALL                              "All"
  706. #define UE_SIDE_FG                               "Freedom Guard"
  707. #define UE_SIDE_IMP                              "Imperium"
  708. #define UE_SIDE_CIV                              "Civilian"
  709. #define UE_BUILDCOST_T                           "Build Cost"
  710. #define UE_BUILDTIME_T                           "Build Time"
  711. #define UE_HITPOINTS_T                           "Hit Points"
  712. #define UE_VISIBLERANGE_T                        "Visible Range"
  713. #define UE_MASS_T                                "Mass"
  714. #define UE_HOLD_RESOURCE                         "Resources"
  715. #define UE_SPEED_T                               "Speed"
  716. #define UE_SPR_ISO_T                             "Menu Sprite"
  717. #define UE_SPR_SHADOW_T                          "Shadow"
  718. #define UE_TECHLEVEL_T                           "Technology Level"
  719. #define UE_DEF_TYPE_T                            "Defense Type"
  720. #define UE_DEF_TYPE_HUMAN                        "Human"
  721. #define UE_DEF_TYPE_SPACE                        "Spacesuit Human"
  722. #define UE_DEF_TYPE_MACHINE                      "Machine"
  723. #define UE_DEF_TYPE_FLYER                        "Flying Machine"
  724. #define UE_DEF_RADIUS_T                          "Hit Size"
  725. #define UE_MOVE_EFFECT_T                         "Movement Effect"
  726. #define UE_MOVE_EFFECT_FIXED                     "Fixed"
  727. #define UE_MOVE_EFFECT_FOOT                      "Foot"
  728. #define UE_MOVE_EFFECT_WHEEL_N                   "Wheeled - Normal"
  729. #define UE_MOVE_EFFECT_WHEEL_S                   "Wheeled - Super"
  730. #define UE_MOVE_EFFECT_WHEEL_A                   "Wheeled - Amphibious"
  731. #define UE_MOVE_EFFECT_TRACK                     "Track"
  732. #define UE_MOVE_EFFECT_HOVER_N                   "Hover - Normal"
  733. #define UE_MOVE_EFFECT_HOVER_S                   "Hover - Super"
  734. #define UE_MOVE_EFFECT_FLYING                    "Flying"
  735. #define UE_MOVE_CLASS_T                          "Class"
  736. #define UE_MOVE_CLASS_FIXED                      "Fixed"
  737. #define UE_MOVE_CLASS_TUNNEL                     "Tunnel"
  738. #define UE_MOVE_CLASS_GROUND                     "Ground"
  739. #define UE_MOVE_CLASS_HOVER                      "Hover"
  740. #define UE_MOVE_CLASS_FLYING                     "Flying"
  741.  
  742. #define UE_SOUNDS_G                              "Sounds"
  743. #define UE_SELECT_T                              "Select"
  744. #define UE_RESPONSE_T                            "Response"
  745.  
  746. #define UE_PAGE2                                 "Special"
  747.  
  748. #define UE_OPTIONS_G                             "Options"
  749. #define UE_MORPH_UNIT                            "Morph into Unit"
  750. #define UE_MORPH_OVL                             "Morph into Overlay"
  751. #define UE_BLEND                                 "Blend"
  752. #define UE_SPY                                   "Spying"
  753. #define UE_AUTOTARGET                            "Auto Target"
  754. #define UE_SABOTAGE                              "Sabotage"
  755. #define UE_SABOTAGE_ANIM_T                       "Animation Frame"
  756. #define UE_CHARGE_T                              "Charging Delay"
  757. #define UE_IDLE                                  "Idle"
  758. #define UE_PHASE                                 "Phase"
  759.  
  760. #define UE_RELATIONSHIPS_G                       "Relationships"
  761. #define UE_GRAB_T                                "Grab Conversion"
  762. #define UE_ALTERNATE_T                           "Alternate Unit"
  763. #define UE_ALTERNATE_ANIM_T                      "Animation Frame"
  764. #define UE_DECOY_T                               "Decoy of a Unit"
  765. #define UE_EQUIV_T                               "Equivalent Enemy"
  766. #define UE_PRODUCER_T                            "Producers"
  767. #define UE_PREREQ_T                              "Prerequisites"
  768. #define UE_IDLE_G                                "Idling"
  769. #define UE_IDLE_TIME_MIN_T                       "Minimum Time"
  770. #define UE_IDLE_TIME_MAX_T                       "Maximum Time"
  771. #define UE_IDLE_FRAME_MIN_T                      "Minimum Frame"
  772. #define UE_IDLE_FRAME_MAX_T                      "Maximum Frame"
  773.  
  774. #define UE_PHASE_G                               "Phasing"
  775. #define UE_PHASE_UPDOWN_T                        "Frame"
  776. #define UE_PHASE_FACILITY_T                      "Facility"
  777. #define UE_PHASE_DELAY_T                         "Delay"
  778.  
  779. #define UE_HOLD_G                                "Hold Capacity"
  780. #define UE_HOLD_UNIT_T                           "Unit"
  781. #define UE_HOLD_MASS_T                           "Mass"
  782. #define UE_HOLD_WATER_T                          "Water"
  783. #define UE_HOLD_TAELON_T                         "Taelon"
  784.  
  785. #define UE_HOLD_LOAD_FRAME_T                     "Load Frame"
  786. #define UE_HOLD_LOAD_ARC_T                       "Arc"
  787. #define UE_HOLD_UNLOAD_FRAME_T                   "Unload Frame"
  788. #define UE_HOLD_UNLOAD_ARC_T                     "Arc"
  789.  
  790.  
  791. #define UE_PAGE3                                 "Parts"
  792.  
  793. #define UE_PART_G                                "Parts"
  794. #define UE_PART_T                                "Parts"
  795. #define UE_PART_ADD_IMAGE_T                      "Part Image"
  796. #define UE_PART_ADD_MOVE_T                       "Move Animation Frame"
  797. #define UE_PART_ADD_STANDING_T                   "Standing Frame"
  798. #define UE_PART_ADD_ROTATION_RATE_T              "Rotation Rate"
  799. #define UE_PART_ADD_ROTATION_ARC_T               "Arc"
  800.  
  801. #define UE_WEAPON_G                              "Weapons"
  802. #define UE_WEAPON_T                              "Weapons"
  803. #define UE_WEAPON_ADD_T                          "Weapon"
  804. #define UE_WEAPON_ADD_RELEASE_T                  "Projectile Release Frame"
  805. #define UE_WEAPON_ADD_FIRING_T                   "Firing Frame"
  806.  
  807. #define UE_HEALTHEXPL_G                          "Health Explosions"
  808. #define UE_HEALTHEXPL_T                          "Explosions"
  809. #define UE_HEALTHEXPL_ADD_T                      "Explosion"
  810. #define UE_HEALTHEXPL_ADD_TRIGGER_T              "Trigger %"
  811. #define UE_HEALTHEXPL_ADD_ATTACHED               "Attached"
  812.  
  813. // Building Editor
  814. //
  815. #define BE_PAGE1                                 "Statistics and Images"
  816.  
  817. #define BE_STATISTICS_G                          "Vital Statistics"
  818. #define BE_DESC_T                                "Name"
  819. #define BE_SYMBOL_T                              "Symbol"
  820. #define BE_SIDE_T                                "Affliation"
  821. #define BE_SIDE_ALL                              "All"
  822. #define BE_SIDE_FG                               "Freedom Guard"
  823. #define BE_SIDE_IMP                              "Imperium"
  824. #define BE_SIDE_CIV                              "Civilian"
  825. #define BE_BUILDCOST_T                           "Build Cost"
  826. #define BE_BUILDTIME_T                           "Build Time"
  827. #define BE_SELLCOST_T                            "Sell Cost"
  828. #define BE_SELLTIME_T                            "Sell Time"
  829. #define BE_VISIBLERANGE_T                        "Visible Range"
  830. #define BE_VISIBLEHEIGHT_T                       "Visible Height"
  831. #define BE_HITPOINTS_T                           "Hit Points"
  832. #define BE_TECHLEVEL_T                           "Technology Level"
  833.  
  834. #define BE_SPRITES_G                             "Sprites"
  835. #define BE_SPR_ISO_T                             "Menu Image"
  836. #define BE_SPR_BOT_T                             "Bottom Image"
  837. #define BE_SPR_SHADOW_T                          "Shadow Image"
  838. #define BE_SPR_TOP_T                             "Top Image"
  839.  
  840. #define BE_ANIMS_G                               "Top Animation Frames"
  841. #define BE_ANIM_CONSTRUCT_T                      "Construction "
  842. #define BE_ANIM_UPGRADE_T                        "Upgrade"
  843. #define BE_ANIM_IDLE_T                           "Idle"
  844. #define BE_ANIM_RESOURCE_T                       "Resource Sale"
  845. #define BE_ANIM_REPAIR_T                         "Repair"
  846. #define BE_ANIM_REARM_T                          "Rearm"
  847. #define BE_ANIM_BOARD_T                          "Board"
  848.  
  849. #define BE_PAGE2                                 "Special"
  850.  
  851. #define BE_BAY_G                                 "Building Bay"
  852. #define BE_BAY                                   "Bay"
  853. #define BE_BAY_X_T                               "Bay X Tile Offset"
  854. #define BE_BAY_Y_T                               "Bay Y Tile Offset"
  855. #define BE_BAY_HOLDUNIT_T                        "Hold Unit Capacity"
  856. #define BE_BAY_HOLDMASS_T                        "Hold Mass Capacity"
  857. #define BE_ASSOCUNIT_T                           "Associated Unit"
  858. #define BE_ASSOCUNIT_DIES                        "Dies with Building"
  859. #define BE_HEAL                                  "Heals Humans"
  860. #define BE_REPAIR                                "Repairs Machines"
  861. #define BE_REARMFLYER                            "Rearms Flying Machines"
  862. #define BE_MAKEUNIT                              "Makes Units"
  863. #define BE_TELEPORTUNIT                          "Teleports Units"
  864. #define BE_BAY_CHARGE_T                          "Charge Time"
  865.  
  866. #define BE_SPECIAL_G                             "Special"
  867. #define BE_REPAIRABLE                            "Repairable"
  868. #define BE_BRIDGE                                "Ignores Terrain"
  869. #define BE_MINIMAP                               "Miniature Map Display"
  870. #define BE_EDGE                                  "Constructed From Edge"
  871. #define BE_CONSUME                               "Consumes Constructor"
  872. #define BE_CRATER                                "Creates Crater"
  873.  
  874. #define BE_HEALTHEXPL_G                          "Health Explosions"
  875. #define BE_HEALTHEXPL_T                          "Explosions"
  876. #define BE_HEALTHEXPL_ADD_T                      "Explosion"
  877. #define BE_HEALTHEXPL_ADD_TRIGGER_T              "Trigger %"
  878.  
  879. #define BE_PAGE3                                 "Relationships and Power"
  880.  
  881. #define BE_RELATION_UNIT_G                       "Unit Relationships"
  882. #define BE_MOBILE_UNIT_T                         "Transport Unit"
  883. #define BE_MOBILE_PACK_T                         "Pack Time"
  884. #define BE_MOBILE_UNPACK_T                       "Unpack Time"
  885. #define BE_SPY_T                                 "Spying Options"
  886. #define BE_SPY_NONE                              "None"
  887. #define BE_SPY_HQ                                "Headquarters"
  888. #define BE_SPY_RESOURCE                          "Resource"
  889. #define BE_SPY_UNITPLANS                         "Unit Plans"
  890.  
  891. #define BE_RELATION_BUILDING_G                   "Building Relationships"
  892. #define BE_PREREQ_T                              "Prerequisites"
  893. #define BE_EQUIV_T                               "Equivalent Enemy"
  894. #define BE_DECOY_T                               "Decoy of a Building"
  895. #define BE_UPGRADE_T                             "Upgrade of a Building"
  896.  
  897. #define BE_POWER_G                               "Power"
  898. #define BE_POWER_REQUIRED_T                      "Power Required"
  899. #define BE_POWER_LOWER_T                         "Lower Bound %"
  900. #define BE_POWER_LOWER_EFF_T                     "Efficiency %"
  901. #define BE_POWER_UPPER_T                         "Upper Bound %"
  902. #define BE_POWER_UPPER_EFF_T                     "Efficiency %"
  903.  
  904. #define BE_ATTACHED_G                            "Attached Units"
  905. #define BE_ATTACHED_T                            "Units"
  906. #define BE_ATTACHED_ADD_T                        "Unit"
  907. #define BE_ATTACHED_ADD_X_T                      "X"
  908. #define BE_ATTACHED_ADD_Y_T                      "Y"
  909.  
  910. // Environment Editor
  911. //
  912. #define EE_WATER_T                               "Water Replenish Rate"
  913. #define EE_TAELON_T                              "Taelon Replenish Rate"
  914.  
  915. // AIP Editor
  916. //
  917. #define AIP_GROUND                               "Ground"
  918. #define AIP_THREATS                              "Threats"
  919. #define AIP_DISTANCE                             "Distance"
  920. #define AIP_DEFENSE                              "Defense"
  921. #define AIP_SIEGE                                "Siege"
  922. #define AIP_PERSISTENCE                          "Persistence"
  923. #define AIP_EXPLORATION                          "Exploration"
  924. #define AIP_SCRIPTED                             "Scripted"
  925. #define AIP_SINGLEUSE                            "Single Use"
  926. #define AIP_PERIMETER                            "Perimeter"
  927. #define AIP_MULTIPLIER                           "Multiplier"
  928. #define AIP_MIN_MATCH                            "Minimum Matching"
  929. #define AIP_MAX_MATCH                            "Maximum Matching"
  930. #define AIP_MIN_BUILDING                         "Minimum Building"
  931. #define AIP_MAX_BUILDING                         "Maximum Building"
  932. #define AIP_MIN_EXPLORATION                      "Minimum Exploration"
  933. #define AIP_MAX_EXPLORATION                      "Maximum Exploration"
  934. #define AIP_MIN_PERIMETER                        "Minimum Perimeter"
  935. #define AIP_MAX_PERIMETER                        "Maximum Perimeter"
  936. #define AIP_RELAX_CYCLES                         "Relax Cycles"
  937. #define AIP_RELAX_COEFFICIENT                    "Relax Coefficient"
  938. #define AIP_GROUND_RATIO                         "Ground Ratio"
  939. #define AIP_BUILD_METHOD                         "Build Method"
  940. #define AIP_BUILD_DONTCARE                       "Don't Care"
  941. #define AIP_BUILD_CENTERBASE                     "Center Base"
  942. #define AIP_BUILD_PERIMETER                      "Perimeter"
  943. #define AIP_BUILD_OUTSIDEBASE                    "Outside Base"
  944. #define AIP_BUILD_ENEMYBASE                      "Enemy Base"
  945. #define AIP_BUILD_ENEMYTROOPS                    "Enemy Troops"
  946.  
  947. // Account Editor
  948. //
  949. #define ACC_CAP                                  "Cap"
  950. #define ACC_PRIORITY                             "Priority"
  951. #define ACC_METHOD                               "Method"
  952. #define ACC_NTH                                  "Number to Have"
  953. #define ACC_NTB                                  "Number to Build"
  954. #define ACC_RTH                                  "Ratio to Have"
  955. #define ACC_RTB                                  "Ratio to Build"
  956.  
  957. // Shell
  958. //
  959. #define SS_MAIN_MENU                             "MAIN MENU"
  960. #define SS_SINGLE_PLAYER                         "SINGLE PLAYER"
  961. #define SS_MULTI_PLAYER                          "MULTI PLAYER"
  962. #define SS_INSTANT_ACTION                        "INSTANT ACTION"
  963. #define SS_CONSTRUCTION_KIT                      "CONSTRUCTION KIT"
  964. #define SS_REPLAY_INTRO                          "REPLAY INTRO"
  965. #define SS_CREDITS                               "CREDITS"
  966. #define SS_QUIT                                  "QUIT"
  967. #define SS_LOAD_SAVED_GAME                       "SAVED GAME SELECTION"
  968. #define SS_PLAY_CUSTOM_MISSION                   "PLAY CUSTOM MISSION"
  969. #define SS_PREVIOUS_MENU                         "PREVIOUS MENU"
  970. #define SS_SINGLE_PLAYER_OPTIONS                 "SINGLE PLAYER OPTIONS"
  971. #define SS_START_NEW_GAME                        "START NEW GAME"
  972. #define SS_CUSTOM_MISSION_SELECTION              "CUSTOM MISSION SELECTION"
  973. #define SS_CUSTOM_MISSIONS                       "CUSTOM MISSIONS"
  974. #define SS_SAVED_CUSTOM_MISSIONS                 "SAVED CUSTOM MISSIONS"
  975. #define SS_SIDE                                  "SIDE"
  976. #define SS_MAP_SIZE                              "SIZE"
  977. #define SS_NUMBER_OF_ENEMIES                     "NUMBER OF ENEMIES"
  978. #define SS_LOAD_MISSION                          "LOAD GAME"
  979. #define SS_BASIC_TRAINING                        "BASIC"
  980. #define SS_ADVANCED_TRAINING                     "ADVANCED"
  981. #define SS_ARCHIVE                               "ARCHIVE"
  982. #define SS_DEBRIEFING                            "DEBRIEFING"
  983. #define SS_MISSION                               "MISSION"
  984. #define SS_OPTIONS                               "OPTIONS"
  985. #define SS_LOAD_GAME                             "LOAD GAME"
  986. #define SS_SAVE_GAME                             "SAVE GAME"
  987. #define SS_QUIT_TO_MAIN_MENU                     "QUIT TO MAIN MENU"
  988. #define SS_QUIT_TO_WIN95                         "QUIT TO WIN95"
  989. #define SS_BACK                                  "BACK"
  990. #define SS_FREEDOM_GUARD                         "FREEDOM GUARD"
  991. #define SS_IMPERIUM                              "IMPERIUM"
  992. #define SS_MAIN_INTERFACE                        "MAIN INTERFACE"
  993. #define SS_BRIEFING                              "BRIEFING"
  994. #define SS_LAUNCH                                "LAUNCH"
  995. #define SS_REPLAY_MISSION                        "REPLAY MISSION"
  996. #define SS_BASIC_TRAINING_1                      "COMBAT ENGINEERING"
  997. #define SS_BASIC_TRAINING_2                      "RESOURCE MANAGEMENT"
  998. #define SS_ADVANCED_TRAINING_1                   "PATH MANAGEMENT"
  999. #define SS_ADVANCED_TRAINING_2                   "UNIT AI CONTROLS"
  1000. #define SS_CONTINUE                              "CONTINUE"
  1001. #define SS_COLLECTED                             "COLLECTED"
  1002. #define SS_CREATED                               "CREATED"
  1003. #define SS_LOST                                  "LOST"
  1004. #define SS_DESTROYED                             "DESTROYED"
  1005. #define SS_WATER                                 "WATER"
  1006. #define SS_TAELON                                "TAELON"
  1007. #define SS_UNITS                                 "UNITS"
  1008. #define SS_BLDGS                                 "BLDGS"
  1009. #define SS_PLAYER                                "PLAYER"
  1010. #define SS_TOGRAN                                "TOGRAN"
  1011. #define SS_CIVILIAN                              "CIVILIAN"
  1012. #define SS_LOAD                                  "LOAD"
  1013. #define SS_SAVE                                  "SAVE"
  1014. #define SS_DELETE                                "DELETE"
  1015. #define SS_COMPUTER                              "COMPUTER"
  1016. #define SS_HUMAN                                 "HUMAN"
  1017.  
  1018. #define SS_MISSION_NAME_01                       "RAID ON ALCINE"
  1019. #define SS_MISSION_NAME_02                       "POISON SKY"
  1020. #define SS_MISSION_NAME_03                       "PRISON BREAK"
  1021. #define SS_MISSION_NAME_04                       "TERON OCCUPATION"
  1022. #define SS_MISSION_NAME_05                       "KENDRICK WATER ASSAULT"
  1023. #define SS_MISSION_NAME_06                       "INFILTRATION ON MALIK"
  1024. #define SS_MISSION_NAME_07                       "SUBTERFUGE"
  1025. #define SS_MISSION_NAME_08                       "THE DESICCATOR"
  1026. #define SS_MISSION_NAME_09                       "THE CURE"
  1027. #define SS_MISSION_NAME_10                       "SIEGE OF INDRA"
  1028. #define SS_MISSION_NAME_11                       "LAST STAND"
  1029. #define SS_MISSION_NAME_12                       "DEATH BLOW"
  1030.  
  1031. #define SS_AVAILABLE_GAMES                       "AVAILABLE GAMES"
  1032. #define SS_SAVE_LOCATION                         "SAVE LOCATION"
  1033. #define SS_MISSION_PROGRESSION                   "MISSION PROGRESSION"
  1034.  
  1035. // Multi - Player Shell
  1036. //
  1037.  
  1038. // MAIN MENU
  1039.  
  1040. #define MainTitleStaticTitle                     "Multi-Player Connection"
  1041. #define MainPlayerNameStaticStaticTitle          "Player Name:"
  1042. #define MainActiveNetButtonTitle                 "INTERNET"
  1043. #define MainIPXButtonTitle                       "Local Area Network [IPX]"
  1044. #define MainModemButtonTitle                     "Dial-Up MODEM"
  1045. #define MainSerialButtonTitle                    "SERIAL/NULL MODEM"
  1046. #define MainInternetButtonTitle                  "MANUAL IP"
  1047. #define MainButtonTitle                          "MAIN MENU"
  1048.  
  1049. // Active Net
  1050.  
  1051. #define ActiveNetTitleStaticTitle                "Internet Connection"
  1052. #define ActiveNetServerStaticTitle               "Current Server"
  1053. #define ActiveNetServerTxtStaticTitle            "-"
  1054. #define ActiveNetRoomStaticTitle                 "Current Room"
  1055. #define ActiveNetRoomTxtStaticTitle              "-"
  1056. #define ActiveNetRoomsStaticTitle                "Rooms on Server"
  1057. #define ActiveNetPlayersStaticTitle              "Players in Room"
  1058. #define ActiveNetMessagesStaticTitle             "Messages in Room"
  1059. #define ActiveNetBackButtonTitle                 "Previous Menu"
  1060. #define ActiveNetRoomCreateButtonTitle           "Create Room"
  1061. #define ActiveNetRoomJoinButtonTitle             "Join Room"
  1062. #define ActiveNetGameCreateButtonTitle           "Create Game"
  1063. #define ActiveNetGameJoinButtonTitle             "Join Game"
  1064. #define ActiveNetServerButtonTitle               "ChangeServer"
  1065. #define ActiveNetPubPrivButtonOnTitle            "Private"
  1066. #define ActiveNetPubPrivButtonOffTitle           "Public"
  1067. #define ActiveNetCRTitleStaticTitle              "Create Room"
  1068. #define ActiveNetCRNameStaticTitle               "Room Name"
  1069. #define ActiveNetCRPWStaticTitle                 "Password"
  1070. #define ActiveNetCROKButtonTitle                 "OK"
  1071. #define ActiveNetCRCancelButtonTitle             "Cancel"
  1072. #define ActiveNetJRTitleStaticTitle              "Join Room"
  1073. #define ActiveNetJRPWStaticTitle                 "Enter Password"
  1074. #define ActiveNetJROKButtonTitle                 "OK"
  1075. #define ActiveNetJRCancelButtonTitle             "Cancel"
  1076. #define ActiveNetCGTitleStaticTitle              "Create Game"
  1077. #define ActiveNetCGRNameStaticTitle              "Game Name"
  1078. #define ActiveNetCGPWStaticTitle                 "Password"
  1079. #define ActiveNetCGOKButtonTitle                 "OK"
  1080. #define ActiveNetCGCancelButtonTitle             "Cancel"
  1081. #define ActiveNetJGTitleStaticTitle              "Join Game"
  1082. #define ActiveNetJGPWStaticTitle                 "Enter Password"
  1083. #define ActiveNetJGOKButtonTitle                 "OK"
  1084. #define ActiveNetJGCancelButtonTitle             "Cancel"
  1085.  
  1086. // Active Net Server
  1087.  
  1088. #define AsvrTitleStaticTitle                     "Internet Connection"
  1089. #define AsvrNameStaticTitle                      "Internet Server"
  1090. #define AsvrPlayersStaticTitle                   "Players"
  1091. #define AsvrStatusStaticTitle                    "Status"
  1092. #define AsvrBackButtonTitle                      "Previous Menu"
  1093. #define AsvrConnectButtonTitle                   "Connect"
  1094. #define AsvrRescanButtonTitle                    "Update List"
  1095.  
  1096. // Local Area Network IPX
  1097.  
  1098. #define IpxTitleStaticTitle                      "Local Area Network (IPX)"
  1099. #define IpxOwnerStaticTitle                      "Games found on Network"
  1100. #define IpxPlayersStaticTitle                    "Players in Game"
  1101. #define IpxCreateButtonTitle                     "Create Game"
  1102. #define IpxJoinButtonTitle                       "Join Game"
  1103. #define IpxBackButtonTitle                       "Previous Menu"
  1104.  
  1105. // Manual Internet Connection
  1106.  
  1107. #define InetTitleStaticTitle                     "Manual IP"
  1108. #define InetNameStaticTitle                      "Players"
  1109. #define InetIpStaticTitle                        "IP Address"
  1110. #define InetStatusStaticTitle                    "Connection Status"
  1111. #define InetLatencyStaticTitle                   "Latency"
  1112. #define InetEdNameStaticTitle                    "Player's Name"
  1113. #define InetEdIpStaticTitle                      "Player's Internet IP"
  1114. #define InetSubTitleStaticTitle                  "Modify Player's IP Address List"
  1115. #define InetAddPlayerButtonTitle                 "Add Player"
  1116. #define InetEditPlayerButtonTitle                "Edit Player"
  1117. #define InetDeletePlayerButtonTitle              "Delete Player"
  1118. #define InetAcceptButtonTitle                    "Accept"
  1119. #define InetCancelButtonTitle                    "Cancel"
  1120. #define InetBackButtonTitle                      "Previous Menu"
  1121. #define InetCreateButtonTitle                    "Create Game"
  1122. #define InetJoinButtonTitle                      "Join Game"
  1123. #define InetNameDefault                          "[name]"
  1124. #define InetAddressDefault                       "[Internet address]"
  1125. #define InetGameStatusOpen                       "Open"
  1126. #define InetGameStatusClosed                     "Closed"
  1127. #define InetGameStatusPlayers                    "%s %d Player Game ..."
  1128. #define InetGameStatusNoResponse                 "No Response ..."
  1129. #define InetGameStatusWaiting                    "Waiting for a response .."
  1130. #define InetGameStatusInvalid                    "Address is invalid .."
  1131.  
  1132. // Dial-Up Modem
  1133.  
  1134. #define ModemTitleStaticTitle                    "Modem Connection"
  1135. #define ModemNameStaticTitle                     "Players"
  1136. #define ModemNumberStaticTitle                   "Phone Numbers"
  1137. #define ModemEdNameStaticTitle                   "Player's Name"
  1138. #define ModemEdIpStaticTitle                     "Player's Phone Number"
  1139. #define ModemSubTitleStaticTitle                 "Modify Phone Number List"
  1140. #define ModemAddPlayerButtonTitle                "Add Player"
  1141. #define ModemEditPlayerButtonTitle               "Edit Player"
  1142. #define ModemDeletePlayerButtonTitle             "Delete Player"
  1143. #define ModemAcceptButtonTitle                   "Accept"
  1144. #define ModemSetupButtonTitle                    "Select Modem"
  1145. #define ModemBackButtonTitle                     "Previous Menu"
  1146. #define ModemPhoneBookButtonTitle                "Phone Book"
  1147. #define ModemAnswerButtonTitle                   "Answer"
  1148. #define ModemDialButtonTitle                     "Dial"
  1149. #define ModemStatusAbortButtonTitle              "ABORT"
  1150. #define ModemStatusCallStatusStaticTitle         "Modem Call Status"
  1151. #define ModemStatusAnswerDialStaticTitle         "..."
  1152. #define ModemNameDefault                         "[name]"
  1153. #define ModemNumberDefault                       "[phone number]"
  1154.  
  1155. // Serial
  1156.  
  1157. #define SerialStaticTitleStaticTitle             "Serial Connection"
  1158. #define SerialStaticSetupStaticTitle             "Communications Port Setup"
  1159. #define SerialStaticPortStaticTitle              "Comm Port"
  1160. #define SerialStaticBaudStaticTitle              "Baud Rate"
  1161. #define SerialBackButtonTitle                    "Previous Menu"
  1162. #define SerialCreateButtonTitle                  "Create Game"
  1163. #define SerialJoinButtonTitle                    "Join Game"
  1164.  
  1165. // Chat Menu
  1166.  
  1167. #define ChatStaticPlayerStaticTitle              "Player"
  1168. #define ChatStaticSideStaticTitle                "Side"
  1169. #define ChatStaticAllianceStaticTitle            "Alliances"
  1170. #define ChatStaticHandicapStaticTitle            "Handicap"
  1171. #define ChatGameNameStaticTitle                  "GAME NAME"
  1172. #define ChatGameTypeStaticTitle                  "GAME TYPE"
  1173. #define ChatOptionsStaticTitle                   "OPTIONS"
  1174. #define ChatViewResourcesOn                      "View Allied Resources"
  1175. #define ChatViewResourcesOff                     "Hide Allied Resources"
  1176. #define ChatHandicapsOn                          "Handicaps ON"
  1177. #define ChatHandicapsOff                         "Handicaps OFF"
  1178. #define ChatAlliancesOn                          "Alliances"
  1179. #define ChatAlliancesOff                         "Teams"
  1180. #define ChatCurrentMapButtonTitle                "Select Map"
  1181. #define ChatStartingUnitsStaticTitle             "STARTING UNITS"
  1182. #define ChatCreditsStaticTitle                   "Credits"
  1183. #define ChatRandomLocationsButtonTitle           "Random Placement"
  1184. #define ChatMiniMapViewerButtonTitle             "Show Minimap"
  1185. #define ChatRulesStaticTitle                     "Rules"
  1186. #define ChatMessagesStaticTitle                  "Messages"
  1187. #define ChatBackButtonTitle                      "Previous Menu"
  1188. #define ChatLauchButtonTitle                     "LAUNCH"
  1189. #define ChatPlayerTypeAvailable                  "Available"
  1190. #define ChatPlayerTypeHuman                      "Human"
  1191. #define ChatPlayerTypeComputer1                  "Computer (Easy)"
  1192. #define ChatPlayerTypeComputer2                  "Computer (Medium)"
  1193. #define ChatPlayerTypeComputer3                  "Computer (Hard)"
  1194. #define ChatPlayerTypeClosed                     "Closed"
  1195. #define ChatPlayerSideDefault                    "Default"
  1196. #define ChatPlayerSideFreedomGuard               "Freedom Guard"
  1197. #define ChatPlayerSideImperium                   "Imperium"
  1198. #define ChatPlayerSideTogran                     "Togran"
  1199. #define ChatPlayerTeamNone                       "No Team"
  1200. #define ChatPlayerTeamA                          "Team A"
  1201. #define ChatPlayerTeamB                          "Team B"
  1202. #define ChatPlayerTeamC                          "Team C"
  1203. #define ChatPlayerTeamD                          "Team D"
  1204. #define ChatPlayerTeamE                          "Team E"
  1205. #define ChatPlayerTeamF                          "Team F"
  1206. #define ChatPlayerTeamG                          "Team G"
  1207. #define ChatPlayerTeamH                          "Team H"
  1208. #define ChatGameTypeNormal                       "Normal"
  1209. #define ChatGameTypeCampaign                     "Campaign"
  1210. #define ChatGameTypeUnlimited                    "Unlimited"
  1211. #define ChatFogStyleOnOn                         "Fog On, Shroud On"
  1212. #define ChatFogStyleOffOn                        "Fog Off, Shroud On"
  1213. #define ChatFogStyleOnOff                        "Fog On, Shroud Off"
  1214. #define ChatFogStyleOffOff                       "Fog Off, Shroud Off"
  1215. #define ChatStartingUnitsDefault                 "Default Units"
  1216. #define ChatStartingUnitsThreeRigs               "Three Rigs"
  1217. #define ChatMessageDestinationPublic             "Public"
  1218. #define ChatMessageDestinationPrivate            "Private"
  1219. #define ChatMessageDestinationAllies             "Allies"
  1220. #define ChatMessageDestinationNeutral            "Neutral"
  1221. #define ChatMessageDestinationEnemy              "Enemy"
  1222. #define ChatMessageDestinationAddRule            "Add Rule"
  1223. #define ChatDisplayLocationsAvailable            "Show Available"
  1224. #define ChatDisplayLocationsAllies               "Show Allies"
  1225. #define ChatDisplayLocationsOff                  "Display Off"
  1226. #define ChatDisplayLocationsAll                  "Show All"
  1227. #define ChatSelectMapOkButtonTitle               "SELECT MAP"
  1228. #define ChatSelectMapCancelButtonTitle           "CANCEL"
  1229. #define ChatSelectMapAvailmapsStaticTitle        "Available Maps"
  1230. #define ChatSelectMapMapSizeStaticTitle          "Map Size"
  1231. #define ChatSelectMapNumPlayersStaticTitle       "Number of Players"
  1232. #define ChatSelectMapMapTypeStaticTitle          "Map Type"
  1233. #define ChatSelectMapDispMapSizeStaticTitle      "-"
  1234. #define ChatSelectMapDispNumPlayersStaticTitle   "-"
  1235. #define ChatSelectMapDispMapTypeStaticTitle      "-"
  1236.  
  1237.  
  1238. // NEW MLSTRING STUFF 21st July, 1997
  1239.  
  1240. // Chat Menu
  1241.  
  1242.  
  1243. #define ChatWarningGameCreatorQuitDesc           "Game Creator has Quit"
  1244. #define ChatWarningGameCreatorQuitStaticTitle    "Warning"
  1245. #define ChatMapsStaticTitle                      "MAPS"
  1246. #define ChatCurrentMapStaticTitle                "-"
  1247. #define ChatGiveMoneyOn                          "Give Units/Money"
  1248. #define ChatGiveMoneyOff                         "No Giving"
  1249. #define ChatAllowTogranOn                        "Allow Togran Side"
  1250. #define ChatAllowTogranOff                       "No Togran"
  1251.  
  1252. // General Popup
  1253.  
  1254. #define PopOkButtonTitle                         "Ok"
  1255. #define PopYesButtonTitle                        "Yes"
  1256. #define PopNoButtonTitle                         "No"
  1257.  
  1258. // Network
  1259.  
  1260. #define NetRefusalNameUsedDesc                   "Player name is already used"
  1261. #define NetRefusalNameUsedStaticTitle            "Warning"
  1262. #define NetRefusalTooManyDesc                    "There are too many players in the game"
  1263. #define NetRefusalTooManyStaticTitle             "Warning"
  1264. #define NetRefusalUnknownDesc                    "Can join game"
  1265. #define NetRefusalUnknownStaticTitle             "Warning"
  1266.  
  1267. // Modem
  1268.  
  1269. #define ModemStatusPrivilegeMonitor              "This station has call monitor privileges"
  1270. #define ModemStatusPrivilegeOwner                "This station has call owner privileges"
  1271. #define ModemStatusRinging                       "Telephone is ringing..."
  1272. #define ModemStatusAccepted                      "Call has been accepted by this station"
  1273. #define ModemStatusDialTone                      "Dial-Tone Detected"
  1274. #define ModemStatusDialing                       "Dialing in progress ..."
  1275. #define ModemStatusConnected                     "A Connection has been Established"
  1276. #define ModemStatusProceeding                    "The Call is Proceeding"
  1277. #define ModemStatusDisconnected                  "The Call was Disconnected"
  1278. #define ModemStatusDisconnectedNormal            "The Call was Disconnected by the other end"
  1279. #define ModemStatusDisconnectedUnkown            "The Call was Disconnected for an unkown reason"
  1280. #define ModemStatusDisconnectedRejected          "The Call was Disconnected due to rejection by the other end"
  1281. #define ModemStatusDisconnectedBusy              "The Call was Disconnected since the other end is busy"
  1282. #define ModemStatusDisconnectedNoAnswer          "The Call was Disconnected since there was no answer"
  1283. #define ModemStatusDisconnectedNoDialTone        "The Call was Disconnected since there was no Dial-Tone"
  1284.  
  1285. // Active Net
  1286.  
  1287. #define ActiveNetCTitleStaticTitle               "Connecting to Dark Reign Server"
  1288.  
  1289. #define ActiveNoLobbyDesc                        "Could not get into Lobby"
  1290. #define ActiveNoLobbyStaticTitle                 "Warning"
  1291. #define ActivePasswordIncorrectDesc              "Password was incorrect"
  1292. #define ActivePasswordIncorrectStaticTitle       "Warning"
  1293. #define ActiveCouldNotLeaveDesc                  "Could not leave current room/game"
  1294. #define ActiveCouldNotLeaveStaticTitle           "Warning"
  1295. #define ActiveCouldNotJoinGameDesc               "Could not join game"
  1296. #define ActiveCouldNotJoinGameStaticTitle        "Warning"
  1297. #define ActiveCouldNotJoinRoomDesc               "Could not join room"
  1298. #define ActiveCouldNotJoinRoomStaticTitle        "Warning"
  1299. #define ActiveTimedOutJoiningGameDesc            "Timed out waiting to join game"
  1300. #define ActiveTimedOutJoiningGameStaticTitle     "Warning"
  1301. #define ActiveTimedOutJoiningRoomDesc            "Timed out waiting to join room"
  1302. #define ActiveTimedOutJoiningRoomStaticTitle     "Warning"
  1303. #define ActiveTimeOutJoiningDesc                 "Timed out waiting to join room/game"
  1304. #define ActiveTimeOutJoiningStaticTitle          "Warning"
  1305. #define ActiveNotInARoomDesc                     "Not currently in a room"
  1306. #define ActiveNotInARoomStaticTitle              "Warning"
  1307. #define ActiveCouldNotCreateGameDesc             "Could not create game on server"
  1308. #define ActiveCouldNotCreateGameStaticTitle      "Warning"
  1309.  
  1310. // New MapEditor strings (22/7/97)
  1311. // Top buttons:
  1312. //
  1313. #define FileButtonTitle                          ""
  1314. #define TerrainButtonTitle                       ""
  1315. #define AddUnitButtonTitle                       ""
  1316. #define AddBuildingButtonTitle                   ""
  1317. #define AddObjectButtonTitle                     ""
  1318. #define PathsButtonTitle                         ""
  1319. #define OrdersButtonTitle                        ""
  1320. #define CommsButtonTitle                         ""
  1321. #define AIButtonTitle                            ""
  1322. #define PlayerButtonTitle                        ""
  1323. #define StatsButtonTitle                         ""
  1324. //
  1325. #define QueryScenarioSaveDesc                    "Scenario %s has been modified, save it?"
  1326. #define QueryScenarioSavePopupTitle              "Wait! Save Scenario?"
  1327. #define QueryScenarioSaveOkTip                   "Save scenario"
  1328. #define QueryScenarioSaveOkButtonTitle           "Ok"
  1329. #define QueryScenarioSaveCancelTip               "Don't save scenario"
  1330. #define QueryScenarioSaveCancelButtonTitle       "Cancel"
  1331. //
  1332. #define ScenarioChangedStaticTitle               "Modified?"
  1333. #define ScenarioChangedTip                       ""
  1334. #define AITip                                    "End condition/FSM Menu"
  1335. #define DeleteButtonTitle                        "Del"
  1336. #define DeleteTip                                "Delete selected objects"
  1337. #define FileDeleteButtonTitle                    "Delete"
  1338. #define FileDeleteTip                            "Delete selected scenario"
  1339. //
  1340. #define Player0StaticTitle                       "1"
  1341. #define Player1StaticTitle                       "2"
  1342. #define Player2StaticTitle                       "3"
  1343. #define Player3StaticTitle                       "4"
  1344. #define Player4StaticTitle                       "5"
  1345. #define Player5StaticTitle                       "6"
  1346. #define Player6StaticTitle                       "7"
  1347. #define Player7StaticTitle                       "8"
  1348. #define Player8StaticTitle                       "N"
  1349.  
  1350. // NEW MLSTRING STUFF 28th July, 1997
  1351.  
  1352. // Active Net
  1353.  
  1354. #define ActiveNetMainButtonTitle                 "Main Menu"
  1355. #define ActiveNetGamesStaticTitle                "Games on Server"
  1356. #define ANetCTitleStaticTitle                    "Collecting Server List"
  1357.  
  1358. // Active Net Server Screen
  1359.  
  1360. #define AsvrCurrentServerTitleStaticTitle        "Current Server"
  1361. #define AsvrCurrentServerStaticTitle             "-"
  1362. #define AsvrMainButtonTitle                      "Main Menu"
  1363.  
  1364. // Ipx Menu
  1365.  
  1366. #define IpxMainButtonTitle                       "Main Menu"
  1367.  
  1368. // Modem Menu
  1369.  
  1370. #define ModemSubTitlePhoneStaticTitle            "Modify Phone Number List"
  1371. #define ModemMainButtonTitle                     "Main Menu"
  1372. #define ModemSubTitleModemStaticTitle            "Select Modem to Use"
  1373.  
  1374. // Serial Menu
  1375.  
  1376. #define SerialMainButtonTitle                    "Main Menu"
  1377.  
  1378. // Internet
  1379.  
  1380. #define InetMainButtonTitle                      "Main Menu"
  1381.  
  1382. // Chat Menu
  1383.  
  1384. #define ChatMainButtonTitle                      "Main Menu"
  1385. #define ChatKickButtonTitle                      "Kick Player"
  1386.  
  1387. // WERTH NEW MLSTRING STUFF 29th July, 1997
  1388.  
  1389. // AIP Editor
  1390.  
  1391. #define AIP_RESOURCE                             "Resource"
  1392. #define AIP_DANGER                               "Danger"
  1393. #define AIP_DIMINISH                             "Danger Diminish"
  1394. #define AIP_MIN_RESOURCE                         "Minimum Resource"
  1395. #define AIP_MAXIMUM_RESOURCE                     "Maximum Resource"
  1396. #define AIP_RECOMPUTE                            "Recompute Period"
  1397.  
  1398. // BUILDING STRINGS 04 August, 1997
  1399.  
  1400. #define Field_Hospital_Decoy                     "Decoy Field Hospital"
  1401. #define Repair_Station_Decoy                     "Decoy Repair Station"
  1402. #define FG_Advanced_Training_Facility_Decoy      "Decoy Advanced Training Facility"
  1403. #define FG_Headquarters_1_Decoy                  "Decoy Headquarters 1"
  1404. #define FG_Headquarters_2_Decoy                  "Decoy Headquarters 2"
  1405. #define FG_Headquarters_3_Decoy                  "Decoy Headquarters 3"
  1406. #define Togran_Landing_Vessel                    "Togran Landing Vessel"
  1407.  
  1408. // MISSION SPECIFIC STRINGS 04 AUGUST, 1997
  1409.  
  1410. #define Convoy_Leaving_Base                      "The convoy is leaving the enemy base."
  1411. #define MSG_DESICATORFLEE                        "The Imperium is attempting to evacuate the Desiccator."
  1412. #define MSG_DESICATORFLEETWO                     "Destroy the Desiccator transport."
  1413. #define MSG_NODESICATOR                          "Where is the Desiccator? You will get no help until you bring it to me."
  1414. #define MSG_MARTEL                               "Well done. Now take these reinforcements and reestablish your base."
  1415. #define MSG_MARTELTWO                            "Once you've gathered enough forces, crush the Freedom Guard invaders."
  1416. #define MSG_PROTECT_MATRIX                       "Protect the Freedom Guard Orbital Defense Matrix."
  1417. #define MSG_DESTROY_FORCES                       "Destroy all Imperium and Freedom Guard forces."
  1418. #define MSG_TO_WORKSHOP                          "Proceed to Togra's Laboratory."
  1419.  
  1420.  
  1421. //  GUI STRING ADDITION 04 AUGUST, 1997
  1422.  
  1423. //  MISSION SPECIFIC STRINGS 08 AUGUST, 1997
  1424.  
  1425. #define MSG_MUT                                  "Jeb Radec is dead.  Enemy forces have mutinied and joined your cause."
  1426.  
  1427. //  WERTH STRINGS 12 AUGUST, 1997
  1428. #define UE_PAGE4                                 "Other"
  1429. #define UE_EQUIVCLASS                            "Equivalence Class"
  1430. #define UE_UNPLACEABLE                           "Construction Kit Disabled"
  1431.  
  1432. #define BE_PAGE4                                 "Other"
  1433. #define BE_EQUIVCLASS                            "Equivalence Class"
  1434.  
  1435. //  SHELL ADDITIONS. 13 AUGUST, 1997. Mad Dr. I
  1436. #define SS_BASIC_TRAINING_LINE2                  "TRAINING"
  1437. #define SS_ADVANCED_TRAINING_LINE2               "TRAINING"
  1438. #define SS_SAVED_FIXED_MISSIONS                  "Saved Games"
  1439. #define SS_MISSION_LOCATION_CUBE                 "Saved on Bridge"
  1440.  
  1441. #define SS_MISSION_PROGRESSION_00                "Training 1"
  1442. #define SS_MISSION_PROGRESSION_01                "Training 2"
  1443. #define SS_MISSION_PROGRESSION_02                "Training 3"
  1444. #define SS_MISSION_PROGRESSION_03                "Training 4"
  1445. #define SS_MISSION_PROGRESSION_04                "Mission 1"
  1446. #define SS_MISSION_PROGRESSION_05                "Mission 2"
  1447. #define SS_MISSION_PROGRESSION_06                "Mission 3"
  1448. #define SS_MISSION_PROGRESSION_07                "Mission 4"
  1449. #define SS_MISSION_PROGRESSION_08                "Mission 5"
  1450. #define SS_MISSION_PROGRESSION_09                "Mission 6"
  1451. #define SS_MISSION_PROGRESSION_10                "Mission 7"
  1452. #define SS_MISSION_PROGRESSION_11                "Mission 8"
  1453. #define SS_MISSION_PROGRESSION_12                "Mission 9"
  1454. #define SS_MISSION_PROGRESSION_13                "Mission 10"
  1455. #define SS_MISSION_PROGRESSION_14                "Mission 11"
  1456. #define SS_MISSION_PROGRESSION_15                "Mission 12"
  1457. #define SS_MISSION_PROGRESSION_16                "Mission 13"
  1458. #define SS_MISSION_PROGRESSION_17                "Mission 14"
  1459. #define SS_MISSION_PROGRESSION_18                "Mission 15"
  1460. #define SS_MISSION_PROGRESSION_19                "Mission 16"
  1461. #define SS_MISSION_PROGRESSION_20                "Mission 17"
  1462. #define SS_MISSION_PROGRESSION_21                "Mission 18"
  1463. #define SS_MISSION_PROGRESSION_22                "Mission 19"
  1464. #define SS_MISSION_PROGRESSION_23                "Mission 20"
  1465.  
  1466. #define SS_MISSION_LOCATION_00                   "In Training 1"
  1467. #define SS_MISSION_LOCATION_01                   "In Training 2"
  1468. #define SS_MISSION_LOCATION_02                   "In Training 3"
  1469. #define SS_MISSION_LOCATION_03                   "In Training 4"
  1470. #define SS_MISSION_LOCATION_04                   "In Mission 1"
  1471. #define SS_MISSION_LOCATION_05                   "In Mission 2"
  1472. #define SS_MISSION_LOCATION_06                   "In Mission 3"
  1473. #define SS_MISSION_LOCATION_07                   "In Mission 4"
  1474. #define SS_MISSION_LOCATION_08                   "In Mission 5"
  1475. #define SS_MISSION_LOCATION_09                   "In Mission 6"
  1476. #define SS_MISSION_LOCATION_10                   "In Mission 7"
  1477. #define SS_MISSION_LOCATION_11                   "In Mission 8"
  1478. #define SS_MISSION_LOCATION_12                   "In Mission 9"
  1479. #define SS_MISSION_LOCATION_13                   "In Mission 10"
  1480. #define SS_MISSION_LOCATION_14                   "In Mission 11"
  1481. #define SS_MISSION_LOCATION_15                   "In Mission 12"
  1482. #define SS_MISSION_LOCATION_16                   "In Mission 13"
  1483. #define SS_MISSION_LOCATION_17                   "In Mission 14"
  1484. #define SS_MISSION_LOCATION_18                   "In Mission 15"
  1485. #define SS_MISSION_LOCATION_19                   "In Mission 16"
  1486. #define SS_MISSION_LOCATION_20                   "In Mission 17"
  1487. #define SS_MISSION_LOCATION_21                   "In Mission 18"
  1488. #define SS_MISSION_LOCATION_22                   "In Mission 19"
  1489. #define SS_MISSION_LOCATION_23                   "In Mission 20"
  1490.  
  1491. //  UNITS & BUILDINGS ADDITIONS. 13 AUGUST, 1997. Normal Mr. Greg
  1492.  
  1493. #define Decoy_Headquarters_1                     "Decoy Headquarters 1"
  1494. #define Decoy_Headquarters_2                     "Decoy Headquarters 2"
  1495. #define Decoy_Headquarters_3                     "Decoy Headquarters 3"
  1496. #define Decoy_Training_Facility_2                "Decoy Advanced Training Facility"
  1497. #define Decoy_Field_Hospital                     "Decoy Field Hospital"
  1498. #define Decoy_Repair_Station                     "Decoy Repair Station"
  1499. #define Decoy_Rearming_Deck                      "Decoy Rearming Deck"
  1500. #define Small_Centre_Bridge                      "Bridge Junction"
  1501. #define Small_Wall_1                             "Barricade"
  1502. #define Small_Wall_2                             "Barricade"
  1503. #define Large_Wall_1                             "Perimeter"
  1504. #define Large_Wall_2                             "Perimeter"
  1505. #define Togran_Headquarters_1                    "Headquarters 1"
  1506. #define Togran_Headquarters_2                    "Headquarters 2"
  1507. #define Togran_Headquarters_3                    "Headquarters 3"
  1508. #define Togran_Training_Facility                 "Training Facility"
  1509. #define Togran_Advanced_Training_Facility        "Advanced Training Facility"
  1510. #define Togran_Assembly_Plant                    "Assembly Plant"
  1511. #define Togran_Advanced_Assembly_Plant           "Advanced Assembly Plant"
  1512. #define Togran_Laser_Turret                      "Togran Laser Turret"
  1513. #define Togran_Air_Defense_Site                  "Air Defense Site"
  1514. #define T_Phasing_Facility                       "Phasing Facility"
  1515. #define Imp_Water_Research                       "Water Extraction Compound"
  1516. #define Imp_Hover_Research                       "Hover Research Facility"
  1517. #define Imp_Desicator_Research                   "Desiccator Research Facility"
  1518. #define Civ_Public_Shelter                       "Civilian Public Shelter"
  1519. #define Civ_SubTransit                           "Civilian Sub Transit Station"
  1520. #define Civ_Transit_Centre                       "Civilian Transit Center"
  1521. #define FG_Treaty_Hall                           "Lycean Treaty Hall"
  1522. #define Togran_Door                              "Togra's Workshop"
  1523. #define Rendezvous_Point                         "Transport Platform"
  1524. #define Civilian_Factory                         "Civilian Factory"
  1525. #define Civilian_Rural                           "Civilian Rural Building"
  1526. #define Civilian_Grain_Farm                      "Civilian Grain Farm"
  1527. #define Civilian_Hydro_Farm                      "Civilian Hydro Farm"
  1528. #define Civilian_Bridge                          "Horizontal Bridge"
  1529.  
  1530. //  SHELL ADDITIONS. 14 AUGUST, 1997. Mad Dr. I
  1531. #define SS_ARCHIVE_UP                            "UP ONE LEVEL"
  1532.  
  1533. // NEW MLSTRINGS 15 AUGUST, 1995
  1534. // Somebody better sort this file out !
  1535.  
  1536. #define MainNoInternet                           "Cannot connect to the Internet."
  1537. #define MainNoActiveNet                          "Server not available.  Connect to another server."
  1538. #define MainNoIPX                                "IPX Topology is not available"
  1539. #define MainNoModem                              "Modem Topology is not available"
  1540. #define MainNoSerial                             "Serial Topology is not available"
  1541. #define MainUpdaterStatusStaticTitle             "Checking the Internet for updates"
  1542.  
  1543. #define ActiveNetMessagesInRoom                  "Message in %s"
  1544.  
  1545. #define ASvrCollectingListStaticTitle            "Collecting Server List"
  1546. #define ASvrNoServer                             "No server has been selected"
  1547.  
  1548. #define IpxGameListPlayers                       "%d Player(s)"
  1549. #define IpxGameListStatusWait                    "Waiting for Players ..."
  1550. #define IpxGameListStatusRunning                 "In Progress ..."
  1551. #define IpxGameListStatusNoResponse              "No Response ..."
  1552.  
  1553. #define ChatPlacementRandom                      "Random Placement"
  1554. #define ChatPlacementFixed                       "Fixed Placement"
  1555. #define ChatLockButtonTitle                      "Game Open"
  1556. #define ChatLockDeny                             "Game Open"
  1557. #define ChatLockEnable                           "Game Closed"
  1558. #define ChatMapText                              "%s %dx%d %dplr"
  1559. #define ChatKickedOutDesc                        "You have been kicked from the game"
  1560. #define ChatKickedOutStaticTitle                 "Kicked Out"
  1561. #define ChatGeneratingCrcStaticTitle             "Generating CRC to check consistency"
  1562. #define ChatNoPlayerSelected                     "[No Human Player Selected]"
  1563. #define ChatCannotKickSelf                       "[You Cannot Kick Yourself]"
  1564. #define ChatLaunchNotPossible                    "Launch Not Possible"
  1565. #define ChatLaunchNotAllLaunch                   "Not all players are ready to launch"
  1566. #define ChatLaunchNotAllMap                      "Some players don't have the map"
  1567. #define ChatLaunchTooManyPlayers                 "This is a %d player map and there are %d players"
  1568. #define ChatLaunchNoStartLocation                "%s has not selected a start location"
  1569. #define ChatLaunchNoTeam                         "%s has not selected a team"
  1570. #define ChatLaunchCRCError                       "Differences detected between files"
  1571. #define ChatLaunchCRCErrorName                   "Player: %s"
  1572. #define ChatLaunchCRCErrorFile                   "- %s"
  1573. #define ChatLaunchCRCErrorUmpUm                  "It looks like you are at fault"
  1574. #define ChatLaunchCRCErrorCool                   "Don't worry, it's not your fault"
  1575. #define ChatLaunchGameCreatorWantsTo             "Game Creator wants to Launch"
  1576. #define ChatCheckingCDStaticTitle                "Checking CD Requirements"
  1577. #define ChatLaunchCDError1                       "Not enough players have CDs"
  1578. #define ChatLaunchCDError2                       "IPX games required 1 CD per 4 players"
  1579.  
  1580. #define ModemWarningNoModemDesc                  "You don't have a modem selected in Modem Setup"
  1581. #define ModemWarningNoModemStaticTitle           "Warning"
  1582. #define ModemWarningNoNumberDesc                 "You don't have a phone number selected to dial"
  1583. #define ModemWarningNoNumberStaticTitle          "Warning"
  1584.  
  1585. #define NetRefusalGameBeingLaunchedDesc          "Game is currently closed"
  1586. #define NetRefusalGameBeingLaunchedStaticTitle   "Warning"
  1587. #define NetRefusalGameLockedDesc                 "The game is currently locked"
  1588. #define NetRefusalGameLockedStaticTitle          "Warning"
  1589. #define NetRefusalJoinTimeoutDesc                "Timed out attempting to join game"
  1590. #define NetRefusalJoinTimeoutStaticTitle         "Warning"
  1591.  
  1592. #define SerialUnableToIniChatRulesStaticTitletialiseDesc             "Could not initialise serial interface"
  1593. #define SerialUnableToInitialiseStaticTitle      "Error"
  1594.  
  1595.  
  1596.  
  1597. #define ScenarioTypeLabel1                       "Singleplayer Missions"
  1598. #define ScenarioTypeLabel2                       "Multiplayer Missions"
  1599. #define ScenarioTypeLabel3                       "Multiplayer Campaigns"
  1600. #define ScenarioTypeStaticTitle                  "Scenario Type"
  1601. #define ScenarioTypeTip                          "Change scenario type"
  1602. #define SaveAsTip                                "Save to different name"
  1603. #define SaveAsButtonTitle                        "Save As ..."
  1604. #define PlrRelationsStaticTitle                  "Player Relations"
  1605. #define TogglePlayerButtonOnTitle                "Hide Plr"
  1606. #define TogglePlayerButtonOffTitle               "Show Plr"
  1607. #define BannerPopupTitle                         "Tactics Construction Kit"
  1608. #define BannerNoTip                              "Disagree"
  1609. #define BannerNoButtonTitle                      "No"
  1610. #define BannerYesTip                             "Agree"
  1611. #define BannerYesButtonTitle                     "Yes"
  1612. #define BannerListTip                            ""
  1613. #define ScenarioSaveAsPopupTitle                 "Save Scenario As"
  1614. #define ScenarioSaveAsOkTip                      ""
  1615. #define ScenarioSaveAsOkButtonTitle              "Ok"
  1616. #define ScenarioSaveAsCancelTip                  " "
  1617. #define ScenarioSaveAsCancelButtonTitle          "Cancel"
  1618. #define ScenarioSaveAsNameStaticTitle            "New Name:"
  1619. #define ScenarioSaveAsNameEditTip                ""
  1620. #define ScenarioQueryDeletePopupTitle            "Delete Scenario"
  1621. #define QueryScenarioSaveNoTip                   "Don't save & exit"
  1622. #define QueryScenarioSaveNoButtonTitle           "No"
  1623. #define QueryScenarioSaveYesTip                  "Save & exit"
  1624. #define QueryScenarioSaveYesButtonTitle          "Yes"
  1625.  
  1626. // Changes added from Auran mlstring.cfg 20-08-97
  1627.  
  1628. // Instant action
  1629.  
  1630.  
  1631. #define ChatNoMapIA                              "None Selected"
  1632.  
  1633. #define MainNoInternetStaticTitle                "Error"
  1634. #define MainNoInternetDesc                       "Internet Topology is not available"
  1635. #define MainNoActiveNetStaticTitle               "Error"
  1636. #define MainNoActiveNetDesc                      "Dark Reign Server is not available"
  1637. #define MainNoIPXStaticTitle                     "Error"
  1638. #define MainNoIPXDesc                            "IPX Topology is not available"
  1639. #define MainNoModemStaticTitle                   "Error"
  1640. #define MainNoModemDesc                          "Modem Topology is not available"
  1641. #define MainNoSerialStaticTitle                  "Error"
  1642. #define MainNoSerialDesc                         "Serial Topology is not available"
  1643. #define InetLossStaticTitle                      "Loss"
  1644.  
  1645. #define ChatNoMap                                "Unknown MAP"
  1646.  
  1647. #define ChatBriefingStaticTitle                  "Briefing"
  1648. #define ChatStaticTitleIAStaticTitle             "Instant Action Setup"
  1649.  
  1650. #define SerialUnableToInitialiseDesc             "Could not initialise serial interface"
  1651.  
  1652. #define EndCondSelectPopupTitle                  "Select End Condition"
  1653. #define EndCondSelectCancelTip                   ""
  1654. #define EndCondSelectCancelButtonTitle           "Cancel"
  1655. #define EndCondSelectOkTip                       ""
  1656. #define EndCondSelectOkButtonTitle               "Ok"
  1657. #define FSMSelectPopupTitle                      "Select FSM"
  1658. #define FSMSelectCancelTip                       ""
  1659. #define FSMSelectCancelButtonTitle               "Cancel"
  1660. #define FSMSelectOkTip                           ""
  1661. #define FSMSelectOkButtonTitle                   "Ok"
  1662. #define DrawAltitudeButtonTitle2                 "Altitude"
  1663. #define DrawTerrainButtonTitle2                  "Terrain"
  1664. #define OutStandNoWater                          "No water resources"
  1665. #define OutStandNoCrystal                        "No crystal resources"
  1666.  
  1667.  
  1668. #define PlrSide3Tip                              "Change side to Togran"
  1669. #define PlrSide3ButtonTitle                      "Togran"
  1670.  
  1671. #define Side3ButtonTitle                         "Togran"
  1672. #define Side3Tip                                 "Change side to Togran"
  1673.  
  1674. // Added for Infiltrator instructions
  1675.  
  1676. #define Infiltrator_Message                      "TIP: To learn how to use the Infiltrator check RESTATE OBJECTIVES in your MENU."
  1677.  
  1678.  
  1679. // New 25-8-97
  1680.  
  1681. #define ChatStaticTitleStaticTitle               "Multi-Player Setup"
  1682. #define ModemErrorDial                           "Error attempting to Dial"
  1683. #define ModemErrorAnswer                         "Error attempting to Answer"
  1684. #define ModemDeletePlayerStaticTitle             "Confirm Delete"
  1685. #define ModemDeletePlayerDesc                    "Delete this entry from the address book?"
  1686. #define ActiveNetLostConnectionStaticTitle       "Error"
  1687. #define ActiveNetLostConnectionDesc              "Lost connection to game server"
  1688. #define ActiveNetLostSessionStaticTitle          "Error"
  1689. #define ActiveNetLostSessionDesc                 "Current Room has been closed"
  1690. #define MainUpdaterOldVerDesc                    "You need the latest version to play on the Internet"
  1691. #define MainUpdaterOldVerStaticTitle             "Incorrect version"
  1692. #define PopMessageStaticTitle                    ""
  1693.  
  1694. #define MainNameNoGoodLeadingSpaceStaticTitle    "Error"
  1695. #define MainNameNoGoodLeadingSpaceDesc           "Name cannot contain leading spaces"
  1696. #define MainNameNoGoodTrailingSpacesStaticTitle  "Error"
  1697. #define MainNameNoGoodTrailingSpacesDesc         "Name cannot contain trailing spaces"
  1698. #define MainNameNoGoodStaticTitle                "Error"
  1699. #define MainNameNoGoodDesc                       "Name must contain at least 3 characters"
  1700.  
  1701. // Newer Still 26-8-97
  1702. #define MLS_DISP_GOSINGLE                        "Go to single player ?"
  1703. #define MLS_DISP_ORWAIT                          "(the alternative is to wait it out)"
  1704. #define IGI_SIDOIT                               "OK"
  1705. #define IGI_CFBUTY                               "YES"
  1706. #define IGI_CFBUTN                               "NO"
  1707.  
  1708. // Added by Dr. I for Shell Aug 26, 1997
  1709. #define SS_REALLY_QUIT                           "Quit without saving? Hit '%s' to QUIT."
  1710. #define SS_REALLY_QUIT_KEY                       "y"
  1711. #define SS_SAVE_PROMPT                           "Save as:"
  1712.  
  1713. // Added by Dr. C for CK
  1714.  
  1715. #define PlasmaRandomiseTip                       "Pick a random seed"
  1716. #define PlasmaRandomiseButtonTitle               "Randomize"
  1717. #define ScenarioSizeTip                          "Size of map"
  1718. #define ScenarioPlrsTip                          "Number of players"
  1719. #define OutStandNoTeams                          "No players defined"
  1720. #define OutStandNoStartLoc                       "Player %d: No start location"
  1721. #define FSMSelectFileListTip                     "FSM files"
  1722. #define EndCondSelectFileListTip                 "End condition files"
  1723. #define ScenarioNameTip                          "Current scenario name"
  1724. #define PlasmaPreviewTip                         "Preview of map"
  1725. #define PlasmaGrainTip                           "Set grain level"
  1726. #define PlasmaWaterTip                           "Set water level"
  1727. #define TerrainLoadingPopupTitle                 "Loading Terrain"
  1728. #define BannerWarningPopupTitle                  "Tactics Construction Kit"
  1729. #define BannerWarningOkTip                       ""
  1730. #define BannerWarningOkButtonTitle               "Ok"
  1731. #define BannerWarningListTip                     ""
  1732. #define TerrainLoadingDesc                       "Loading %s .. Please Wait."
  1733. #define FSMNone                                  "No FSM for this player. (Using default)"
  1734. #define EndCondNone                              "No End Condition for this player. (Using default)"
  1735. #define TogglePlayerTip                          "Toggle player number"
  1736.  
  1737. // Dr. I Aug 28th - Seth's gonna kill me for adding this.
  1738. #define SS_NO_CD                                 "You must insert Dark Reign CD before continuing."
  1739.  
  1740. // Added by Satanic Dr. V for the                "M U L T I - P L A Y E R   S H E L L"
  1741.  
  1742. #define ASvrNoServerDesc                         "No server has been selected"
  1743. #define ASvrNoServerStaticTitle                  "Warning"
  1744. #define ActiveNetCGNameStaticTitle               "Game Name"
  1745. #define MainModemDisconnectedDesc                "MODEM connection has been terminated"
  1746. #define MainModemDisconnectedStaticTitle         "MODEM offline"
  1747. #define MainModemHangupDesc                      "MODEM is still online, play again ?"
  1748. #define MainModemHangupStaticTitle               "MODEM online"
  1749. #define MainModemBailTitleStaticTitle            "Waiting"
  1750. #define MainModemBailDescStaticTitle             "Waiting for game to be created"
  1751.  
  1752. // ADDED BY THE SMELLY DR LARDBUTT!
  1753.  
  1754. #define IGI_EVNT_AREUSURE                        "Are You Sure?"
  1755. #define IGI_EVNT_DISKFULL                        "Disk Full!"
  1756.  
  1757. // Construction Kit
  1758.  
  1759. #define ErrCreatingDirDesc                       "Directory %s cannot be created."
  1760. #define ErrCreatingDirPopupTitle                 "Error Creating Directory"
  1761. #define ErrCreatingDirOkTip                      ""
  1762. #define ErrCreatingDirOkButtonTitle              "Ok"
  1763. #define ErrCurrDeleteDesc                        "Current scenario cannot be deleted!"
  1764. #define ErrCurrDeletePopupTitle                  "Error Deleting Scenario"
  1765. #define ErrCurrDeleteOkTip                       ""
  1766. #define ErrCurrDeleteOkButtonTitle               "Ok"
  1767. #define ErrFixedCreateDesc                       "Fixed scenarios cannot be created!"
  1768. #define ErrFixedCreatePopupTitle                 "Error Creating Scenario"
  1769. #define ErrFixedCreateOkTip                      ""
  1770. #define ErrFixedCreateOkButtonTitle              "Ok"
  1771. #define ErrFixedDeleteDesc                       "Fixed scenarios cannot be deleted!"
  1772. #define ErrFixedDeletePopupTitle                 "Error Deleting Scenario"
  1773. #define ErrFixedDeleteOkTip                      ""
  1774. #define ErrFixedDeleteOkButtonTitle              "Ok"
  1775. #define ErrFixedSaveDesc                         "Fixed scenarios cannot be modified!"
  1776. #define ErrFixedSavePopupTitle                   "Error Saving Scenario"
  1777. #define ErrFixedSaveOkTip                        ""
  1778. #define ErrFixedSaveOkButtonTitle                "Ok"
  1779. #define ErrRemovingDirDesc                       "Existing scenario cannot be removed!"
  1780. #define ErrRemovingDirPopupTitle                 "Error Removing Scenario"
  1781. #define ErrRemovingDirOkTip                      ""
  1782. #define ErrRemovingDirOkButtonTitle              "Ok"
  1783. #define ErrSavingAccessDesc                      "Access denied!"
  1784. #define ErrSavingAccessPopupTitle                "Error Saving Scenario"
  1785. #define ErrSavingAccessOkTip                     ""
  1786. #define ErrSavingAccessOkButtonTitle             "Ok"
  1787. #define ErrSavingAsDesc                          "Scenario %s cannot be created."
  1788. #define ErrSavingAsPopupTitle                    "Error Saving Scenario"
  1789. #define ErrSavingAsOkTip                         ""
  1790. #define ErrSavingAsOkButtonTitle                 "Ok"
  1791. #define ErrScenarioExistsDesc                    "Scenario %s already exists."
  1792. #define ErrScenarioExistsPopupTitle              "Error Saving Scenario"
  1793. #define ErrScenarioExistsOkTip                   ""
  1794. #define ErrScenarioExistsOkButtonTitle           "Ok"
  1795. #define ErrScenarioLoadingDesc                   "Cannot load scenario %s."
  1796. #define ErrScenarioLoadingPopupTitle             "Error Loading Scenario"
  1797. #define ErrScenarioLoadingOkTip                  ""
  1798. #define ErrScenarioLoadingOkButtonTitle          "Ok"
  1799. #define OutStandOneTeam                          "Only one player defined"
  1800.  
  1801. // New stuff added 29-8-97
  1802.  
  1803. #define ChatLaunchNoTeamStaticTitle              "ChatLaunchNoTeam"
  1804. #define ChatLaunchNoTeamDesc                     "%s has not selected a team"
  1805. #define ChatLaunchNoStartLocationStaticTitle     "ChatLaunchNoStartLocation"
  1806. #define ChatLaunchNoStartLocationDesc            "%s has not selected a start location"
  1807. #define ChatLaunchTooManyPlayersStaticTitle      "ChatLaunchTooManyPlayers"
  1808. #define ChatLaunchTooManyPlayersDesc             "This is a %d plr map and there are %d plrs"
  1809.  
  1810. #define MLS_IGI_SAVE_OVERWRITE                   "Overwrite existing file?"
  1811.  
  1812. // ADDED by tactics.log
  1813.  
  1814. #define ScanCode2                                "1"
  1815. #define ScanCode3                                "2"
  1816. #define ScanCode4                                "3"
  1817. #define ScanCode5                                "4"
  1818. #define ScanCode6                                "5"
  1819. #define ScanCode7                                "6"
  1820. #define ScanCode8                                "7"
  1821. #define ScanCode9                                "8"
  1822. #define ScanCode10                               "9"
  1823. #define ScanCode11                               "0"
  1824. #define ScanCode12                               "-"
  1825. #define ScanCode13                               "="
  1826. #define ScanCode16                               "q"
  1827. #define ScanCode17                               "w"
  1828. #define ScanCode18                               "e"
  1829. #define ScanCode19                               "r"
  1830. #define ScanCode20                               "t"
  1831. #define ScanCode21                               "y"
  1832. #define ScanCode22                               "u"
  1833. #define ScanCode23                               "i"
  1834. #define ScanCode24                               "o"
  1835. #define ScanCode25                               "p"
  1836. #define ScanCode26                               "["
  1837. #define ScanCode27                               "]"
  1838. #define ScanCode30                               "a"
  1839. #define ScanCode31                               "s"
  1840. #define ScanCode32                               "d"
  1841. #define ScanCode33                               "f"
  1842. #define ScanCode34                               "g"
  1843. #define ScanCode35                               "h"
  1844. #define ScanCode36                               "j"
  1845. #define ScanCode37                               "k"
  1846. #define ScanCode38                               "l"
  1847. #define ScanCode39                               ";"
  1848. #define ScanCode40                               "'"
  1849. #define ScanCode41                               "`"
  1850. #define ScanCode43                               "\\"
  1851. #define ScanCode44                               "z"
  1852. #define ScanCode45                               "x"
  1853. #define ScanCode46                               "c"
  1854. #define ScanCode47                               "v"
  1855. #define ScanCode48                               "b"
  1856. #define ScanCode49                               "n"
  1857. #define ScanCode50                               "m"
  1858. #define ScanCode51                               ","
  1859. #define ScanCode52                               "."
  1860. #define ScanCode53                               "/"
  1861. #define ScanCode55                               "*"
  1862. #define ScanCode57                               " "
  1863. #define ScanCode74                               "-"
  1864. #define ScanCode78                               "+"
  1865. #define ScanCode28                               "\013"
  1866. #define ScanCode156                              "\013"
  1867. #define ScanCode83                               "\008"
  1868. #define ScanCode14                               "\008"
  1869. #define ScanCode15                               "\009"
  1870. #define ScanCode1                                "\027"
  1871.  
  1872. #define ShiftScanCode2                           "!"
  1873. #define ShiftScanCode3                           "@"
  1874. #define ShiftScanCode4                           "#"
  1875. #define ShiftScanCode5                           "$"
  1876. #define ShiftScanCode6                           "%"
  1877. #define ShiftScanCode7                           "^"
  1878. #define ShiftScanCode8                           "&"
  1879. #define ShiftScanCode9                           "*"
  1880. #define ShiftScanCode10                          "("
  1881. #define ShiftScanCode11                          ")"
  1882. #define ShiftScanCode12                          "_"
  1883. #define ShiftScanCode13                          "+"
  1884. #define ShiftScanCode16                          "Q"
  1885. #define ShiftScanCode17                          "W"
  1886. #define ShiftScanCode18                          "E"
  1887. #define ShiftScanCode19                          "R"
  1888. #define ShiftScanCode20                          "T"
  1889. #define ShiftScanCode21                          "Y"
  1890. #define ShiftScanCode22                          "U"
  1891. #define ShiftScanCode23                          "I"
  1892. #define ShiftScanCode24                          "O"
  1893. #define ShiftScanCode25                          "P"
  1894. #define ShiftScanCode26                          "{"
  1895. #define ShiftScanCode27                          "}"
  1896. #define ShiftScanCode30                          "A"
  1897. #define ShiftScanCode31                          "S"
  1898. #define ShiftScanCode32                          "D"
  1899. #define ShiftScanCode33                          "F"
  1900. #define ShiftScanCode34                          "G"
  1901. #define ShiftScanCode35                          "H"
  1902. #define ShiftScanCode36                          "J"
  1903. #define ShiftScanCode37                          "K"
  1904. #define ShiftScanCode38                          "L"
  1905. #define ShiftScanCode39                          ":"
  1906. #define ShiftScanCode40                          "\""
  1907. #define ShiftScanCode41                          "~"
  1908. #define ShiftScanCode43                          "|"
  1909. #define ShiftScanCode44                          "Z"
  1910. #define ShiftScanCode45                          "X"
  1911. #define ShiftScanCode46                          "C"
  1912. #define ShiftScanCode47                          "V"
  1913. #define ShiftScanCode48                          "B"
  1914. #define ShiftScanCode49                          "N"
  1915. #define ShiftScanCode50                          "M"
  1916. #define ShiftScanCode51                          "<"
  1917. #define ShiftScanCode52                          ">"
  1918. #define ShiftScanCode53                          "?"
  1919. #define ShiftScanCode55                          "*"
  1920. #define ShiftScanCode57                          " "
  1921. #define ShiftScanCode74                          "-"
  1922. #define ShiftScanCode78                          "+"
  1923. #define ShiftScanCode28                          "\013"
  1924. #define ShiftScanCode156                         "\013"
  1925. #define ShiftScanCode83                          "\008"
  1926. #define ShiftScanCode14                          "\008"
  1927. #define ShiftScanCode15                          "\009"
  1928. #define ShiftScanCode1                           "\027"
  1929.  
  1930. #define EditDigit                                "0123456789"
  1931. #define EditSpace                                " "
  1932. #define EditDot                                  "."
  1933. #define EditPunct                                ".,;:<>?!@#$%^&*()-=+_'\"[]{}|\\/"
  1934. #define EditHex                                  "012345789ABCDEF"
  1935. #define EditLower                                "abcdefghijklmnopqrstuvwxyz"
  1936. #define EditUpper                                "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
  1937. #define EditDelim                                " .,;:/\\"
  1938. #define EditSlash                                "\\"
  1939. #define EditColon                                ":"
  1940.  
  1941. #define WrapDelimiter                            " .,;:!@#$%^&*-=+/\|"
  1942.  
  1943. #define ChatMessageAllyDestination               "[ALLY] %s"
  1944. #define ChatMessageNeutralDestination            "[NEUTRAL] %s"
  1945. #define ChatMessageEnemyDestination              "[ENEMY] %s"
  1946. #define ChatMessageNoAllyDestination             "[You have no Allies]"
  1947. #define ChatMessageNoNeutralDestination          "[You are Neutral to no one]"
  1948. #define ChatMessageNoEnemyDestination            "[You have no Enemies]"
  1949.  
  1950. // Added by Barrud...here's hoping this is the last of it (Yeah, right!)
  1951. #define Imp_Prison                     "Prison"
  1952. #define TSmall_Horizontal_Bridge             "Horizontal Bridge"
  1953. #define TSmall_Vertical_Bridge             "Vertical Bridge"
  1954. #define TSmall_Centre_Bridge                 "Bridge Junction"
  1955.  
  1956. // Trey's Easter Eggs...do not translate
  1957.  
  1958. #define THREE_ZERO_THREE                   "Look near the left-center of the map..."
  1959. #define DAFT_THANKS                              "Props go out to Daft Punk for such a classic example (Da Funk)"
  1960. #define SHAFT_THANKS                             "Special apprecition to Shaft for a life changing experience (Roobarb & Custard)"
  1961. #define ENJOY_LEVEL                              "Enjoy the Level you're on"
  1962.  
  1963.  
  1964. // Added by Prof StyxLord 09-01-97
  1965.  
  1966. #define ChatGameName                             "%s's Game"
  1967. #define PopHangUpButtonTitle                     "Hang Up"
  1968. #define ActiveNetCRoomTitleStaticTitle           "Attempting to Join Room"
  1969. #define ActiveNetCGameTitleStaticTitle           "Attempting to Join Game"
  1970. #define ActiveNetSelectRoom                      "[You must select a room to join]"
  1971. #define ActiveNetSelectGame                      "[You must select a game to join]"
  1972. #define ChatLaunchCRCErrorExec                   "Executable, go to www.activision.com for updates"
  1973. #define CDCheckDifferentStaticTitle              "CD Check Failed"
  1974. #define CDCheckDifferentDesc                     "Please insert the original CD"
  1975. #define CDCheckNoHandleStaticTitle               "Could Not Check CD"
  1976. #define CDCheckNoHandleDesc                      "It is likely you are using a Windows CD player, Quit to Windows"
  1977.  
  1978. // Added more crap
  1979.  
  1980. #define BannerQueryStaticTitle                   "Do you agree?"
  1981. #define ChatGameTypeNormalStaticTitle            "Normal"
  1982. #define Civilian_Spy                     "Civilian Spy"
  1983.  
  1984. // Added this one because it is the last one!!!!!!
  1985.  
  1986. #define MLS_DISP_NOBRIEF                 "No Briefing for this mission"
  1987.  
  1988. #define MLS_DEATH_SOUND                          "Death Sound"
  1989.  
  1990. #define PopHaveCDButtonTitle                     "Have CD"
  1991. #define PopNoCDButtonTitle                       "No CD"
  1992. #define ModemDialing                             "Dialing ..."
  1993. #define ModemAnswering                           "Answering ..."
  1994.  
  1995. // Added by Styx 10/10
  1996.  
  1997. #define MainUpdateNoWayStaticTitle               "Warning"
  1998. #define MainUpdateNoWayDesc                      "You cannot play on the net until you get the patch"
  1999. #define MainUpdateFailedStaticTitle              "Error"
  2000. #define MainUpdateFailedDesc                     "Could not check for updates"
  2001. #define MainUpdateInvalidStaticTitle             "Error"
  2002. #define MainUpdateInvalidDesc                    "Invalid version number detected!"
  2003.  
  2004.  
  2005. // Added by Mad Dr. I 10/14
  2006.  
  2007. #define SS_DARK                                  "Darker"
  2008. #define SS_BRIGHT                                "Brighter"
  2009.  
  2010.  
  2011. // Added by Styx 17/10
  2012.  
  2013. #define IGI_GIVEUNIT                             "Give %s %d unit"
  2014. #define IGI_GIVEUNITS                            "Give %s %d units"
  2015. #define IGI_GIVEMONEY                            "Give %dc to %s"
  2016.  
  2017. // Added by Styx 24/10
  2018.  
  2019. #define ActiveNetBailTitleStaticTitle            "Returning to lobby"
  2020.  
  2021. // Added by Styx 25/10
  2022.  
  2023. #define MainVersionStaticTitle                   "Version 1.1 (English)"
  2024. #define MainAskForUpdateStaticTitle              "Update Required"
  2025. #define MainAskForUpdateDesc                     "You need to download the update to play on ActivLink"
  2026.  
  2027.  
  2028.  
  2029.  
  2030.